Player Matchup

Thor
Thor
Apocaliptor
Thor
Level 159
God Stats
1W - 1L
1,241 SR
Queue Stats
377W - 363L
1,501 Elo+
Solo
Vulcan
Vulcan
Blacktirano
Vulcan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,444 Elo+
Solo
Ares
Ares
Boudine123
Ares
Level 157
God Stats
6W - 0L
1,864 SR
Queue Stats
262W - 280L
1,536 Elo+
Party 1
Izanami
Izanami
MrMonk125
Izanami
Level 69
God Stats
25W - 18L
1,595 SR
Queue Stats
332W - 304L
1,521 Elo+
Solo
King Arthur
King Arthur
PlaTön
King Arthur
Level 219
God Stats
8W - 6L
1,504 SR
Queue Stats
395W - 463L
1,480 Elo+
Party 1
Team Averages
Level 142
1,541 SR
1,496 Elo+

VS

Team Averages
Level 98
1,569 SR
1,550 Elo+
Sobek
Sobek
Adr19ron
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 137L
1,563 Elo+
Solo
Medusa
Medusa
BrunooCZ06
Medusa
Level 101
God Stats
10W - 10L
1,541 SR
Queue Stats
191W - 178L
1,579 Elo+
Solo
Bastet
Bastet
MacRillz
Bastet
Level 103
God Stats
19W - 13L
1,475 SR
Queue Stats
438W - 422L
1,552 Elo+
Solo
Hera
Hera
RPG Cube6410
Hera
Level 107
God Stats
19W - 8L
1,831 SR
Queue Stats
102W - 89L
1,568 Elo+
Solo
Chaac
Chaac
snob8
Chaac
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,843
487
4,439
12,885
5,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
11
0 / 3 / 1
5,680
473
4,837
6,736
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 2 / 3
6,733
561
5,874
11,329
8,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
MrMonk125
Izanami
13
1 / 0 / 1
7,073
589
5,780
7,845
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
PlaTön
King Arthur
14
5 / 1 / 1
8,280
690
9,305
10,195
10,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Adr19ron
Sobek
11
1 / 0 / 1
6,364
530
4,074
11,249
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
BrunooCZ06
Medusa
13
1 / 1 / 1
7,083
590
5,530
7,935
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
MacRillz
Bastet
13
4 / 2 / 2
7,269
606
8,018
15,066
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 3
7,427
619
9,492
4,157
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
snob8
Chaac
8
0 / 4 / 0
5,691
474
3,596
9,297
4,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
8
Kills
9
9
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
Adr19ron
Sobek
1
0
1
1.5
W
1
3
0
0.33
W
Vulcan
0
3
1
0.17
W
1
2
3
1.25
L
Medusa
BrunooCZ06
Medusa
1
1
1
1.5
L
Bastet
MacRillz
Bastet
4
2
2
2.5
W
Izanami
MrMonk125
Izanami
1
0
1
1.5
W
King Arthur
PlaTön
King Arthur
5
1
1
5.5
L
3
1
3
4.5
L
Chaac
snob8
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
30,710
48,990
Taken
47,704
29,501
Mitigated
24,855
13,098
Healing
17,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Adr19ron
Sobek
4,074
299
0
5,200
11,249
9,966
0
4,686
6,563
20,990
2,165
W
4,439
2,039
0
4,638
12,885
5,209
0
2,900
9,834
0
41,849
W
Vulcan
4,837
407
0
495
6,736
2,706
0
3,135
3,227
42,556
779
W
5,874
570
1,376
1,752
11,329
8,779
0
5,265
5,868
17,365
0
L
Medusa
BrunooCZ06
Medusa
5,530
2,448
0
2,279
7,935
3,023
0
792
7,143
0
66,331
L
Bastet
MacRillz
Bastet
8,018
2,696
0
7,809
15,066
5,847
0
2,740
12,233
0
54,994
W
Izanami
MrMonk125
Izanami
5,780
4,299
0
2,420
7,845
2,665
0
587
7,210
0
68,871
W
King Arthur
PlaTön
King Arthur
9,305
2,348
0
2,417
10,195
10,142
0
433
9,756
955
60,779
L
9,492
1,790
0
375
4,157
1,752
163
2,649
1,487
56,491
1,515
L
Chaac
snob8
Chaac
3,596
820
0
2,213
9,297
4,267
0
161
8,549
0
31,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
33,834
391
Minions Killed
398
0
Camps Cleared
0
1,207,344
Distance Traveled
1,215,742
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,364
530
24
2
0
262,553
2
W
Thor
5,843
487
70
6
0
216,469
0
W
Vulcan
5,680
473
65
5
0
243,996
0
W
Ares
6,733
561
18
2
0
269,324
1
L
Medusa
7,083
590
112
9
0
248,483
2
L
Bastet
7,269
606
84
7
0
282,837
0
W
Izanami
7,073
589
128
11
0
227,695
3
W
King Arthur
8,280
690
110
9
0
249,860
0
L
Hera
7,427
619
122
10
0
254,880
1
L
Chaac
5,691
474
56
5
0
166,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role