Player Matchup

Horus
Horus
BangStick20
Horus
Level 83
God Stats
24W - 24L
1,511 SR
Queue Stats
324W - 332L
1,418 Elo+
Party 2
Ullr
Ullr
BluePencil98139
Ullr
Level 31
God Stats
4W - 4L
1,678 SR
Queue Stats
63W - 57L
1,433 Elo+
Solo
Discordia
Discordia
tessandrage1
Discordia
Level 108
God Stats
33W - 29L
1,655 SR
Queue Stats
344W - 351L
1,539 Elo+
Party 2
Team Averages
Level 74
1,615 SR
1,464 Elo+

VS

Team Averages
Level 124
1,545 SR
1,344 Elo+
Mulan
Mulan
AnAggressiveBot
Mulan
Level 111
God Stats
3W - 4L
1,384 SR
Queue Stats
17W - 20L
1,260 Elo+
Party 1
Ra
Ra
Faryshalala
Ra
Level 113
God Stats
27W - 16L
1,663 SR
Queue Stats
37W - 27L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
PinkyCarruthers
Gilgamesh
Level 148
God Stats
2W - 0L
1,588 SR
Queue Stats
18W - 21L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,318
632
5,622
12,152
11,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 4 / 2
6,295
630
4,337
9,141
3,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
tessandrage1
Discordia
13
2 / 4 / 0
7,507
751
9,342
6,376
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
7,243
724
4,443
10,055
6,932
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 2 / 5
8,530
853
9,863
6,012
2,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PinkyCarruthers
Gilgamesh
13
4 / 1 / 8
7,890
789
9,736
13,107
7,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
12
12
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
0
4
2
0.25
L
0
4
2
0.25
W
7
2
5
4.75
W
Gilgamesh
PinkyCarruthers
Gilgamesh
4
1
8
8
L
Discordia
tessandrage1
Discordia
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,301
Damage
24,042
27,669
Taken
29,174
17,947
Mitigated
17,021
4,078
Healing
7,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,443
554
186
1,279
10,055
6,932
201
3,344
6,402
0
21,275
L
5,622
2,427
896
1,811
12,152
11,765
75
4,626
7,398
0
8,844
L
4,337
1,881
0
599
9,141
3,754
0
3,288
5,823
0
22,848
W
9,863
1,245
1,474
1,367
6,012
2,469
47
2,296
3,674
32,398
0
W
Gilgamesh
PinkyCarruthers
Gilgamesh
9,736
4,135
0
3,045
13,107
7,620
17
3,770
8,975
0
23,520
L
Discordia
tessandrage1
Discordia
9,342
255
0
772
6,376
2,428
92
1,857
4,483
35,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,120
Gold Earned
23,663
109
Minions Killed
118
0
Camps Cleared
0
558,228
Distance Traveled
562,393
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,243
724
28
3
0
182,369
4
L
Horus
6,318
632
7
1
0
191,061
0
L
Ullr
6,295
630
32
3
0
166,441
0
W
Ra
8,530
853
54
5
0
185,201
0
W
Gilgamesh
7,890
789
36
4
0
194,823
5
L
Discordia
7,507
751
70
7
0
200,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role