Player Matchup

Danzaburou
Danzaburou
Bronze I
Cerberus7332
Danzaburou
Bronze I
Level 157
God Stats
10W - 12L
1,563 SR
Queue Stats
32W - 60L
1,184 MMR
Solo
Nu Wa
Nu Wa
Silver II
FirsthandAsp2
Nu Wa
Silver II
Level 108
God Stats
12W - 13L
1,554 SR
Queue Stats
149W - 167L
1,159 MMR
Party 2
Chaac
Chaac
Silver I
Haxadent
Chaac
Silver I
Level 147
God Stats
1W - 6L
1,666 SR
Queue Stats
157W - 173L
1,215 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,594 SR
1,186 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,465 SR
1,299 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Silver II
Sleepy_Tensei912
Susano
Silver II
Level 83
God Stats
3W - 6L
1,330 SR
Queue Stats
374W - 467L
1,083 MMR
Party 1
Hercules
Hercules
Gold III
VISM00TH
Hercules
Gold III
Level 157
God Stats
6W - 4L
1,564 SR
Queue Stats
160W - 176L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cerberus7332
Danzaburou
13
2 / 6 / 2
8,542
777
7,731
12,453
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mace

Mace

+10
Physical Power

11
0 / 5 / 5
7,142
649
7,055
8,955
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Haxadent
Chaac
12
4 / 6 / 2
8,440
767
8,634
14,846
15,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AchillesNe ZhaIx ChelCharonCthulhu

VS

Bans
KuzenboNutVulcanAh PuchPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 2 / 8
10,082
917
14,743
12,035
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 2 / 7
8,626
784
8,312
10,716
4,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
VISM00TH
Hercules
14
6 / 2 / 10
9,234
839
7,726
11,537
9,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
17
17
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
2
8
6
L
Danzaburou
Cerberus7332
Danzaburou
2
6
2
0.5
L
0
5
5
0.5
L
Chaac
Haxadent
Chaac
4
6
2
0.83
W
3
2
7
3.25
W
Hercules
VISM00TH
Hercules
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
30,781
36,254
Taken
34,288
24,317
Mitigated
17,963
8,172
Healing
12,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,743
5,323
0
8,288
12,035
4,074
2,392
2,140
9,266
48,405
1,693
L
Danzaburou
Cerberus7332
Danzaburou
7,731
2,872
301
2,315
12,453
5,601
0
4,693
7,690
0
32,556
L
7,055
2,338
0
740
8,955
3,309
0
4,088
4,804
14,046
813
L
Chaac
Haxadent
Chaac
8,634
1,134
131
4,685
14,846
15,407
0
5,414
9,371
0
24,705
W
8,312
1,563
0
1,008
10,716
4,206
308
1,516
8,609
0
33,880
W
Hercules
VISM00TH
Hercules
7,726
1,777
0
3,607
11,537
9,683
342
2,097
8,717
0
23,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,124
Gold Earned
27,942
104
Minions Killed
170
0
Camps Cleared
0
537,312
Distance Traveled
589,341
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,082
917
94
9
0
173,641
0
L
Danzaburou
8,542
777
50
5
0
161,293
1
L
Nu Wa
7,142
649
24
2
0
181,228
0
L
Chaac
8,440
767
30
3
0
194,791
3
W
Susano
8,626
784
46
4
0
212,399
0
W
Hercules
9,234
839
30
3
0
203,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role