Player Matchup

Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
NoblePegasus98
Artemis
Level 80
God Stats
2W - 3L
1,351 SR
Queue Stats
10W - 10L
1,300 Elo+
Solo
Kuzenbo
Kuzenbo
PlStyles
Kuzenbo
Level 137
God Stats
6W - 5L
1,586 SR
Queue Stats
91W - 85L
1,490 Elo+
Solo
Janus
Janus
TankRangers
Janus
Level 101
God Stats
6W - 0L
1,793 SR
Queue Stats
62W - 30L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zerorules
Tsukuyomi
Level 49
God Stats
8W - 5L
1,489 SR
Queue Stats
64W - 67L
1,377 Elo+
Solo
Team Averages
Level 105
1,544 SR
1,452 Elo+

VS

Team Averages
Level 74
1,468 SR
1,428 Elo+
Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ColTrain9696
Sylvanus
Level 68
God Stats
12W - 11L
1,465 SR
Queue Stats
49W - 40L
1,423 Elo+
Solo
Hou Yi
Hou Yi
MicMak_98
Hou Yi
Level 104
God Stats
14W - 17L
1,346 SR
Queue Stats
501W - 483L
1,357 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tentia7519
Ah Muzen Cab
Level 67
God Stats
157W - 148L
1,529 SR
Queue Stats
411W - 412L
1,428 Elo+
Solo
Bakasura
Bakasura
TepidBassoon411
Bakasura
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 303L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 1 / 1
7,423
495
7,144
11,568
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
2 / 2 / 1
7,224
482
5,187
8,893
2,980
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
PlStyles
Kuzenbo
12
0 / 2 / 5
6,709
447
4,711
9,793
11,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 0 / 3
8,812
587
9,615
6,951
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Zerorules
Tsukuyomi
14
3 / 2 / 3
7,628
509
8,578
11,854
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 4 / 0
5,735
382
1,397
8,635
3,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
ColTrain9696
Sylvanus
12
1 / 3 / 2
7,620
508
9,752
17,782
11,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
MicMak_98
Hou Yi
12
3 / 2 / 1
7,405
494
6,757
9,995
4,285
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ah Muzen Cab
Tentia7519
Ah Muzen Cab
15
0 / 1 / 1
8,037
536
5,583
10,402
4,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
7
1 / 1 / 0
5,356
357
1,449
6,000
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
11
Kills
5
7
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
1
2.5
L
Janus
 
Janus
0
4
0
0
L
Sylvanus
ColTrain9696
Sylvanus
1
3
2
0.67
L
Hou Yi
MicMak_98
Hou Yi
3
2
1
1.75
W
2
2
1
1.25
W
Kuzenbo
PlStyles
Kuzenbo
0
2
5
1.25
W
4
0
3
5.5
L
Ah Muzen Cab
Tentia7519
Ah Muzen Cab
0
1
1
0.5
L
Bakasura
1
1
0
1
W
Tsukuyomi
Zerorules
Tsukuyomi
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,235
Damage
24,938
49,059
Taken
52,814
28,939
Mitigated
25,293
17,328
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,144
709
0
5,076
11,568
6,540
3
3,724
7,844
0
57,441
L
Janus
 
Janus
1,397
362
0
1,884
8,635
3,711
0
4,693
3,434
20,651
1,486
L
Sylvanus
ColTrain9696
Sylvanus
9,752
2,334
4,634
7,634
17,782
11,110
374
4,649
12,436
36,173
1,834
L
Hou Yi
MicMak_98
Hou Yi
6,757
2,887
0
1,225
9,995
4,285
572
1,543
8,208
0
54,798
W
5,187
1,638
0
1,636
8,893
2,980
652
954
7,890
0
32,376
W
Kuzenbo
PlStyles
Kuzenbo
4,711
1,733
0
2,043
9,793
11,714
0
2,580
7,213
22,620
0
W
9,615
917
0
2,805
6,951
2,678
1,230
1,313
5,618
65,169
1,325
L
Ah Muzen Cab
Tentia7519
Ah Muzen Cab
5,583
2,158
0
744
10,402
4,238
384
753
9,512
0
65,040
L
Bakasura
1,449
996
0
1,970
6,000
1,949
0
1,833
3,968
0
12,962
W
Tsukuyomi
Zerorules
Tsukuyomi
8,578
2,124
0
5,768
11,854
5,027
293
2,055
9,799
0
64,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,796
Gold Earned
34,153
376
Minions Killed
310
0
Camps Cleared
0
1,419,885
Distance Traveled
1,113,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,423
495
81
5
0
257,950
0
L
Janus
5,735
382
37
2
0
203,391
0
L
Sylvanus
7,620
508
53
4
0
231,088
0
L
Hou Yi
7,405
494
89
6
0
245,884
0
W
Artemis
7,224
482
63
4
0
260,874
0
W
Kuzenbo
6,709
447
36
2
0
281,110
0
W
Janus
8,812
587
96
6
0
275,477
0
L
Ah Muzen Cab
8,037
536
100
7
0
259,574
0
L
Bakasura
5,356
357
31
2
0
174,014
0
W
Tsukuyomi
7,628
509
100
7
0
344,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role