Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
AliBabaa98
Anhur
Level 125
God Stats
63W - 55L
1,558 SR
Queue Stats
139W - 131L
1,553 Elo+
Party 1
Sylvanus
Sylvanus
Or3z1
Sylvanus
Level 120
God Stats
8W - 7L
1,580 SR
Queue Stats
125W - 109L
1,592 Elo+
Party 1
Chaac
Chaac
YuMMY97
Chaac
Level 108
God Stats
70W - 75L
1,497 SR
Queue Stats
309W - 293L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
hassan_original
Ao Kuang
Level 147
God Stats
40W - 39L
1,554 SR
Queue Stats
50W - 49L
1,548 Elo+
Party 1
Team Averages
Level 126
1,538 SR
1,539 Elo+

VS

Team Averages
Level 124
1,480 SR
1,532 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
BorhomB
Thor
Level 98
God Stats
2W - 1L
1,482 SR
Queue Stats
99W - 79L
1,565 Elo+
Solo
Hachiman
Hachiman
forzeldaqx
Hachiman
Level 148
God Stats
1W - 1L
1,569 SR
Queue Stats
141W - 109L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
godlike110
Cthulhu
Level 143
God Stats
6W - 5L
1,350 SR
Queue Stats
319W - 288L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
3 / 0 / 0
7,905
608
8,254
4,451
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
11
2 / 3 / 2
6,270
482
5,590
7,940
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Or3z1
Sylvanus
9
0 / 1 / 4
6,125
471
3,913
10,340
8,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
YuMMY97
Chaac
13
0 / 0 / 1
6,471
498
6,259
12,589
7,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
10
2 / 3 / 1
6,111
470
5,216
13,130
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 1 / 1
7,740
595
2,830
7,313
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
 
Cu Chulainn
12
2 / 1 / 2
6,932
533
5,616
9,539
6,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
BorhomB
Thor
13
1 / 1 / 3
6,371
490
5,804
12,173
5,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
forzeldaqx
Hachiman
13
1 / 2 / 2
6,342
488
7,646
7,630
2,565
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
godlike110
Cthulhu
13
2 / 2 / 0
7,262
559
8,930
11,906
10,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
7
Kills
7
7
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
0
0
3
W
Sol
 
Sol
1
1
1
1.5
W
Cu Chulainn
 
Cu Chulainn
2
1
2
3
L
Anhur
2
3
2
1
W
Thor
BorhomB
Thor
1
1
3
2.5
L
Sylvanus
Or3z1
Sylvanus
0
1
4
2
L
Chaac
YuMMY97
Chaac
0
0
1
0.5
W
Hachiman
forzeldaqx
Hachiman
1
2
2
1
W
Cthulhu
godlike110
Cthulhu
2
2
0
1
L
Ao Kuang
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,232
Damage
30,826
48,450
Taken
48,561
25,564
Mitigated
27,399
20,393
Healing
21,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
8,254
1,356
0
2,519
4,451
1,690
0
2,056
2,395
60,305
3,219
W
Sol
 
Sol
2,830
591
0
5,064
7,313
2,764
0
4,216
2,669
66,118
12,734
W
Cu Chulainn
 
Cu Chulainn
5,616
891
0
3,377
9,539
6,561
0
3,772
5,717
0
37,413
L
Anhur
5,590
2,669
0
1,643
7,940
2,973
200
0
7,940
0
35,147
W
Thor
BorhomB
Thor
5,804
1,245
0
6,238
12,173
5,025
0
2,030
10,109
0
52,286
L
Sylvanus
Or3z1
Sylvanus
3,913
1,224
908
4,403
10,340
8,505
135
0
10,340
20,735
2,543
L
Chaac
YuMMY97
Chaac
6,259
431
0
4,482
12,589
7,690
0
6,059
5,673
0
53,008
W
Hachiman
forzeldaqx
Hachiman
7,646
3,794
0
3,866
7,630
2,565
124
1,861
5,769
0
50,647
W
Cthulhu
godlike110
Cthulhu
8,930
917
122
2,634
11,906
10,484
0
2,488
9,334
47,938
1,830
L
Ao Kuang
5,216
1,060
0
6,438
13,130
4,706
0
1,919
11,067
41,248
3,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,882
Gold Earned
34,647
377
Minions Killed
440
0
Camps Cleared
0
1,280,755
Distance Traveled
1,305,710
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,905
608
125
10
0
254,925
6
W
Sol
7,740
595
147
11
0
253,399
0
W
Cu Chulainn
6,932
533
55
4
0
277,908
3
L
Anhur
6,270
482
69
5
0
229,947
0
W
Thor
6,371
490
71
5
0
279,114
5
L
Sylvanus
6,125
471
35
3
0
250,202
0
L
Chaac
6,471
498
84
6
0
268,381
0
W
Hachiman
6,342
488
79
6
0
245,320
0
W
Cthulhu
7,262
559
88
7
0
249,969
0
L
Ao Kuang
6,111
470
64
5
0
277,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role