Player Matchup

Apollo
Apollo
 
Apollo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Cveline
Chaac
Level 129
God Stats
1W - 6L
1,220 SR
Queue Stats
116W - 102L
1,545 Elo+
Solo
Da Ji
Da Ji
OrangePower0411
Da Ji
Level 108
God Stats
13W - 5L
1,843 SR
Queue Stats
119W - 103L
1,605 Elo+
Solo
Merlin
Merlin
Zelenausoda
Merlin
Level 106
God Stats
0W - 2L
1,196 SR
Queue Stats
206W - 182L
1,589 Elo+
Solo
Tyr
Tyr
athiepro
Tyr
Level 156
God Stats
56W - 57L
1,507 SR
Queue Stats
807W - 724L
1,528 Elo+
Party 2
Team Averages
Level 113
1,453 SR
1,553 Elo+

VS

Team Averages
Level 161
1,589 SR
1,540 Elo+
Kumbhakarna
Kumbhakarna
KingKj649
Kumbhakarna
Level 154
God Stats
14W - 10L
1,677 SR
Queue Stats
158W - 160L
1,498 Elo+
Party 1
Neith
Neith
Raginpat4180
Neith
Level 160
God Stats
10W - 6L
1,767 SR
Queue Stats
152W - 149L
1,563 Elo+
Party 1
Ymir
Ymir
SixLayerDrip
Ymir
Level 163
God Stats
49W - 40L
1,501 SR
Queue Stats
298W - 271L
1,554 Elo+
Party 1
Yu Huang
Yu Huang
TheNebelung
Yu Huang
Level 156
God Stats
2W - 2L
1,498 SR
Queue Stats
323W - 285L
1,540 Elo+
Solo
Arachne
Arachne
Yenooc
Arachne
Level 170
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 126L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 2 / 0
6,546
504
3,897
7,883
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Cveline
Chaac
11
0 / 3 / 1
6,221
479
1,794
8,253
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 2 / 0
5,863
451
4,719
9,274
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
11
0 / 3 / 0
6,325
487
4,240
5,394
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 2
6,386
491
4,595
11,896
8,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
KingKj649
Kumbhakarna
11
1 / 1 / 4
6,205
477
3,343
9,979
6,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 1
6,775
521
5,389
7,128
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
5 / 0 / 2
8,635
664
8,292
7,714
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yu Huang
TheNebelung
Yu Huang
13
1 / 0 / 3
7,660
589
2,839
4,598
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Yenooc
Arachne
13
3 / 0 / 1
7,271
559
4,640
10,841
4,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
12
12
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
0
0.5
L
Chaac
Cveline
Chaac
0
3
1
0.17
W
Kumbhakarna
KingKj649
Kumbhakarna
1
1
4
3
L
2
2
0
1
W
2
2
1
1.25
W
5
0
2
6
W
Yu Huang
TheNebelung
Yu Huang
1
0
3
2.5
W
Arachne
Yenooc
Arachne
3
0
1
3.5
L
Merlin
0
3
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,245
Damage
24,503
42,700
Taken
40,260
21,578
Mitigated
19,492
13,628
Healing
16,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,897
2,299
0
2,207
7,883
3,255
0
1,597
6,242
0
61,846
L
Chaac
Cveline
Chaac
1,794
171
0
2,324
8,253
3,730
0
4,114
3,785
0
41,065
W
Kumbhakarna
KingKj649
Kumbhakarna
3,343
500
0
2,570
9,979
6,426
124
1,558
8,421
17,141
0
L
4,719
1,546
0
4,658
9,274
3,701
0
1,039
8,145
0
40,767
W
5,389
1,452
0
2,187
7,128
2,385
0
0
7,128
0
44,656
W
8,292
1,883
0
3,143
7,714
4,626
159
1,316
6,398
55,185
2,935
W
Yu Huang
TheNebelung
Yu Huang
2,839
252
0
1,090
4,598
1,899
300
1,142
3,456
61,082
0
W
Arachne
Yenooc
Arachne
4,640
2,990
0
7,064
10,841
4,156
0
895
9,946
0
61,091
L
Merlin
4,240
139
0
400
5,394
1,973
0
1,986
3,172
47,499
1,493
L
4,595
39
0
4,039
11,896
8,919
0
4,151
7,455
0
27,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
36,546
391
Minions Killed
429
0
Camps Cleared
0
1,284,190
Distance Traveled
1,324,500
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,546
504
99
8
0
233,401
2
L
Chaac
6,221
479
81
6
0
241,891
0
W
Kumbhakarna
6,205
477
39
3
0
268,733
0
L
Da Ji
5,863
451
71
5
0
289,971
1
W
Neith
6,775
521
62
5
0
234,773
2
W
Ymir
8,635
664
105
8
0
267,872
0
W
Yu Huang
7,660
589
126
10
0
243,273
0
W
Arachne
7,271
559
97
7
0
309,849
1
L
Merlin
6,325
487
94
7
0
243,744
0
L
Tyr
6,386
491
46
4
0
275,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role