Player Matchup

Hachiman
Hachiman
Gold IV
Ali56716
Hachiman
Gold IV
Level 127
God Stats
7W - 12L
1,371 SR
Queue Stats
57W - 60L
1,379 MMR
Party 1
Surtr
Surtr
Gold IV
ElFluffyDios
Surtr
Gold IV
Level 145
God Stats
3W - 3L
1,557 SR
Queue Stats
101W - 105L
1,380 MMR
Solo
Thor
Thor
Gold IV
Espiii
Thor
Gold IV
Level 183
God Stats
11W - 8L
1,602 SR
Queue Stats
157W - 150L
1,413 MMR
Solo
Bacchus
Bacchus
Gold IV
Mseifah
Bacchus
Gold IV
Level 146
God Stats
38W - 38L
1,591 SR
Queue Stats
362W - 380L
1,383 MMR
Solo
Tiamat
Tiamat
Gold IV
Reaper9027
Tiamat
Gold IV
Level 129
God Stats
12W - 17L
1,443 SR
Queue Stats
57W - 60L
1,379 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,513 SR
1,386 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,496 SR
1,442 MMR
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
 
Serqet
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold V
Bramsiito
Apollo
Gold V
Level 156
God Stats
8W - 9L
1,349 SR
Queue Stats
145W - 155L
1,449 MMR
Solo
Hercules
Hercules
Bronze III
Linwynn
Hercules
Bronze III
Level 45
God Stats
0W - 1L
1,501 SR
Queue Stats
2W - 11L
1,354 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
LukeGiako23
Kuzenbo
Gold V
Level 155
God Stats
1W - 1L
1,631 SR
Queue Stats
45W - 52L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ali56716
Hachiman
15
1 / 0 / 3
8,818
588
6,552
10,030
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 1
9,246
616
4,901
10,045
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
Espiii
Thor
14
3 / 0 / 2
8,367
558
6,788
12,088
5,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Mseifah
Bacchus
9
0 / 1 / 2
6,713
448
3,552
8,008
8,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Reaper9027
Tiamat
13
0 / 1 / 3
8,001
533
9,099
8,765
6,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosGaneshaChaac

VS

Bans
BellonaSusanoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 2 / 0
7,188
479
5,487
10,151
4,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
 
Serqet
11
0 / 0 / 2
6,327
422
1,987
10,555
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
Bramsiito
Apollo
13
0 / 3 / 0
7,250
483
7,004
11,771
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Linwynn
Hercules
13
1 / 0 / 0
6,689
446
3,154
7,902
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
LukeGiako23
Kuzenbo
10
0 / 0 / 2
6,511
434
5,252
6,705
6,315
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
5
Kills
3
3
Deaths
5
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
0
1
L
Serqet
 
Serqet
0
0
2
1
W
Hachiman
Ali56716
Hachiman
1
0
3
2.5
L
Apollo
Bramsiito
Apollo
0
3
0
0
W
1
1
1
1.5
W
Thor
Espiii
Thor
3
0
2
4
L
Hercules
Linwynn
Hercules
1
0
0
1
L
Kuzenbo
LukeGiako23
Kuzenbo
0
0
2
1
W
Bacchus
Mseifah
Bacchus
0
1
2
1
W
Tiamat
Reaper9027
Tiamat
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,892
Damage
22,884
48,936
Taken
47,084
33,013
Mitigated
24,250
20,470
Healing
18,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,487
871
0
2,960
10,151
4,045
0
5,578
4,524
53,678
1,626
L
Serqet
 
Serqet
1,987
108
0
5,236
10,555
3,772
0
1,508
9,006
0
41,930
W
Hachiman
Ali56716
Hachiman
6,552
3,233
0
6,157
10,030
4,044
661
2,387
7,643
0
80,749
L
Apollo
Bramsiito
Apollo
7,004
4,370
0
5,066
11,771
4,328
416
2,333
9,438
0
68,352
W
4,901
1,241
0
3,845
10,045
8,863
691
1,774
7,977
1,655
68,357
W
Thor
Espiii
Thor
6,788
1,229
0
5,843
12,088
5,192
0
1,082
10,763
0
67,633
L
Hercules
Linwynn
Hercules
3,154
648
0
2,913
7,902
5,790
0
1,638
5,710
0
27,153
L
Kuzenbo
LukeGiako23
Kuzenbo
5,252
2,266
0
2,449
6,705
6,315
0
1,540
5,074
23,559
1,832
W
Bacchus
Mseifah
Bacchus
3,552
472
0
1,751
8,008
8,792
0
2,446
5,519
14,454
827
W
Tiamat
Reaper9027
Tiamat
9,099
1,588
0
2,874
8,765
6,122
377
3,270
5,381
64,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,145
Gold Earned
33,965
465
Minions Killed
373
0
Camps Cleared
0
1,423,295
Distance Traveled
1,476,008
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,188
479
97
6
0
257,111
0
L
Serqet
6,327
422
69
5
0
368,447
1
W
Hachiman
8,818
588
131
9
0
269,110
0
L
Apollo
7,250
483
120
8
0
271,440
6
W
Surtr
9,246
616
97
6
0
260,335
1
W
Thor
8,367
558
94
6
0
318,417
4
L
Hercules
6,689
446
56
4
0
304,163
0
L
Kuzenbo
6,511
434
31
2
0
274,847
2
W
Bacchus
6,713
448
19
1
0
260,878
6
W
Tiamat
8,001
533
124
8
0
314,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role