Player Matchup

Heimdallr
Heimdallr
CoryCyclops
Heimdallr
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 264L
1,493 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GREENPUMA
Ah Muzen Cab
Level 166
God Stats
1W - 2L
1,614 SR
Queue Stats
94W - 83L
1,571 Elo+
Solo
Baron Samedi
Baron Samedi
JJOSE1209JJ
Baron Samedi
Level 129
God Stats
20W - 17L
1,616 SR
Queue Stats
140W - 135L
1,485 Elo+
Solo
Nox
Nox
KnockOffRizzler
Nox
Level 42
God Stats
0W - 1L
2,091 SR
Queue Stats
9W - 14L
1,402 Elo+
Solo
Shiva
Shiva
XxAndy147xX
Shiva
Level 123
God Stats
20W - 17L
1,572 SR
Queue Stats
38W - 32L
1,561 Elo+
Solo
Team Averages
Level 112
1,679 SR
1,503 Elo+

VS

Team Averages
Level 145
1,545 SR
1,425 Elo+
Nu Wa
Nu Wa
GovernorToast
Nu Wa
Level 149
God Stats
23W - 12L
1,634 SR
Queue Stats
67W - 49L
1,293 Elo+
Party 1
Horus
Horus
LARRYSGAS
Horus
Level 111
God Stats
1W - 1L
1,425 SR
Queue Stats
46W - 48L
1,442 Elo+
Solo
Artemis
Artemis
MikeG92
Artemis
Level 149
God Stats
9W - 8L
1,487 SR
Queue Stats
373W - 345L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
SGT_PEPPERMINT45
Tsukuyomi
Level 159
God Stats
11W - 15L
1,584 SR
Queue Stats
185W - 164L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Sol0Zoro
Cthulhu
Level 155
God Stats
7W - 1L
1,596 SR
Queue Stats
68W - 52L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CoryCyclops
Heimdallr
12
0 / 4 / 0
7,292
405
3,052
14,116
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ah Muzen Cab
GREENPUMA
Ah Muzen Cab
15
0 / 7 / 0
9,160
509
8,763
18,756
6,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
JJOSE1209JJ
Baron Samedi
17
4 / 2 / 0
10,329
574
8,191
13,502
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 4
8,607
478
3,128
15,870
9,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 0
10,447
580
15,048
20,342
17,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 6
9,559
531
12,972
6,764
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
LARRYSGAS
Horus
14
2 / 1 / 4
8,952
497
2,776
12,870
10,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
MikeG92
Artemis
18
4 / 0 / 6
10,749
597
12,166
12,273
5,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
16
9 / 2 / 5
10,052
558
15,316
13,868
5,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Sol0Zoro
Cthulhu
16
3 / 2 / 4
10,266
570
9,421
20,261
19,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
20
20
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CoryCyclops
Heimdallr
0
4
0
0
L
Ah Muzen Cab
GREENPUMA
Ah Muzen Cab
0
7
0
0
W
2
2
6
2.5
L
Baron Samedi
JJOSE1209JJ
Baron Samedi
4
2
0
2
L
0
4
4
0.5
W
Horus
LARRYSGAS
Horus
2
1
4
4
W
Artemis
MikeG92
Artemis
4
0
6
7
W
Tsukuyomi
9
2
5
5.75
W
Cthulhu
Sol0Zoro
Cthulhu
3
2
4
2.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,182
Damage
52,651
82,586
Taken
66,036
45,711
Mitigated
44,097
16,889
Healing
28,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CoryCyclops
Heimdallr
3,052
493
0
4,415
14,116
5,617
0
1,984
11,821
0
45,168
L
Ah Muzen Cab
GREENPUMA
Ah Muzen Cab
8,763
1,866
0
1,947
18,756
6,507
752
2,051
16,545
0
84,644
W
12,972
1,982
0
1,094
6,764
2,437
395
2,516
4,248
76,336
0
L
Baron Samedi
JJOSE1209JJ
Baron Samedi
8,191
366
162
1,567
13,502
6,731
0
4,388
8,676
94,309
528
L
3,128
250
1,087
2,287
15,870
9,253
0
3,005
12,483
36,787
0
W
Horus
LARRYSGAS
Horus
2,776
1,033
3,652
5,513
12,870
10,909
0
2,923
9,947
0
23,672
W
Artemis
MikeG92
Artemis
12,166
6,912
0
6,774
12,273
5,789
538
999
11,274
0
97,833
W
Tsukuyomi
15,316
3,731
0
3,665
13,868
5,372
0
4,124
9,744
0
68,446
W
Cthulhu
Sol0Zoro
Cthulhu
9,421
428
0
7,923
20,261
19,590
399
1,669
18,592
65,611
0
L
15,048
1,688
0
5,424
20,342
17,603
0
8,339
10,668
0
89,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,835
Gold Earned
49,578
555
Minions Killed
504
0
Camps Cleared
0
1,644,588
Distance Traveled
1,850,004
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,292
405
73
4
0
335,053
2
L
Ah Muzen Cab
9,160
509
132
7
0
300,423
1
W
Nu Wa
9,559
531
106
6
0
346,832
0
L
Baron Samedi
10,329
574
172
10
0
318,733
0
L
Nox
8,607
478
57
3
0
322,317
11
W
Horus
8,952
497
27
2
0
374,483
3
W
Artemis
10,749
597
160
9
0
338,030
4
W
Tsukuyomi
10,052
558
75
4
0
433,322
5
W
Cthulhu
10,266
570
136
8
0
357,337
1
L
Shiva
10,447
580
121
7
0
368,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role