Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tiamat
Tiamat
Platinum V
BunionJuice11
Tiamat
Platinum V
Level 142
God Stats
8W - 8L
1,647 SR
Queue Stats
34W - 35L
1,526 MMR
Solo
Bacchus
Bacchus
Silver II
JeffD4KillerYT
Bacchus
Silver II
Level 158
God Stats
1W - 0L
1,843 SR
Queue Stats
12W - 18L
1,516 MMR
Solo
Charybdis
Charybdis
Gold III
KovacsT
Charybdis
Gold III
Level 139
God Stats
26W - 19L
1,666 SR
Queue Stats
147W - 149L
1,559 MMR
Solo
Susano
Susano
Gold IV
Wiis_1021
Susano
Gold IV
Level 237
God Stats
5W - 8L
1,489 SR
Queue Stats
151W - 153L
1,521 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,629 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,517 SR
1,538 MMR
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold I
CollinTurnGOAT
Ullr
Gold I
Level 127
God Stats
123W - 117L
1,584 SR
Queue Stats
142W - 146L
1,570 MMR
Party 2
Achilles
Achilles
Gold IV
Gaulevelorie
Achilles
Gold IV
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,555 MMR
Solo
Janus
Janus
Gold IV
JmoneyTheGoat25
Janus
Gold IV
Level 121
God Stats
77W - 68L
1,696 SR
Queue Stats
137W - 144L
1,466 MMR
Party 2
Maui
Maui
Bronze III
Nate0808
Maui
Bronze III
Level 44
God Stats
0W - 1L
1,305 SR
Queue Stats
7W - 12L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 1 / 2
4,653
517
3,209
8,866
6,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 0
5,275
586
1,194
2,762
1,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 0 / 1
5,099
567
3,724
5,714
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
KovacsT
Charybdis
10
1 / 1 / 1
5,633
626
4,220
6,127
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Wiis_1021
Susano
10
0 / 0 / 1
5,100
567
1,180
7,378
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SkadiBellonaAresThorAthena

VS

Bans
BastetMulanAmaterasuBaron SamediThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 1 / 0
4,875
542
2,360
6,092
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 0 / 0
5,099
567
4,730
6,117
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Gaulevelorie
Achilles
7
0 / 0 / 0
4,457
495
2,521
6,896
3,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 0 / 0
5,422
602
2,071
2,687
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
0 / 2 / 1
4,553
506
2,382
6,556
3,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
2
2
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
2
2
L
Nemesis
 
Nemesis
1
1
0
1
W
1
0
0
1
L
1
0
0
1
L
Achilles
Gaulevelorie
Achilles
0
0
0
0
W
0
0
1
0.5
L
0
0
0
0
W
Charybdis
KovacsT
Charybdis
1
1
1
1.5
L
Maui
0
2
1
0.25
W
Susano
Wiis_1021
Susano
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,527
Damage
14,064
30,847
Taken
28,348
14,950
Mitigated
12,655
15,034
Healing
8,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,209
668
0
3,860
8,866
6,237
0
2,501
6,243
9,236
0
L
Nemesis
 
Nemesis
2,360
927
0
1,026
6,092
2,427
0
1,505
4,587
0
35,944
W
1,194
88
0
1,335
2,762
1,317
0
808
1,828
31,768
783
L
4,730
2,729
0
1,539
6,117
2,216
0
985
5,132
0
37,148
L
Achilles
Gaulevelorie
Achilles
2,521
349
0
3,016
6,896
3,986
0
2,625
4,271
0
23,911
W
3,724
447
0
2,510
5,714
3,062
0
407
4,878
28,871
0
L
2,071
0
0
723
2,687
939
0
1,236
1,451
39,034
764
W
Charybdis
KovacsT
Charybdis
4,220
2,124
0
3,450
6,127
1,869
144
437
5,690
0
40,586
L
Maui
2,382
777
940
1,183
6,556
3,087
0
1,732
4,824
10,949
0
W
Susano
Wiis_1021
Susano
1,180
252
0
3,879
7,378
2,465
0
216
7,162
0
45,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,760
Gold Earned
24,406
268
Minions Killed
247
0
Camps Cleared
0
956,409
Distance Traveled
870,346
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,653
517
4
0
0
202,240
0
L
Nemesis
4,875
542
59
7
0
187,040
0
W
Tiamat
5,275
586
69
8
0
173,358
0
L
Ullr
5,099
567
58
6
0
169,617
0
L
Achilles
4,457
495
35
4
0
132,249
0
W
Bacchus
5,099
567
49
5
0
190,735
0
L
Janus
5,422
602
78
9
0
187,126
0
W
Charybdis
5,633
626
66
7
0
166,200
5
L
Maui
4,553
506
17
2
0
194,314
1
W
Susano
5,100
567
80
9
0
223,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role