Player Matchup

Arachne
Arachne
Cubaaaaaa
Arachne
Level 96
God Stats
30W - 32L
1,562 SR
Queue Stats
151W - 143L
1,560 Elo+
Solo
Artio
Artio
Lauchwoschd
Artio
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,587 Elo+
Solo
Achilles
Achilles
TheFurian
Achilles
Level 129
God Stats
0W - 4L
1,326 SR
Queue Stats
181W - 167L
1,586 Elo+
Solo
Nox
Nox
kxngraiinen
Nox
Level 47
God Stats
1W - 4L
1,152 SR
Queue Stats
68W - 76L
1,444 Elo+
Solo
Charybdis
Charybdis
turboRasmus
Charybdis
Level 44
God Stats
7W - 1L
1,323 SR
Queue Stats
67W - 48L
1,521 Elo+
Solo
Team Averages
Level 77
1,373 SR
1,540 Elo+

VS

Team Averages
Level 71
1,577 SR
1,493 Elo+
Sol
Sol
 
Sol
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Dyngii
Mulan
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 30L
1,418 Elo+
Party 1
Sobek
Sobek
GoBananasMaan
Sobek
Level 61
God Stats
12W - 3L
1,832 SR
Queue Stats
145W - 135L
1,556 Elo+
Party 1
Chaac
Chaac
MOKERxJOKER
Chaac
Level 105
God Stats
2W - 0L
1,441 SR
Queue Stats
14W - 11L
1,524 Elo+
Solo
Thor
Thor
spiroush
Thor
Level 123
God Stats
6W - 3L
1,614 SR
Queue Stats
23W - 25L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cubaaaaaa
Arachne
12
1 / 1 / 0
6,488
463
6,000
10,730
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 2
6,283
449
1,771
10,485
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Achilles
TheFurian
Achilles
10
1 / 7 / 1
6,629
474
9,249
15,089
12,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 1 / 0
8,303
593
3,414
5,686
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
turboRasmus
Charybdis
12
2 / 3 / 0
7,437
531
9,974
10,514
4,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 3
8,479
606
10,027
8,377
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Dyngii
Mulan
14
5 / 2 / 3
8,551
611
9,501
13,771
8,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 3
7,865
562
5,227
9,361
7,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
3 / 0 / 5
8,666
619
5,466
10,146
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
14
2 / 2 / 0
7,702
550
5,523
10,387
3,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
15
15
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
3
4.5
L
Arachne
Cubaaaaaa
Arachne
1
1
0
1
W
Mulan
Dyngii
Mulan
5
2
3
3.25
W
2
1
3
3.5
L
0
3
2
0.33
W
3
0
5
5.5
L
Achilles
TheFurian
Achilles
1
7
1
0.21
L
2
1
0
2
W
Thor
2
2
0
1
L
Charybdis
turboRasmus
Charybdis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
35,744
52,504
Taken
52,042
30,655
Mitigated
29,129
16,337
Healing
22,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,027
6,452
0
5,227
8,377
2,297
368
359
8,018
76,436
5,412
L
Arachne
Cubaaaaaa
Arachne
6,000
4,793
0
5,315
10,730
3,910
0
554
10,176
0
51,147
W
Mulan
Dyngii
Mulan
9,501
2,489
0
4,006
13,771
8,075
377
0
13,181
0
55,719
W
5,227
526
0
5,034
9,361
7,816
29
1,189
8,040
19,221
0
L
1,771
245
335
2,480
10,485
7,441
0
6,812
3,673
8,589
0
W
5,466
1,001
0
7,424
10,146
6,954
0
871
9,230
0
99,216
L
Achilles
TheFurian
Achilles
9,249
3,902
0
3,305
15,089
12,386
0
620
14,469
0
38,347
L
3,414
660
0
1,690
5,686
2,523
0
290
5,396
75,070
415
W
Thor
5,523
322
0
791
10,387
3,987
0
2,646
7,741
0
59,564
L
Charybdis
turboRasmus
Charybdis
9,974
6,672
0
3,212
10,514
4,395
0
6,781
3,733
0
75,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,140
Gold Earned
41,263
419
Minions Killed
492
0
Camps Cleared
0
1,331,928
Distance Traveled
1,478,870
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,479
606
121
9
0
269,962
4
L
Arachne
6,488
463
78
6
0
309,392
0
W
Mulan
8,551
611
106
8
0
270,099
0
W
Sobek
7,865
562
15
1
0
292,874
3
L
Artio
6,283
449
20
1
0
293,538
2
W
Chaac
8,666
619
146
10
0
363,627
0
L
Achilles
6,629
474
58
4
0
202,542
0
L
Nox
8,303
593
142
10
0
279,165
4
W
Thor
7,702
550
104
7
0
282,308
3
L
Charybdis
7,437
531
121
9
0
247,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role