Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
amateratsune
Hun Batz
Level 128
God Stats
3W - 2L
1,715 SR
Queue Stats
111W - 120L
1,409 Elo+
Party 2
Ix Chel
Ix Chel
teyko7878
Ix Chel
Level 28
God Stats
13W - 13L
1,454 SR
Queue Stats
101W - 115L
1,403 Elo+
Party 2
Team Averages
Level 116
1,557 SR
1,437 Elo+

VS

Team Averages
Level 89
1,672 SR
1,444 Elo+
Tsukuyomi
Tsukuyomi
AnesteZIC
Tsukuyomi
Level 106
God Stats
5W - 3L
1,733 SR
Queue Stats
106W - 104L
1,473 Elo+
Solo
Anhur
Anhur
Thizona117
Anhur
Level 37
God Stats
3W - 1L
1,783 SR
Queue Stats
68W - 86L
1,424 Elo+
Party 1
Hel
Hel
VAV98
Hel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 99L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 0 / 10
9,325
717
9,587
16,557
24,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
amateratsune
Hun Batz
15
5 / 1 / 9
9,868
759
13,585
12,770
6,977
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
teyko7878
Ix Chel
17
9 / 0 / 6
11,048
850
11,685
6,471
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnesteZIC
Tsukuyomi
12
1 / 6 / 0
7,730
595
9,108
13,571
4,693
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
12
0 / 6 / 0
7,729
595
7,501
13,093
4,733
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hel
VAV98
Hel
13
0 / 3 / 1
8,046
619
7,276
12,815
4,914
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
15
Kills
1
1
Deaths
15
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
10
6
L
Tsukuyomi
AnesteZIC
Tsukuyomi
1
6
0
0.17
L
Anhur
0
6
0
0
L
Hel
VAV98
Hel
0
3
1
0.17
W
Hun Batz
amateratsune
Hun Batz
5
1
9
9.5
W
Ix Chel
teyko7878
Ix Chel
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,857
Damage
23,885
35,798
Taken
39,479
33,638
Mitigated
14,340
7,948
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
9,587
2,459
0
3,466
16,557
24,233
97
2,507
14,022
40,579
5,829
L
Tsukuyomi
AnesteZIC
Tsukuyomi
9,108
1,777
0
721
13,571
4,693
0
5,950
6,724
0
24,982
L
Anhur
7,501
3,421
0
1,079
13,093
4,733
279
7,226
5,215
0
34,533
L
Hel
VAV98
Hel
7,276
430
1,935
2,880
12,815
4,914
0
6,433
5,717
28,274
728
W
Hun Batz
amateratsune
Hun Batz
13,585
1,480
0
862
12,770
6,977
1,099
3,431
9,206
935
29,012
W
Ix Chel
teyko7878
Ix Chel
11,685
497
1,817
1,803
6,471
2,428
1,145
1,205
5,242
42,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,241
Gold Earned
23,505
163
Minions Killed
145
0
Camps Cleared
0
736,532
Distance Traveled
647,493
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,325
717
66
5
0
231,672
0
L
Tsukuyomi
7,730
595
39
3
0
233,713
0
L
Anhur
7,729
595
62
5
0
187,540
0
L
Hel
8,046
619
44
3
0
226,240
0
W
Hun Batz
9,868
759
34
3
0
267,598
0
W
Ix Chel
11,048
850
63
5
0
237,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role