Player Matchup

Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Apollo Creede
King Arthur
Level 159
God Stats
4W - 8L
1,143 SR
Queue Stats
357W - 388L
1,615 Elo+
Solo
Ne Zha
Ne Zha
Galts_72
Ne Zha
Level 106
God Stats
4W - 2L
1,766 SR
Queue Stats
278W - 335L
1,484 Elo+
Solo
Nu Wa
Nu Wa
ItachiUchiha367
Nu Wa
Level 105
God Stats
2W - 0L
1,479 SR
Queue Stats
257W - 233L
1,551 Elo+
Solo
Eset
Eset
Shake Suma
Eset
Level 129
God Stats
3W - 5L
1,172 SR
Queue Stats
357W - 382L
1,451 Elo+
Solo
Team Averages
Level 129
1,412 SR
1,520 Elo+

VS

Team Averages
Level 161
1,543 SR
1,494 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
pyespinkpony
Skadi
Level 148
God Stats
1W - 2L
1,864 SR
Queue Stats
174W - 175L
1,505 Elo+
Solo
Bastet
Bastet
sergiorupil
Bastet
Level 108
God Stats
2W - 3L
1,353 SR
Queue Stats
38W - 35L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 2 / 1
6,134
1,022
822
5,332
3,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Apollo Creede
King Arthur
11
0 / 1 / 1
6,367
1,061
567
5,666
6,461
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Galts_72
Ne Zha
9
0 / 3 / 0
6,168
1,028
1,532
5,802
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 1
6,601
1,100
1,824
2,773
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
1 / 1 / 0
6,312
1,052
352
2,243
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
6
0 / 0 / 1
4,566
761
0
298
183
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
 
Odin
5
0 / 0 / 1
4,503
751
0
176
70
Serqet
 
Serqet
1
0 / 0 / 1
1,524
254
0
200
82
14
6 / 0 / 0
7,188
1,198
3,094
2,567
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bastet
8
0 / 1 / 1
4,659
777
1,143
2,137
679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
1
Kills
6
7
Deaths
1
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
1
0.25
L
Eset
 
Eset
0
0
1
0.5
L
Odin
 
Odin
0
0
1
0.5
L
Serqet
 
Serqet
0
0
1
0.5
W
King Arthur
Apollo Creede
King Arthur
0
1
1
0.5
W
Ne Zha
Galts_72
Ne Zha
0
3
0
0
W
0
0
1
0.5
W
1
1
0
1
L
6
0
0
6
L
Bastet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,097
Damage
4,237
21,816
Taken
5,378
14,354
Mitigated
2,189
6,210
Healing
525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
822
0
657
958
5,332
3,849
12
0
4,643
0
3,356
L
Eset
 
Eset
0
0
0
0
298
183
0
282
16
0
0
L
Odin
 
Odin
0
0
0
0
176
70
0
137
39
0
0
L
Serqet
 
Serqet
0
0
0
0
200
82
0
200
0
0
0
W
King Arthur
Apollo Creede
King Arthur
567
0
0
875
5,666
6,461
614
0
5,666
902
7,424
W
Ne Zha
Galts_72
Ne Zha
1,532
266
0
1,182
5,802
2,657
1,511
0
5,802
0
7,693
W
1,824
483
485
399
2,773
911
3,491
0
2,773
16,398
0
W
352
0
1,334
320
2,243
476
2,107
0
2,243
9,233
274
L
3,094
209
0
0
2,567
1,175
0
950
1,529
0
17,378
L
Bastet
1,143
68
0
525
2,137
679
0
1,017
969
0
3,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,582
Gold Earned
22,440
80
Minions Killed
31
0
Camps Cleared
0
548,790
Distance Traveled
174,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,134
1,022
6
1
0
139,836
0
L
Eset
4,566
761
0
0
0
24,789
0
L
Odin
4,503
751
0
0
0
0
0
L
Serqet
1,524
254
0
0
0
0
0
W
King Arthur
6,367
1,061
16
3
0
106,573
0
W
Ne Zha
6,168
1,028
11
2
0
109,655
0
W
Nu Wa
6,601
1,100
25
4
0
94,300
0
W
Eset
6,312
1,052
22
4
0
98,426
0
L
Skadi
7,188
1,198
30
5
0
120,784
0
L
Bastet
4,659
777
1
0
0
29,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role