Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GospodB0G
Yemoja
Level 126
God Stats
18W - 30L
1,443 SR
Queue Stats
642W - 648L
1,465 Elo+
Solo
Hercules
Hercules
Leon4dakill
Hercules
Level 128
God Stats
4W - 12L
1,292 SR
Queue Stats
257W - 257L
1,433 Elo+
Solo
Fenrir
Fenrir
LycanSpirit1312
Fenrir
Level 158
God Stats
1W - 4L
1,440 SR
Queue Stats
160W - 149L
1,548 Elo+
Solo
Heimdallr
Heimdallr
alexdebaran
Heimdallr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,483 Elo+
Solo
Team Averages
Level 98
1,435 SR
1,486 Elo+

VS

Team Averages
Level 120
1,472 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
KIKO_MOLON_12
Arachne
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 86L
1,501 Elo+
Party 1
Scylla
Scylla
Salertus
Scylla
Level 68
God Stats
8W - 10L
1,535 SR
Queue Stats
40W - 30L
1,461 Elo+
Solo
Cthulhu
Cthulhu
TheDarkSouls7
Cthulhu
Level 148
God Stats
2W - 1L
1,327 SR
Queue Stats
100W - 90L
1,524 Elo+
Party 1
Horus
Horus
mario22rbb
Horus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 2 / 1
5,806
447
3,749
8,808
7,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
GospodB0G
Yemoja
10
1 / 5 / 0
6,299
485
6,939
10,982
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Leon4dakill
Hercules
11
0 / 4 / 0
6,310
485
7,022
11,176
8,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 5 / 0
6,089
468
6,160
13,275
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
alexdebaran
Heimdallr
11
0 / 3 / 1
6,086
468
8,051
8,727
3,473
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 1 / 3
7,918
609
6,191
8,896
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
14
6 / 0 / 4
8,209
631
7,399
11,976
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Salertus
Scylla
13
4 / 1 / 2
7,979
614
8,479
8,640
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
5 / 0 / 3
8,538
657
8,450
9,729
8,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Horus
11
1 / 1 / 5
6,978
537
2,482
10,907
9,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
19
19
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
W
Sol
 
Sol
3
1
3
4.5
L
Yemoja
GospodB0G
Yemoja
1
5
0
0.2
W
Arachne
6
0
4
8
L
Hercules
Leon4dakill
Hercules
0
4
0
0
L
2
5
0
0.4
W
Scylla
Salertus
Scylla
4
1
2
5
W
Cthulhu
5
0
3
6.5
L
Heimdallr
alexdebaran
Heimdallr
0
3
1
0.17
W
Horus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,921
Damage
33,001
52,968
Taken
50,148
29,159
Mitigated
29,664
15,346
Healing
21,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,749
1,818
0
2,396
8,808
7,764
0
3,435
5,373
15,121
0
W
Sol
 
Sol
6,191
2,606
0
5,528
8,896
3,118
1,008
1,126
7,770
57,388
15,310
L
Yemoja
GospodB0G
Yemoja
6,939
2,371
250
2,614
10,982
4,289
0
6,261
4,173
38,730
0
W
Arachne
7,399
4,893
0
6,987
11,976
5,589
148
957
10,829
0
57,188
L
Hercules
Leon4dakill
Hercules
7,022
2,738
0
2,999
11,176
8,105
0
5,475
5,701
0
47,818
L
6,160
1,700
0
4,363
13,275
5,528
0
3,007
10,146
0
46,830
W
Scylla
Salertus
Scylla
8,479
1,262
0
2,121
8,640
3,229
75
5,160
3,207
52,590
1,378
W
Cthulhu
8,450
1,059
106
2,278
9,729
8,374
26
1,218
7,945
54,507
2,093
L
Heimdallr
alexdebaran
Heimdallr
8,051
3,477
0
2,724
8,727
3,473
0
2,985
5,742
0
50,247
W
Horus
2,482
1,477
629
3,676
10,907
9,354
48
1,858
9,049
0
13,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,590
Gold Earned
39,622
315
Minions Killed
407
0
Camps Cleared
0
1,159,201
Distance Traveled
1,396,125
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,806
447
17
1
0
268,569
8
W
Sol
7,918
609
121
9
0
284,059
2
L
Yemoja
6,299
485
54
4
0
184,555
0
W
Arachne
8,209
631
81
6
0
303,284
0
L
Hercules
6,310
485
89
7
0
205,952
1
L
Fenrir
6,089
468
82
6
0
259,303
2
W
Scylla
7,979
614
90
7
0
245,942
1
W
Cthulhu
8,538
657
101
8
0
236,373
2
L
Heimdallr
6,086
468
73
6
0
240,822
0
W
Horus
6,978
537
14
1
0
326,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role