Player Matchup

Scylla
Scylla
 
Scylla
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CowInSmite
Horus
Level 69
God Stats
11W - 9L
1,734 SR
Queue Stats
26W - 27L
1,501 Elo+
Party 2
Ravana
Ravana
DownBadMace
Ravana
Level 156
God Stats
6W - 11L
1,363 SR
Queue Stats
198W - 191L
1,608 Elo+
Party 2
Team Averages
Level 153
1,532 SR
1,536 Elo+

VS

Team Averages
Level 140
1,540 SR
1,478 Elo+
Ix Chel
Ix Chel
ArchiElement
Ix Chel
Level 143
God Stats
12W - 11L
1,500 SR
Queue Stats
787W - 733L
1,507 Elo+
Solo
Bacchus
Bacchus
H99HECTOR
Bacchus
Level 149
God Stats
3W - 2L
1,620 SR
Queue Stats
12W - 16L
1,435 Elo+
Party 1
Nike
Nike
PoL_8_
Nike
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 38L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 3 / 2
7,039
640
3,278
4,772
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
12
0 / 4 / 3
6,910
628
4,924
14,132
11,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Ravana
15
3 / 0 / 1
8,388
763
12,794
7,751
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ArchiElement
Ix Chel
13
4 / 2 / 2
7,974
725
7,619
6,999
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
H99HECTOR
Bacchus
14
0 / 0 / 7
7,593
690
8,271
10,085
9,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
PoL_8_
Nike
14
3 / 2 / 4
8,062
733
5,650
11,573
10,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
7
7
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
2
0.67
W
Ix Chel
ArchiElement
Ix Chel
4
2
2
2.5
L
Horus
0
4
3
0.38
L
Ravana
3
0
1
3.5
W
Bacchus
H99HECTOR
Bacchus
0
0
7
3.5
W
Nike
PoL_8_
Nike
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,996
Damage
21,540
26,655
Taken
28,657
17,650
Mitigated
22,766
5,421
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,278
519
0
350
4,772
1,708
0
2,469
1,821
10,632
0
W
Ix Chel
ArchiElement
Ix Chel
7,619
563
3,348
3,118
6,999
3,051
0
788
5,664
29,329
0
L
Horus
4,924
1,820
484
2,344
14,132
11,401
27
6,915
5,812
0
13,542
L
Ravana
12,794
3,423
0
2,243
7,751
4,541
0
3,641
3,314
0
43,257
W
Bacchus
H99HECTOR
Bacchus
8,271
1,092
0
3,506
10,085
9,460
31
874
8,586
22,181
2,980
W
Nike
PoL_8_
Nike
5,650
1,068
0
1,374
11,573
10,255
70
1,173
9,494
0
30,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,337
Gold Earned
23,629
97
Minions Killed
155
0
Camps Cleared
0
543,027
Distance Traveled
654,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,039
640
27
2
0
123,274
0
W
Ix Chel
7,974
725
57
5
0
224,278
0
L
Horus
6,910
628
10
1
0
190,807
0
L
Ravana
8,388
763
60
5
0
228,946
0
W
Bacchus
7,593
690
34
3
0
213,242
0
W
Nike
8,062
733
64
6
0
216,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role