Player Matchup

Maui
Maui
 
Maui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Garuda_Germs
Surtr
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 138L
1,440 Elo+
Solo
Mulan
Mulan
JUGGERNAUT
Mulan
Level 319
God Stats
2W - 2L
1,305 SR
Queue Stats
116W - 119L
1,512 Elo+
Solo
Ah Puch
Ah Puch
cattlecalled
Ah Puch
Level 129
God Stats
10W - 4L
1,686 SR
Queue Stats
84W - 81L
1,484 Elo+
Solo
Nut
Nut
cghlreinsn
Nut
Level 129
God Stats
26W - 20L
1,553 SR
Queue Stats
240W - 241L
1,508 Elo+
Solo
Team Averages
Level 160
1,509 SR
1,489 Elo+

VS

Team Averages
Level 158
1,546 SR
1,497 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Kaladin1776
Maui
Level 156
God Stats
16W - 32L
1,467 SR
Queue Stats
295W - 337L
1,430 Elo+
Solo
Pele
Pele
SETBOOK
Pele
Level 223
God Stats
1W - 1L
1,826 SR
Queue Stats
346W - 340L
1,507 Elo+
Solo
Cupid
Cupid
XSwordeaterX
Cupid
Level 127
God Stats
1W - 4L
1,290 SR
Queue Stats
180W - 169L
1,507 Elo+
Solo
Scylla
Scylla
anahgee
Scylla
Level 101
God Stats
21W - 20L
1,645 SR
Queue Stats
379W - 340L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
2 / 0 / 4
7,344
525
2,137
7,148
5,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 3
7,114
508
4,706
15,052
7,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
14
7 / 0 / 1
8,175
584
6,084
10,369
5,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
cattlecalled
Ah Puch
14
2 / 0 / 2
8,002
572
6,012
5,063
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 0 / 1
7,909
565
6,635
7,448
3,353
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 3 / 0
7,270
519
9,701
11,164
9,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
6,484
463
3,067
8,492
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
SETBOOK
Pele
11
0 / 2 / 0
6,303
450
1,485
10,161
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 0
6,280
449
3,151
9,623
3,095
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
anahgee
Scylla
14
0 / 3 / 0
7,320
523
3,916
7,127
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
15
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
0
4
4
L
Jormungandr
 
Jormungandr
0
3
0
0
W
0
1
3
1.5
W
Mulan
7
0
1
7.5
L
1
2
0
0.5
L
Pele
SETBOOK
Pele
0
2
0
0
L
0
5
0
0
L
Scylla
anahgee
Scylla
0
3
0
0
W
Ah Puch
cattlecalled
Ah Puch
2
0
2
3
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,574
Damage
21,320
45,080
Taken
46,567
23,514
Mitigated
24,685
20,805
Healing
13,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
2,137
403
0
2,630
7,148
5,458
0
2,715
4,341
24,378
0
L
Jormungandr
 
Jormungandr
9,701
3,648
0
2,807
11,164
9,703
502
147
11,017
62,554
3,394
W
4,706
1,846
0
5,650
15,052
7,472
0
7,878
7,174
881
49,869
W
Mulan
6,084
1,055
0
6,172
10,369
5,287
0
1,130
9,145
0
63,609
L
3,067
1,285
0
3,376
8,492
5,777
0
376
8,116
36,170
16,534
L
Pele
SETBOOK
Pele
1,485
185
0
3,464
10,161
3,741
0
2,628
7,267
0
42,463
L
3,151
2,001
311
2,584
9,623
3,095
0
593
9,030
0
37,169
L
Scylla
anahgee
Scylla
3,916
101
0
879
7,127
2,369
0
3,729
3,007
68,313
0
W
Ah Puch
cattlecalled
Ah Puch
6,012
309
0
1,633
5,063
1,944
0
2,203
2,604
64,770
1,752
W
6,635
4,390
0
4,720
7,448
3,353
728
1,025
6,423
0
69,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,544
Gold Earned
33,657
463
Minions Killed
473
0
Camps Cleared
0
1,412,562
Distance Traveled
1,289,637
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,344
525
32
2
0
287,570
4
L
Jormungandr
7,270
519
112
8
0
226,241
0
W
Surtr
7,114
508
89
6
0
271,898
0
W
Mulan
8,175
584
98
7
0
305,886
0
L
Maui
6,484
463
79
6
0
239,359
0
L
Pele
6,303
450
72
5
0
304,813
0
L
Cupid
6,280
449
60
4
0
240,111
4
L
Scylla
7,320
523
150
11
0
279,113
2
W
Ah Puch
8,002
572
130
9
0
300,897
2
W
Nut
7,909
565
114
8
0
246,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role