Player Matchup

Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
CraterePlume697
Izanami
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 96L
1,468 Elo+
Party 1
Maui
Maui
Marshy_0911
Maui
Level 140
God Stats
18W - 18L
1,467 SR
Queue Stats
143W - 137L
1,480 Elo+
Solo
Lancelot
Lancelot
Mohammed8134
Lancelot
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 60L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
jutgh61
Kukulkan
Level 127
God Stats
14W - 17L
1,457 SR
Queue Stats
301W - 298L
1,438 Elo+
Solo
Team Averages
Level 87
1,485 SR
1,462 Elo+

VS

Team Averages
Level 138
1,578 SR
1,507 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Benyke98
Da Ji
Level 158
God Stats
2W - 2L
1,562 SR
Queue Stats
74W - 73L
1,499 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrGentIe
Cu Chulainn
Level 68
God Stats
7W - 9L
1,456 SR
Queue Stats
204W - 192L
1,527 Elo+
Solo
Athena
Athena
feliaty
Athena
Level 181
God Stats
6W - 9L
1,500 SR
Queue Stats
308W - 262L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
jSazu
Zhong Kui
Level 141
God Stats
22W - 9L
1,872 SR
Queue Stats
154W - 138L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
4 / 1 / 1
8,359
597
9,689
11,952
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 3
7,723
552
7,845
10,803
4,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 4
7,668
548
4,987
9,750
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
Mohammed8134
Lancelot
13
3 / 1 / 3
7,266
519
5,245
9,522
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
jutgh61
Kukulkan
15
1 / 0 / 1
8,157
583
5,569
4,640
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 3 / 1
7,424
530
10,202
13,517
5,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Benyke98
Da Ji
10
0 / 2 / 1
5,729
409
3,311
10,325
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
MrGentIe
Cu Chulainn
10
1 / 2 / 0
6,750
482
4,714
8,667
5,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
feliaty
Athena
11
1 / 1 / 1
6,419
459
3,123
8,639
7,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
jSazu
Zhong Kui
13
1 / 2 / 1
7,588
542
6,105
9,684
7,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
5
5
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
1
1
4.5
L
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Da Ji
Benyke98
Da Ji
0
2
1
0.25
W
1
2
3
1.25
W
1
1
4
3
W
Lancelot
Mohammed8134
Lancelot
3
1
3
4.5
L
Cu Chulainn
MrGentIe
Cu Chulainn
1
2
0
0.5
L
Athena
feliaty
Athena
1
1
1
1.5
L
Zhong Kui
jSazu
Zhong Kui
1
2
1
0.75
W
Kukulkan
jutgh61
Kukulkan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,335
Damage
27,455
46,667
Taken
50,832
26,963
Mitigated
31,827
13,774
Healing
17,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,689
1,644
0
5,033
11,952
7,845
0
1,187
10,765
185
67,330
L
Danzaburou
 
Danzaburou
10,202
4,929
0
6,250
13,517
5,267
340
1,641
11,772
0
62,636
L
Da Ji
Benyke98
Da Ji
3,311
405
0
2,183
10,325
5,031
0
1,550
8,628
0
42,216
W
7,845
5,151
0
3,495
10,803
4,557
0
1,072
9,731
0
63,931
W
4,987
1,165
0
2,739
9,750
8,179
0
2,894
6,856
27,881
51
W
Lancelot
Mohammed8134
Lancelot
5,245
641
0
1,618
9,522
4,358
0
2,725
6,797
0
50,044
L
Cu Chulainn
MrGentIe
Cu Chulainn
4,714
769
0
1,549
8,667
5,938
0
0
7,987
0
44,565
L
Athena
feliaty
Athena
3,123
1,312
0
2,635
8,639
7,597
0
2,926
5,662
19,570
0
L
Zhong Kui
jSazu
Zhong Kui
6,105
729
0
4,481
9,684
7,994
0
4,599
5,034
66,630
3,125
W
Kukulkan
jutgh61
Kukulkan
5,569
280
0
889
4,640
2,024
234
1,089
3,551
66,807
1,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
33,910
457
Minions Killed
368
0
Camps Cleared
0
1,478,470
Distance Traveled
1,312,665
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,359
597
105
8
0
251,754
4
L
Danzaburou
7,424
530
92
7
0
249,642
0
L
Da Ji
5,729
409
66
5
0
293,291
2
W
Izanami
7,723
552
121
9
0
248,438
0
W
Maui
7,668
548
38
3
0
291,112
6
W
Lancelot
7,266
519
60
4
0
394,967
0
L
Cu Chulainn
6,750
482
71
5
0
159,111
0
L
Athena
6,419
459
23
2
0
334,122
2
L
Zhong Kui
7,588
542
116
8
0
276,499
0
W
Kukulkan
8,157
583
133
10
0
292,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role