Player Matchup

Awilix
Awilix
Gold IV
 
Awilix
Gold IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Akiraa8690
Izanami
Silver I
Level 35
God Stats
3W - 1L
1,830 SR
Queue Stats
86W - 84L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Magicdri
Sun Wukong
Gold IV
Level 128
God Stats
12W - 4L
1,607 SR
Queue Stats
119W - 124L
1,424 MMR
Party 1
Athena
Athena
Gold III
Natnek4
Athena
Gold III
Level 102
God Stats
13W - 5L
1,727 SR
Queue Stats
127W - 127L
1,502 MMR
Solo
Agni
Agni
Gold II
Thegapos
Agni
Gold II
Level 138
God Stats
78W - 65L
1,563 SR
Queue Stats
186W - 189L
1,589 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,645 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,572 SR
1,498 MMR
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
HeBoTodoeldia
Osiris
Gold IV
Level 109
God Stats
18W - 10L
1,662 SR
Queue Stats
228W - 228L
1,457 MMR
Party 2
Hel
Hel
Gold IV
Jetstardust54
Hel
Gold IV
Level 119
God Stats
0W - 2L
1,564 SR
Queue Stats
222W - 242L
1,526 MMR
Solo
Sol
Sol
Bronze III
Osalter
Sol
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,492 MMR
Solo
Cabrakan
Cabrakan
Gold III
Rexvyns
Cabrakan
Gold III
Level 69
God Stats
5W - 4L
1,631 SR
Queue Stats
91W - 92L
1,513 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
2 / 1 / 1
4,970
710
1,992
5,439
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Akiraa8690
Izanami
10
1 / 0 / 2
5,262
752
2,033
2,041
752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Magicdri
Sun Wukong
8
0 / 1 / 1
4,386
627
4,216
7,248
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Natnek4
Athena
7
1 / 1 / 1
4,305
615
2,322
5,100
4,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
9
2 / 2 / 0
4,878
697
4,265
4,360
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
JormungandrNe ZhaAres

VS

Bans
BacchusLancelotThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
2 / 2 / 2
4,850
693
6,795
8,792
5,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 0 / 1
4,909
701
2,976
5,858
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 3
4,367
624
1,284
5,031
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sol
5
0 / 2 / 0
3,393
485
945
3,823
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cabrakan
Rexvyns
Cabrakan
6
0 / 2 / 1
3,919
560
655
4,811
3,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
6
Kills
5
5
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
1
1
2.5
L
Bellona
 
Bellona
2
2
2
1.5
W
Izanami
Akiraa8690
Izanami
1
0
2
2
L
3
0
1
3.5
L
0
2
3
0.75
W
Sun Wukong
Magicdri
Sun Wukong
0
1
1
0.5
W
Athena
Natnek4
Athena
1
1
1
1.5
L
Sol
0
2
0
0
L
Cabrakan
Rexvyns
Cabrakan
0
2
1
0.25
W
Agni
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,828
Damage
12,655
24,188
Taken
28,315
12,437
Mitigated
15,649
8,182
Healing
12,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
1,992
819
0
1,519
5,439
2,168
0
255
5,061
0
29,638
L
Bellona
 
Bellona
6,795
2,505
0
3,536
8,792
5,995
0
493
8,299
0
29,054
W
Izanami
Akiraa8690
Izanami
2,033
1,680
0
1,043
2,041
752
0
208
1,833
0
47,722
L
2,976
1,105
0
2,568
5,858
3,205
0
1,519
4,339
0
30,428
L
1,284
92
1,537
2,719
5,031
1,825
0
3,274
1,757
25,397
0
W
Sun Wukong
Magicdri
Sun Wukong
4,216
1,244
0
2,206
7,248
3,610
0
90
6,723
0
29,703
W
Athena
Natnek4
Athena
2,322
486
0
2,180
5,100
4,434
0
1,322
3,696
11,065
1,901
L
Sol
945
473
0
1,455
3,823
905
0
505
3,318
11,991
0
L
Cabrakan
Rexvyns
Cabrakan
655
128
0
806
4,811
3,719
0
760
4,051
11,352
0
W
Agni
4,265
299
0
1,234
4,360
1,473
0
1,009
3,309
34,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,801
Gold Earned
21,438
266
Minions Killed
188
0
Camps Cleared
0
746,875
Distance Traveled
711,621
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
4,970
710
50
7
0
167,428
0
L
Bellona
4,850
693
43
6
0
150,244
0
W
Izanami
5,262
752
83
12
0
137,062
3
L
Osiris
4,909
701
58
8
0
184,753
2
L
Hel
4,367
624
48
7
0
137,861
1
W
Sun Wukong
4,386
627
50
7
0
135,712
1
W
Athena
4,305
615
23
3
0
158,327
2
L
Sol
3,393
485
23
3
0
99,778
0
L
Cabrakan
3,919
560
16
2
0
138,985
2
W
Agni
4,878
697
60
9
0
148,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role