Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Eckecbonprvs
Mulan
Level 34
God Stats
8W - 11L
1,224 SR
Queue Stats
14W - 27L
1,248 Elo+
Party 1
Chang'e
Chang'e
KRAHIMT
Chang'e
Level 64
God Stats
3W - 5L
1,517 SR
Queue Stats
13W - 21L
1,351 Elo+
Solo
Arachne
Arachne
NirSun
Arachne
Level 29
God Stats
10W - 10L
1,352 SR
Queue Stats
22W - 32L
1,248 Elo+
Party 1
Jormungandr
Jormungandr
mizunobotoru
Jormungandr
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 28L
1,248 Elo+
Party 1
Team Averages
Level 61
1,419 SR
1,319 Elo+

VS

Team Averages
Level 92
1,585 SR
1,419 Elo+
Zeus
Zeus
DikkeBoere
Zeus
Level 41
God Stats
2W - 4L
1,448 SR
Queue Stats
65W - 104L
1,319 Elo+
Solo
Bacchus
Bacchus
MSearlesy
Bacchus
Level 129
God Stats
9W - 3L
1,810 SR
Queue Stats
94W - 79L
1,482 Elo+
Solo
Surtr
Surtr
No_mercyjj
Surtr
Level 106
God Stats
10W - 11L
1,457 SR
Queue Stats
55W - 71L
1,428 Elo+
Solo
Horus
Horus
SUN4OUS
Horus
Level 77
God Stats
35W - 26L
1,581 SR
Queue Stats
112W - 113L
1,420 Elo+
Solo
Neith
Neith
sobredosis91
Neith
Level 106
God Stats
26W - 26L
1,630 SR
Queue Stats
166W - 165L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 4 / 0
5,505
423
2,766
10,512
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
6,135
472
2,606
10,656
6,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
KRAHIMT
Chang'e
13
2 / 1 / 0
7,438
572
3,744
10,922
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
NirSun
Arachne
12
1 / 1 / 1
6,382
491
5,103
10,691
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
mizunobotoru
Jormungandr
10
1 / 3 / 0
6,375
490
3,714
10,970
8,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
6,652
512
5,943
6,670
2,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MSearlesy
Bacchus
10
1 / 0 / 3
6,890
530
5,111
6,341
5,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
13
2 / 2 / 2
7,335
564
5,584
10,874
6,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
SUN4OUS
Horus
14
1 / 1 / 0
7,933
610
8,302
8,362
5,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 0 / 3
7,997
615
12,371
8,582
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
5
Kills
10
10
Deaths
5
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
3
2
0
1.5
L
1
1
0
1
L
Chang'e
KRAHIMT
Chang'e
2
1
0
2
W
Bacchus
MSearlesy
Bacchus
1
0
3
2.5
L
Arachne
NirSun
Arachne
1
1
1
1.5
W
Surtr
2
2
2
1.5
W
Horus
SUN4OUS
Horus
1
1
0
1
L
Jormungandr
mizunobotoru
Jormungandr
1
3
0
0.33
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,933
Damage
37,311
53,751
Taken
40,829
25,939
Mitigated
23,147
13,465
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,766
790
0
2,858
10,512
3,364
650
2,128
8,384
0
39,054
W
5,943
1,565
0
1,096
6,670
2,011
273
1,801
4,721
38,699
0
L
2,606
333
0
2,494
10,656
6,396
0
448
10,208
0
32,869
L
Chang'e
KRAHIMT
Chang'e
3,744
266
442
2,914
10,922
4,096
0
5,316
5,606
50,017
3,876
W
Bacchus
MSearlesy
Bacchus
5,111
571
0
3,021
6,341
5,944
0
1,491
4,761
21,671
0
L
Arachne
NirSun
Arachne
5,103
3,101
0
3,598
10,691
3,983
0
550
10,141
0
54,229
W
Surtr
5,584
2,010
0
1,808
10,874
6,496
442
2,389
8,365
658
62,074
W
Horus
SUN4OUS
Horus
8,302
3,350
0
1,938
8,362
5,072
0
0
8,362
0
53,694
L
Jormungandr
mizunobotoru
Jormungandr
3,714
840
0
1,159
10,970
8,100
100
2,798
8,172
26,865
0
W
12,371
3,019
0
2,791
8,582
3,624
11
1,285
7,297
0
70,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,835
Gold Earned
36,807
356
Minions Killed
411
0
Camps Cleared
0
1,302,716
Distance Traveled
1,306,586
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,505
423
60
5
0
232,795
3
W
Zeus
6,652
512
59
5
0
225,598
0
L
Mulan
6,135
472
60
5
0
255,865
1
L
Chang'e
7,438
572
104
8
0
254,411
2
W
Bacchus
6,890
530
26
2
0
301,530
0
L
Arachne
6,382
491
92
7
0
307,274
0
W
Surtr
7,335
564
102
8
0
300,397
0
W
Horus
7,933
610
109
8
0
223,894
4
L
Jormungandr
6,375
490
40
3
0
252,371
0
W
Neith
7,997
615
115
9
0
255,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role