Player Matchup

Shiva
Shiva
ILuvBundas2700
Shiva
Level 66
God Stats
16W - 7L
1,751 SR
Queue Stats
67W - 50L
1,552 Elo+
Party 1
Loki
Loki
Kindalobster597
Loki
Level 147
God Stats
2W - 0L
1,711 SR
Queue Stats
89W - 81L
1,554 Elo+
Solo
Janus
Janus
MyNameisRick
Janus
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
111W - 91L
1,252 Elo+
Solo
Apollo
Apollo
Thebackshotgiver
Apollo
Level 104
God Stats
20W - 15L
1,450 SR
Queue Stats
315W - 269L
1,516 Elo+
Party 1
Charon
Charon
Warhogs08
Charon
Level 35
God Stats
5W - 3L
1,584 SR
Queue Stats
165W - 150L
1,492 Elo+
Party 1
Team Averages
Level 96
1,599 SR
1,473 Elo+

VS

Team Averages
Level 126
1,406 SR
1,498 Elo+
Ymir
Ymir
DMURR2
Ymir
Level 125
God Stats
8W - 10L
1,444 SR
Queue Stats
305W - 261L
1,556 Elo+
Solo
Tiamat
Tiamat
FantheProYTR
Tiamat
Level 129
God Stats
1W - 7L
1,222 SR
Queue Stats
238W - 281L
1,464 Elo+
Party 2
Thor
Thor
MSGSTONE
Thor
Level 125
God Stats
0W - 6L
1,368 SR
Queue Stats
209W - 198L
1,534 Elo+
Solo
Chernobog
Chernobog
Smuggyy
Chernobog
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,434 Elo+
Party 2
Vamana
Vamana
skater18650
Vamana
Level 149
God Stats
7W - 14L
1,494 SR
Queue Stats
392W - 387L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,415
583
6,287
9,868
5,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 0
5,495
500
3,621
7,564
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
0 / 1 / 3
5,607
510
2,758
4,555
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
7 / 1 / 2
6,666
606
7,975
7,125
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
Warhogs08
Charon
10
0 / 0 / 7
6,319
574
4,714
8,751
6,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DMURR2
Ymir
9
1 / 2 / 0
5,035
458
5,332
7,801
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
11
1 / 1 / 1
6,358
578
1,872
4,899
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
7
1 / 1 / 1
5,258
478
4,632
11,110
7,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Smuggyy
Chernobog
9
0 / 6 / 1
5,075
461
2,691
8,887
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
11
0 / 0 / 0
6,233
567
5,924
8,797
7,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
3
3
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
DMURR2
Ymir
1
2
0
0.5
L
Tiamat
1
1
1
1.5
W
1
0
1
1.5
W
2
1
0
2
L
Thor
1
1
1
1.5
W
0
1
3
1.5
L
Chernobog
Smuggyy
Chernobog
0
6
1
0.08
W
7
1
2
8
W
Charon
Warhogs08
Charon
0
0
7
3.5
L
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,355
Damage
20,451
37,863
Taken
41,494
19,070
Mitigated
26,126
12,494
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
DMURR2
Ymir
5,332
951
0
2,680
7,801
3,988
0
1,254
6,465
30,832
723
L
Tiamat
1,872
396
0
1,748
4,899
2,997
0
957
3,813
38,588
2,440
W
6,287
2,454
0
3,331
9,868
5,681
0
140
9,065
0
47,606
W
3,621
1,308
0
3,956
7,564
2,563
0
2,308
5,256
0
40,976
L
Thor
4,632
1,033
0
3,242
11,110
7,822
0
2,806
8,226
0
13,649
W
2,758
175
0
250
4,555
1,624
0
1,267
3,288
40,385
733
L
Chernobog
Smuggyy
Chernobog
2,691
1,771
0
1,130
8,887
3,519
0
1,996
6,849
0
31,829
W
7,975
5,058
0
2,641
7,125
3,014
0
1,194
5,931
0
45,426
W
Charon
Warhogs08
Charon
4,714
1,020
0
2,316
8,751
6,188
0
2,111
6,640
20,459
0
L
Vamana
5,924
3,247
0
2,676
8,797
7,800
0
0
8,797
0
52,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,502
Gold Earned
27,959
329
Minions Killed
316
0
Camps Cleared
0
1,134,055
Distance Traveled
1,039,456
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,035
458
49
4
0
195,571
0
L
Tiamat
6,358
578
103
9
0
218,939
1
W
Shiva
6,415
583
92
8
0
212,395
0
W
Loki
5,495
500
64
6
0
264,994
2
L
Thor
5,258
478
14
1
0
224,401
0
W
Janus
5,607
510
84
8
0
211,299
0
L
Chernobog
5,075
461
56
5
0
181,726
0
W
Apollo
6,666
606
68
6
0
224,369
0
W
Charon
6,319
574
21
2
0
220,998
0
L
Vamana
6,233
567
94
9
0
218,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role