Player Matchup

Freya
Freya
Bjornbloodax
Freya
Level 14
God Stats
9W - 9L
1,482 SR
Queue Stats
12W - 18L
1,303 Elo+
Party 1
Yemoja
Yemoja
JJSwiftKills
Yemoja
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,292 Elo+
Party 1
Chaac
Chaac
Punisher2093913
Chaac
Level 108
God Stats
2W - 7L
1,386 SR
Queue Stats
13W - 22L
1,291 Elo+
Party 1
Team Averages
Level 87
1,456 SR
1,295 Elo+

VS

Team Averages
Level 42
1,411 SR
1,374 Elo+
Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
CenturionSpammer
Cthulhu
Level 35
God Stats
15W - 13L
1,257 SR
Queue Stats
22W - 23L
1,171 Elo+
Party 2
Medusa
Medusa
En3MYz4Liife
Medusa
Level 66
God Stats
4W - 2L
1,477 SR
Queue Stats
8W - 4L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
6,859
686
3,999
8,164
3,615
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Yemoja
11
1 / 4 / 3
6,410
641
2,072
10,464
10,331
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 4 / 1
6,276
628
3,733
8,806
5,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 3
8,210
821
3,939
5,746
2,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 0 / 8
8,227
823
9,531
5,438
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
12
4 / 4 / 7
7,758
776
7,764
7,558
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
13
13
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
L
2
5
1
0.5
W
3
0
8
7
W
Medusa
4
4
7
1.88
L
Yemoja
1
4
3
0.63
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,804
Damage
21,234
27,434
Taken
18,742
19,691
Mitigated
9,402
2,288
Healing
2,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,939
1,080
0
1,232
5,746
2,935
217
1,683
4,023
0
21,911
L
3,999
1,243
0
527
8,164
3,615
0
3,021
5,051
17,731
329
W
9,531
741
204
355
5,438
3,637
257
2,084
3,314
30,972
801
W
Medusa
7,764
2,863
94
274
7,558
2,830
190
1,945
5,593
0
21,157
L
Yemoja
2,072
311
538
295
10,464
10,331
0
3,932
6,532
6,954
0
L
3,733
755
0
928
8,806
5,745
0
2,417
6,203
0
26,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,545
Gold Earned
24,195
88
Minions Killed
123
0
Camps Cleared
0
461,490
Distance Traveled
536,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,210
821
34
3
0
194,928
0
L
Freya
6,859
686
36
4
0
130,586
0
W
Cthulhu
8,227
823
51
5
0
199,679
0
W
Medusa
7,758
776
38
4
0
142,374
0
L
Yemoja
6,410
641
4
0
0
163,534
0
L
Chaac
6,276
628
48
5
0
167,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role