Player Matchup

Nu Wa
Nu Wa
Domu99
Nu Wa
Level 149
God Stats
11W - 24L
1,348 SR
Queue Stats
250W - 232L
1,416 Elo+
Solo
Fenrir
Fenrir
Leo23278577
Fenrir
Level 29
God Stats
3W - 1L
1,792 SR
Queue Stats
117W - 123L
1,431 Elo+
Party 3
Tiamat
Tiamat
RaveTRex420
Tiamat
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,240 Elo+
Solo
Chernobog
Chernobog
Varhlein
Chernobog
Level 44
God Stats
1W - 2L
1,564 SR
Queue Stats
31W - 25L
1,491 Elo+
Solo
Vamana
Vamana
Xottik FM
Vamana
Level 67
God Stats
3W - 6L
1,319 SR
Queue Stats
198W - 191L
1,446 Elo+
Party 3
Team Averages
Level 66
1,505 SR
1,405 Elo+

VS

Team Averages
Level 36
1,507 SR
1,420 Elo+
Nut
Nut
Hell7776
Nut
Level 29
God Stats
2W - 2L
1,788 SR
Queue Stats
69W - 89L
1,365 Elo+
Party 1
Ymir
Ymir
LebannenVII
Ymir
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,466 Elo+
Party 2
Zeus
Zeus
RaVeN-_-PP
Zeus
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 10L
1,460 Elo+
Party 2
Sun Wukong
Sun Wukong
X7lot
Sun Wukong
Level 40
God Stats
30W - 38L
1,432 SR
Queue Stats
42W - 72L
1,319 Elo+
Party 1
Fenrir
Fenrir
botadoxd
Fenrir
Level 29
God Stats
2W - 0L
1,314 SR
Queue Stats
7W - 8L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Domu99
Nu Wa
12
5 / 0 / 0
7,320
665
8,167
4,160
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
7
2 / 3 / 3
5,261
478
3,734
6,954
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
10
1 / 0 / 0
5,329
484
1,525
4,101
2,302
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Varhlein
Chernobog
10
0 / 1 / 3
5,366
488
5,145
5,977
1,980
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Xottik FM
Vamana
6
0 / 5 / 1
4,539
413
2,341
9,027
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,591
508
5,359
9,208
3,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,702
518
1,815
6,813
6,537
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 4 / 1
5,836
531
3,475
7,317
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
X7lot
Sun Wukong
10
5 / 1 / 0
6,935
630
4,904
8,544
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
botadoxd
Fenrir
10
1 / 1 / 0
5,562
506
404
7,807
2,825
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
9
9
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Domu99
Nu Wa
5
0
0
5
W
1
2
2
1
W
1
0
1
1.5
L
Fenrir
2
3
3
1.17
W
1
4
1
0.38
L
Tiamat
1
0
0
1
L
Chernobog
Varhlein
Chernobog
0
1
3
1.5
W
Sun Wukong
X7lot
Sun Wukong
5
1
0
5
L
Vamana
Xottik FM
Vamana
0
5
1
0.1
W
Fenrir
botadoxd
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,912
Damage
15,957
30,219
Taken
39,689
11,920
Mitigated
19,052
4,948
Healing
7,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Domu99
Nu Wa
8,167
1,746
0
500
4,160
1,481
54
1,242
2,918
49,196
761
W
5,359
2,684
0
3,152
9,208
3,276
0
1,383
7,632
0
37,904
W
1,815
382
117
305
6,813
6,537
0
1,375
5,285
21,413
569
L
Fenrir
3,734
1,174
0
718
6,954
2,582
0
1,851
5,103
0
11,674
W
3,475
349
110
371
7,317
2,299
0
2,728
4,287
41,687
0
L
Tiamat
1,525
393
0
900
4,101
2,302
0
799
3,302
19,981
718
L
Chernobog
Varhlein
Chernobog
5,145
3,050
0
1,633
5,977
1,980
0
1,078
4,899
0
35,075
W
Sun Wukong
X7lot
Sun Wukong
4,904
1,474
0
1,976
8,544
4,115
187
2,011
6,262
0
39,247
L
Vamana
Xottik FM
Vamana
2,341
1,333
0
1,197
9,027
3,575
160
320
8,707
0
15,556
W
Fenrir
botadoxd
Fenrir
404
240
0
1,000
7,807
2,825
120
1,092
6,560
0
33,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,815
Gold Earned
29,626
222
Minions Killed
274
0
Camps Cleared
0
1,074,082
Distance Traveled
1,102,402
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,320
665
90
8
0
218,978
1
W
Nut
5,591
508
52
5
0
209,788
0
W
Ymir
5,702
518
33
3
0
207,641
0
L
Fenrir
5,261
478
15
1
0
244,888
0
W
Zeus
5,836
531
71
6
0
193,089
0
L
Tiamat
5,329
484
42
4
0
209,235
0
L
Chernobog
5,366
488
48
4
0
205,689
0
W
Sun Wukong
6,935
630
59
5
0
233,488
1
L
Vamana
4,539
413
27
2
0
195,292
0
W
Fenrir
5,562
506
59
5
0
258,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role