Player Matchup

Ne Zha
Ne Zha
DonPites9
Ne Zha
Level 34
God Stats
3W - 1L
1,868 SR
Queue Stats
181W - 177L
1,351 Elo+
Party 1
Ares
Ares
GoblinasioHot
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,268 Elo+
Party 1
Nut
Nut
Kooldude65
Nut
Level 87
God Stats
2W - 5L
1,659 SR
Queue Stats
68W - 76L
1,481 Elo+
Solo
Anubis
Anubis
Mochano9
Anubis
Level 5
God Stats
1W - 3L
1,298 SR
Queue Stats
13W - 17L
1,224 Elo+
Party 1
Merlin
Merlin
wolfstarrsz
Merlin
Level 129
God Stats
2W - 6L
1,410 SR
Queue Stats
174W - 160L
1,457 Elo+
Party 1
Team Averages
Level 56
1,547 SR
1,356 Elo+

VS

Team Averages
Level 104
1,626 SR
1,492 Elo+
Cerberus
Cerberus
 
Cerberus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Guizma
Charybdis
Level 186
God Stats
159W - 145L
1,622 SR
Queue Stats
519W - 531L
1,538 Elo+
Solo
Nemesis
Nemesis
TacoBoss79
Nemesis
Level 41
God Stats
7W - 3L
1,656 SR
Queue Stats
193W - 204L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
j-Edu-7
Zhong Kui
Level 127
God Stats
6W - 3L
1,719 SR
Queue Stats
294W - 276L
1,456 Elo+
Solo
Medusa
Medusa
tes391
Medusa
Level 65
God Stats
30W - 20L
1,631 SR
Queue Stats
207W - 212L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DonPites9
Ne Zha
10
2 / 7 / 0
5,847
487
6,732
12,720
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 0
5,456
455
1,787
11,997
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 5 / 0
5,229
436
5,589
9,451
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
Mochano9
Anubis
10
0 / 6 / 0
5,530
461
2,155
7,647
2,797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
12
0 / 2 / 1
6,230
519
3,032
6,045
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 0 / 9
6,961
580
5,049
10,593
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Guizma
Charybdis
14
9 / 0 / 3
8,110
676
12,759
6,534
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis
TacoBoss79
Nemesis
14
7 / 1 / 2
7,819
652
4,499
9,274
4,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
j-Edu-7
Zhong Kui
13
1 / 0 / 1
7,522
627
3,660
7,636
6,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
tes391
Medusa
13
5 / 2 / 7
8,328
694
6,560
8,188
2,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
24
25
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
9
6.5
L
Ne Zha
DonPites9
Ne Zha
2
7
0
0.29
L
0
5
0
0
W
Charybdis
Guizma
Charybdis
9
0
3
10.5
L
0
5
0
0
L
Anubis
Mochano9
Anubis
0
6
0
0
W
Nemesis
TacoBoss79
Nemesis
7
1
2
8
W
Zhong Kui
j-Edu-7
Zhong Kui
1
0
1
1.5
W
Medusa
tes391
Medusa
5
2
7
4.25
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
32,527
47,860
Taken
42,225
21,732
Mitigated
23,339
7,977
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,049
288
0
3,316
10,593
8,382
148
1,324
9,269
25,975
733
L
Ne Zha
DonPites9
Ne Zha
6,732
2,380
0
1,654
12,720
5,434
0
81
12,639
0
39,843
L
1,787
226
264
1,694
11,997
8,107
0
1,951
10,046
21,190
0
W
Charybdis
Guizma
Charybdis
12,759
5,659
0
3,641
6,534
2,445
597
570
5,964
0
70,179
L
5,589
3,879
0
1,620
9,451
3,105
3
2,524
6,927
0
29,613
L
Anubis
Mochano9
Anubis
2,155
813
0
1,116
7,647
2,797
0
436
7,211
26,810
0
W
Nemesis
TacoBoss79
Nemesis
4,499
1,992
0
2,040
9,274
4,002
0
732
8,542
0
62,300
W
Zhong Kui
j-Edu-7
Zhong Kui
3,660
132
0
4,279
7,636
6,220
62
2,878
4,758
53,510
640
W
Medusa
tes391
Medusa
6,560
1,653
0
2,437
8,188
2,290
577
1,316
6,872
0
52,834
L
Merlin
3,032
248
0
1,629
6,045
2,289
0
3,625
2,420
41,811
1,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,292
Gold Earned
38,740
252
Minions Killed
414
0
Camps Cleared
0
1,048,645
Distance Traveled
1,192,992
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,961
580
26
2
0
242,040
5
L
Ne Zha
5,847
487
73
6
0
248,830
0
L
Ares
5,456
455
29
2
0
225,860
0
W
Charybdis
8,110
676
110
9
0
210,482
2
L
Nut
5,229
436
38
3
0
196,388
0
L
Anubis
5,530
461
33
3
0
195,567
0
W
Nemesis
7,819
652
94
8
0
295,607
6
W
Zhong Kui
7,522
627
90
8
0
212,672
0
W
Medusa
8,328
694
94
8
0
232,191
0
L
Merlin
6,230
519
79
7
0
182,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role