Player Matchup

Hercules
Hercules
 
Hercules
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lunnne
Bacchus
Level 107
God Stats
1W - 1L
1,696 SR
Queue Stats
19W - 11L
1,707 Elo+
Party 2
Zhong Kui
Zhong Kui
SupremoKaioh
Zhong Kui
Level 128
God Stats
2W - 1L
1,880 SR
Queue Stats
31W - 29L
1,443 Elo+
Solo
Hades
Hades
demonioblanco93
Hades
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,675 Elo+
Party 2
Team Averages
Level 91
1,615 SR
1,565 Elo+

VS

Team Averages
Level 119
1,448 SR
1,431 Elo+
Medusa
Medusa
 
Medusa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hanter5114830
Sol
Level 62
God Stats
2W - 1L
1,376 SR
Queue Stats
150W - 164L
1,422 Elo+
Solo
Ah Puch
Ah Puch
Raido73
Ah Puch
Level 193
God Stats
4W - 2L
1,363 SR
Queue Stats
280W - 296L
1,353 Elo+
Party 1
Odin
Odin
Vieul0up250
Odin
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,454 Elo+
Solo
Freya
Freya
yngve_hardRock
Freya
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
488W - 472L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 0 / 5
7,350
735
6,828
6,223
5,561
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
 
Chiron
11
0 / 2 / 3
6,492
649
1,870
6,531
4,966
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bacchus
Lunnne
Bacchus
13
2 / 1 / 6
6,992
699
6,822
9,465
11,537
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Zhong Kui
SupremoKaioh
Zhong Kui
17
3 / 1 / 4
8,372
837
8,734
9,143
9,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 4 / 7
6,900
690
3,748
8,806
5,842
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 3 / 4
8,258
826
7,490
8,658
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 2 / 4
8,718
872
10,766
7,576
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Puch
Raido73
Ah Puch
12
0 / 1 / 8
7,351
735
6,362
3,911
1,632
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
3 / 2 / 5
8,047
805
4,795
6,671
3,920
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 6
8,246
825
6,740
7,173
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
9
Kills
8
8
Deaths
9
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
0
5
5.5
L
Chiron
 
Chiron
0
2
3
0.75
W
Medusa
 
Medusa
2
3
4
1.33
W
2
2
4
2
L
Bacchus
Lunnne
Bacchus
2
1
6
5
W
Ah Puch
Raido73
Ah Puch
0
1
8
4
L
Zhong Kui
SupremoKaioh
Zhong Kui
3
1
4
5
W
3
2
5
2.75
L
1
4
7
1.13
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,002
Damage
36,153
40,168
Taken
33,989
37,628
Mitigated
15,258
17,857
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,828
641
1,756
3,197
6,223
5,561
0
3,652
2,571
0
9,009
L
Chiron
 
Chiron
1,870
370
2,112
2,444
6,531
4,966
0
3,428
3,103
0
10,950
W
Medusa
 
Medusa
7,490
2,633
0
2,086
8,658
3,646
313
3,912
4,727
0
24,566
W
10,766
1,467
316
2,258
7,576
3,039
616
2,821
4,755
24,780
0
L
Bacchus
Lunnne
Bacchus
6,822
313
1,175
2,368
9,465
11,537
0
5,772
3,693
12,145
54
W
Ah Puch
Raido73
Ah Puch
6,362
67
1,330
1,359
3,911
1,632
84
2,690
1,201
13,869
415
L
Zhong Kui
SupremoKaioh
Zhong Kui
8,734
556
365
3,250
9,143
9,722
0
6,055
3,088
24,596
0
W
4,795
1,371
360
288
6,671
3,920
0
5,081
1,563
1,545
5,769
L
3,748
299
582
608
8,806
5,842
0
5,837
2,969
8,072
0
W
6,740
2,230
851
3,524
7,173
3,021
188
4,722
2,451
17,061
223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,106
Gold Earned
40,620
95
Minions Killed
119
0
Camps Cleared
0
890,426
Distance Traveled
984,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,350
735
7
1
0
162,829
0
L
Chiron
6,492
649
18
2
0
174,344
0
W
Medusa
8,258
826
40
4
0
164,032
0
W
Sol
8,718
872
30
3
0
211,142
0
L
Bacchus
6,992
699
5
1
0
199,752
0
W
Ah Puch
7,351
735
19
2
0
182,344
0
L
Zhong Kui
8,372
837
52
5
0
204,717
0
W
Odin
8,047
805
5
1
0
208,080
0
L
Hades
6,900
690
13
1
0
148,784
0
W
Freya
8,246
825
25
3
0
218,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role