Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Foxinabox99
Medusa
Level 65
God Stats
2W - 2L
1,684 SR
Queue Stats
32W - 23L
1,584 Elo+
Party 2
King Arthur
King Arthur
ScreaminFeedus
King Arthur
Level 106
God Stats
1W - 2L
1,738 SR
Queue Stats
58W - 41L
1,591 Elo+
Party 2
Bastet
Bastet
Vote4Jesus3770
Bastet
Level 141
God Stats
14W - 14L
1,497 SR
Queue Stats
25W - 28L
1,449 Elo+
Solo
Hades
Hades
Vsweet
Hades
Level 122
God Stats
1W - 3L
1,092 SR
Queue Stats
17W - 13L
1,533 Elo+
Solo
Team Averages
Level 119
1,502 SR
1,532 Elo+

VS

Team Averages
Level 69
1,477 SR
1,395 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AKRendezvous
Nemesis
Level 15
God Stats
1W - 11L
1,203 SR
Queue Stats
5W - 39L
1,157 Elo+
Party 1
Fafnir
Fafnir
AstroXDark
Fafnir
Level 127
God Stats
0W - 2L
1,872 SR
Queue Stats
43W - 29L
1,649 Elo+
Solo
Ao Kuang
Ao Kuang
Brathly
Ao Kuang
Level 23
God Stats
4W - 22L
1,275 SR
Queue Stats
5W - 39L
1,157 Elo+
Party 1
Amaterasu
Amaterasu
Vibing Ghost
Amaterasu
Level 153
God Stats
14W - 17L
1,537 SR
Queue Stats
226W - 213L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 2
5,750
1,150
3,347
4,157
2,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
10
0 / 0 / 4
5,251
1,050
5,872
1,290
443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ScreaminFeedus
King Arthur
10
1 / 0 / 4
5,558
1,112
4,293
3,541
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 3
5,655
1,131
5,547
3,373
1,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Vsweet
Hades
11
1 / 0 / 2
5,833
1,167
2,169
4,336
2,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 2 / 1
5,088
1,018
3,708
4,519
2,946
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
AKRendezvous
Nemesis
9
1 / 3 / 0
5,103
1,021
3,134
7,276
3,600
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
AstroXDark
Fafnir
11
0 / 0 / 0
5,669
1,134
1,555
4,168
4,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Brathly
Ao Kuang
9
0 / 1 / 0
5,136
1,027
896
6,268
4,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Vibing Ghost
Amaterasu
10
0 / 0 / 0
5,211
1,042
1,383
4,585
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
6
Kills
1
1
Deaths
6
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
2
3
L
Zhong Kui
 
Zhong Kui
0
2
1
0.25
L
Nemesis
AKRendezvous
Nemesis
1
3
0
0.33
L
Fafnir
AstroXDark
Fafnir
0
0
0
0
L
Ao Kuang
Brathly
Ao Kuang
0
1
0
0
W
Medusa
0
0
4
2
W
King Arthur
ScreaminFeedus
King Arthur
1
0
4
3
L
Amaterasu
Vibing Ghost
Amaterasu
0
0
0
0
W
2
0
3
3.5
W
Hades
Vsweet
Hades
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
10,676
16,697
Taken
26,816
9,807
Mitigated
19,536
5,892
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,347
735
0
1,016
4,157
2,783
34
1,318
2,795
0
11,347
L
Zhong Kui
 
Zhong Kui
3,708
392
0
1,168
4,519
2,946
0
259
4,219
9,420
0
L
Nemesis
AKRendezvous
Nemesis
3,134
1,398
0
743
7,276
3,600
0
312
6,801
0
6,589
L
Fafnir
AstroXDark
Fafnir
1,555
378
0
1,344
4,168
4,568
0
619
3,514
11,136
178
L
Ao Kuang
Brathly
Ao Kuang
896
165
0
1,375
6,268
4,154
0
548
5,585
5,635
243
W
Medusa
5,872
2,126
0
375
1,290
443
0
582
708
0
15,744
W
King Arthur
ScreaminFeedus
King Arthur
4,293
301
0
140
3,541
2,580
0
1,212
2,212
0
14,939
L
Amaterasu
Vibing Ghost
Amaterasu
1,383
388
0
1,260
4,585
4,268
0
32
4,553
0
11,901
W
5,547
1,303
0
811
3,373
1,196
0
889
2,443
0
9,926
W
Hades
Vsweet
Hades
2,169
453
320
3,230
4,336
2,805
0
2,108
2,228
18,800
1,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,047
Gold Earned
26,207
124
Minions Killed
102
0
Camps Cleared
0
615,804
Distance Traveled
528,978
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,750
1,150
20
4
0
115,295
0
L
Zhong Kui
5,088
1,018
22
4
0
70,945
0
L
Nemesis
5,103
1,021
8
2
0
118,595
0
L
Fafnir
5,669
1,134
26
5
0
111,001
0
L
Ao Kuang
5,136
1,027
12
2
0
122,223
0
W
Medusa
5,251
1,050
19
4
0
130,175
2
W
King Arthur
5,558
1,112
28
6
0
138,646
0
L
Amaterasu
5,211
1,042
34
7
0
106,214
0
W
Bastet
5,655
1,131
11
2
0
122,779
0
W
Hades
5,833
1,167
46
9
0
108,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role