Player Matchup

Hachiman
Hachiman
HeartDarkness
Hachiman
Level 158
God Stats
12W - 9L
1,712 SR
Queue Stats
299W - 271L
1,562 Elo+
Solo
Hades
Hades
Lobopain
Hades
Level 107
God Stats
11W - 1L
1,950 SR
Queue Stats
129W - 119L
1,581 Elo+
Party 1
Achilles
Achilles
Notabanana321
Achilles
Level 109
God Stats
4W - 5L
1,408 SR
Queue Stats
688W - 653L
1,497 Elo+
Solo
Baba Yaga
Baba Yaga
OfficialStegs
Baba Yaga
Level 85
God Stats
4W - 0L
1,844 SR
Queue Stats
207W - 199L
1,592 Elo+
Party 1
Fafnir
Fafnir
RegiusD
Fafnir
Level 156
God Stats
8W - 7L
1,475 SR
Queue Stats
335W - 329L
1,527 Elo+
Solo
Team Averages
Level 123
1,678 SR
1,552 Elo+

VS

Team Averages
Level 157
1,422 SR
1,487 Elo+
Guan Yu
Guan Yu
DangerBallon46
Guan Yu
Level 144
God Stats
0W - 1L
1,280 SR
Queue Stats
98W - 96L
1,503 Elo+
Solo
Medusa
Medusa
Ht903130
Medusa
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 175L
1,542 Elo+
Solo
Sobek
Sobek
JETblaze
Sobek
Level 211
God Stats
0W - 1L
1,458 SR
Queue Stats
156W - 187L
1,477 Elo+
Party 2
Mercury
Mercury
OneShotHero
Mercury
Level 154
God Stats
1W - 2L
1,354 SR
Queue Stats
57W - 75L
1,538 Elo+
Party 2
Agni
Agni
Zenymir
Agni
Level 142
God Stats
2W - 3L
1,519 SR
Queue Stats
26W - 48L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HeartDarkness
Hachiman
16
3 / 0 / 0
9,013
644
12,205
8,484
3,747
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Lobopain
Hades
13
2 / 2 / 2
7,579
541
4,904
13,783
6,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Notabanana321
Achilles
14
4 / 2 / 2
8,743
625
12,296
17,738
12,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
OfficialStegs
Baba Yaga
12
0 / 3 / 1
7,207
515
5,045
7,583
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
RegiusD
Fafnir
11
0 / 2 / 2
7,364
526
2,375
11,126
11,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,593
542
7,665
17,356
15,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
Ht903130
Medusa
12
0 / 2 / 0
6,414
458
3,860
9,140
3,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
JETblaze
Sobek
12
1 / 1 / 5
6,832
488
6,691
15,122
14,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
OneShotHero
Mercury
13
4 / 2 / 2
7,097
507
5,893
14,655
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Zenymir
Agni
13
2 / 0 / 4
6,968
498
8,520
5,718
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
9
Kills
9
9
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Hachiman
HeartDarkness
Hachiman
3
0
0
3
L
Medusa
Ht903130
Medusa
0
2
0
0
L
Sobek
JETblaze
Sobek
1
1
5
3.5
W
Hades
Lobopain
Hades
2
2
2
1.5
W
Achilles
Notabanana321
Achilles
4
2
2
2.5
W
Baba Yaga
OfficialStegs
Baba Yaga
0
3
1
0.17
L
Mercury
OneShotHero
Mercury
4
2
2
2.5
W
Fafnir
RegiusD
Fafnir
0
2
2
0.5
L
Agni
Zenymir
Agni
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,825
Damage
32,629
58,714
Taken
61,991
37,566
Mitigated
40,786
26,576
Healing
21,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,665
1,596
285
7,188
17,356
15,084
0
1,984
15,372
0
58,877
W
Hachiman
HeartDarkness
Hachiman
12,205
7,721
0
5,923
8,484
3,747
0
1,666
6,818
0
88,027
L
Medusa
Ht903130
Medusa
3,860
1,578
0
1,217
9,140
3,481
0
182
8,958
0
55,239
L
Sobek
JETblaze
Sobek
6,691
685
1,527
4,658
15,122
14,408
0
4,032
10,783
26,465
0
W
Hades
Lobopain
Hades
4,904
927
880
8,100
13,783
6,206
128
3,475
10,076
56,772
0
W
Achilles
Notabanana321
Achilles
12,296
2,673
0
5,140
17,738
12,705
0
1,520
16,134
499
64,429
W
Baba Yaga
OfficialStegs
Baba Yaga
5,045
256
0
1,838
7,583
3,463
457
3,865
3,421
41,361
1,825
L
Mercury
OneShotHero
Mercury
5,893
2,850
0
5,329
14,655
5,748
39
2,675
11,869
0
61,165
W
Fafnir
RegiusD
Fafnir
2,375
410
237
4,458
11,126
11,445
194
3,542
7,220
17,425
0
L
Agni
Zenymir
Agni
8,520
738
0
1,153
5,718
2,065
0
2,852
2,490
53,568
1,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,906
Gold Earned
34,904
433
Minions Killed
400
0
Camps Cleared
0
1,320,004
Distance Traveled
1,408,930
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,593
542
92
7
0
279,088
0
W
Hachiman
9,013
644
137
10
0
268,764
0
L
Medusa
6,414
458
88
6
0
221,720
0
L
Sobek
6,832
488
24
2
0
276,044
2
W
Hades
7,579
541
98
7
0
279,035
0
W
Achilles
8,743
625
97
7
0
252,522
6
W
Baba Yaga
7,207
515
72
5
0
261,638
1
L
Mercury
7,097
507
96
7
0
331,652
2
W
Fafnir
7,364
526
29
2
0
258,045
4
L
Agni
6,968
498
100
7
0
300,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role