Player Matchup

Bacchus
Bacchus
ITheRookii
Bacchus
Level 152
God Stats
4W - 5L
1,586 SR
Queue Stats
63W - 63L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
PainCLB-
Baron Samedi
Level 89
God Stats
1W - 4L
1,409 SR
Queue Stats
39W - 47L
1,494 Elo+
Party 2
Hachiman
Hachiman
SaiyanPrinceJuan
Hachiman
Level 137
God Stats
6W - 5L
1,470 SR
Queue Stats
38W - 32L
1,576 Elo+
Party 2
Cliodhna
Cliodhna
gvilla0811
Cliodhna
Level 128
God Stats
2W - 1L
1,544 SR
Queue Stats
179W - 186L
1,463 Elo+
Solo
Lancelot
Lancelot
iAlphaNine
Lancelot
Level 144
God Stats
10W - 10L
1,569 SR
Queue Stats
74W - 70L
1,526 Elo+
Party 2
Team Averages
Level 130
1,516 SR
1,516 Elo+

VS

Team Averages
Level 132
1,666 SR
1,502 Elo+
Surtr
Surtr
BigSam67
Surtr
Level 154
God Stats
171W - 133L
1,629 SR
Queue Stats
430W - 434L
1,519 Elo+
Party 1
Sol
Sol
JMGbars
Sol
Level 119
God Stats
2W - 4L
1,641 SR
Queue Stats
91W - 99L
1,466 Elo+
Party 1
Camazotz
Camazotz
MuLaN2293
Camazotz
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
587W - 591L
1,482 Elo+
Solo
Cthulhu
Cthulhu
SmotherySquid34
Cthulhu
Level 181
God Stats
0W - 1L
1,709 SR
Queue Stats
85W - 69L
1,548 Elo+
Solo
Ra
Ra
Vendxttxs
Ra
Level 127
God Stats
2W - 1L
1,850 SR
Queue Stats
111W - 118L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ITheRookii
Bacchus
13
2 / 1 / 6
7,899
527
5,944
13,979
13,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
PainCLB-
Baron Samedi
15
5 / 1 / 4
8,122
541
9,599
7,536
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 3
7,979
532
7,325
10,904
4,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
gvilla0811
Cliodhna
15
3 / 2 / 7
8,117
541
11,478
15,112
7,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Mace

Mace

+10
Physical Power

Lancelot
iAlphaNine
Lancelot
14
2 / 0 / 1
8,381
559
9,644
13,846
9,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BigSam67
Surtr
13
5 / 3 / 0
7,906
527
12,614
15,863
10,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
15
0 / 1 / 4
8,683
579
9,186
11,663
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
MuLaN2293
Camazotz
11
1 / 4 / 1
6,588
439
5,118
13,343
5,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 0
7,911
527
9,626
14,980
16,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 4 / 1
8,321
555
4,730
9,585
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
6
6
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
BigSam67
Surtr
5
3
0
1.67
W
Bacchus
ITheRookii
Bacchus
2
1
6
5
L
Sol
0
1
4
2
L
Camazotz
MuLaN2293
Camazotz
1
4
1
0.38
W
Baron Samedi
PainCLB-
Baron Samedi
5
1
4
7
W
2
2
3
1.75
L
0
2
0
0
L
0
4
1
0.13
W
Cliodhna
gvilla0811
Cliodhna
3
2
7
3.25
W
Lancelot
iAlphaNine
Lancelot
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,990
Damage
41,274
61,377
Taken
65,434
38,686
Mitigated
40,333
20,533
Healing
18,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
BigSam67
Surtr
12,614
4,024
0
2,995
15,863
10,755
104
4,101
11,630
3,228
51,859
W
Bacchus
ITheRookii
Bacchus
5,944
288
0
3,708
13,979
13,720
0
3,103
10,712
30,252
1,245
L
Sol
9,186
2,903
0
6,106
11,663
3,879
155
824
10,839
74,869
5,342
L
Camazotz
MuLaN2293
Camazotz
5,118
1,181
0
2,660
13,343
5,137
0
4,361
8,660
0
32,276
W
Baron Samedi
PainCLB-
Baron Samedi
9,599
855
836
2,799
7,536
3,819
0
2,939
4,509
54,604
0
W
7,325
3,798
0
4,184
10,904
4,466
0
6,221
4,683
0
60,756
L
9,626
1,621
0
3,100
14,980
16,669
0
346
14,634
56,210
0
L
4,730
227
1,198
2,169
9,585
3,893
0
5,364
3,781
69,595
616
W
Cliodhna
gvilla0811
Cliodhna
11,478
855
0
6,992
15,112
7,084
0
3,380
11,591
0
81,442
W
Lancelot
iAlphaNine
Lancelot
9,644
2,748
0
2,014
13,846
9,597
0
7,406
5,283
0
69,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,498
Gold Earned
39,409
483
Minions Killed
458
0
Camps Cleared
0
1,482,461
Distance Traveled
1,461,575
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,906
527
61
4
0
290,935
7
W
Bacchus
7,899
527
34
2
0
307,177
8
L
Sol
8,683
579
125
8
0
299,138
0
L
Camazotz
6,588
439
48
3
0
299,353
0
W
Baron Samedi
8,122
541
98
7
0
296,194
1
W
Hachiman
7,979
532
105
7
0
253,003
2
L
Cthulhu
7,911
527
107
7
0
270,984
0
L
Ra
8,321
555
117
8
0
301,165
2
W
Cliodhna
8,117
541
118
8
0
343,699
0
W
Lancelot
8,381
559
128
9
0
282,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role