Player Matchup

Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Fusion_Core234
Merlin
Level 147
God Stats
5W - 10L
1,380 SR
Queue Stats
744W - 693L
1,560 Elo+
Solo
Nut
Nut
N a d e6656
Nut
Level 203
God Stats
20W - 21L
1,537 SR
Queue Stats
416W - 465L
1,501 Elo+
Solo
Jormungandr
Jormungandr
irememberwhynow
Jormungandr
Level 88
God Stats
14W - 15L
1,389 SR
Queue Stats
377W - 391L
1,540 Elo+
Solo
Ne Zha
Ne Zha
signaprenup
Ne Zha
Level 84
God Stats
4W - 5L
1,585 SR
Queue Stats
47W - 53L
1,494 Elo+
Solo
Team Averages
Level 110
1,478 SR
1,519 Elo+

VS

Team Averages
Level 135
1,671 SR
1,511 Elo+
Atlas
Atlas
AzarathNinja
Atlas
Level 44
God Stats
2W - 0L
1,748 SR
Queue Stats
15W - 20L
1,381 Elo+
Solo
Eset
Eset
Diamonds15k
Eset
Level 179
God Stats
4W - 3L
1,703 SR
Queue Stats
116W - 123L
1,535 Elo+
Solo
Horus
Horus
Dr Bussyy
Horus
Level 156
God Stats
4W - 2L
1,755 SR
Queue Stats
139W - 130L
1,594 Elo+
Party 1
Hou Yi
Hou Yi
HammerxofxLight
Hou Yi
Level 157
God Stats
2W - 0L
1,643 SR
Queue Stats
128W - 135L
1,476 Elo+
Solo
Thor
Thor
SirHolyPlate
Thor
Level 139
God Stats
5W - 5L
1,506 SR
Queue Stats
164W - 148L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 0
5,676
946
1,793
2,170
3,116
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
0 / 2 / 0
5,981
997
4,717
4,724
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,246
1,041
4,414
5,456
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
irememberwhynow
Jormungandr
11
1 / 1 / 0
6,135
1,023
3,430
5,399
4,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
9
0 / 1 / 0
5,491
915
990
2,352
1,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,729
955
2,303
4,966
4,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 0 / 1
6,956
1,159
3,534
4,334
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
Dr Bussyy
Horus
12
1 / 0 / 3
6,173
1,029
1,914
5,100
4,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 1
6,368
1,061
2,494
3,607
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 4
6,621
1,104
6,737
7,326
4,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
6
6
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
0
1
3
1.5
W
2
0
1
2.5
W
Horus
Dr Bussyy
Horus
1
0
3
2.5
L
0
2
0
0
W
1
0
1
1.5
L
0
2
0
0
W
2
1
4
4
L
Jormungandr
irememberwhynow
Jormungandr
1
1
0
1
L
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,344
Damage
16,982
20,101
Taken
25,333
12,879
Mitigated
16,961
2,646
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,793
61
0
0
2,170
3,116
0
0
2,170
7,106
129
W
2,303
756
0
433
4,966
4,488
0
1,437
3,423
4,476
0
W
3,534
289
137
957
4,334
1,696
0
1,378
2,837
25,803
1,862
W
Horus
Dr Bussyy
Horus
1,914
686
404
1,827
5,100
4,823
244
1,872
3,095
0
4,244
L
4,717
299
0
130
4,724
1,803
0
1,123
3,601
16,624
0
W
2,494
959
0
498
3,607
1,539
855
1,714
1,833
0
20,075
L
4,414
2,684
0
1,637
5,456
2,089
0
2,641
2,815
0
21,771
W
6,737
1,746
0
928
7,326
4,415
0
2,532
4,642
0
19,784
L
Jormungandr
irememberwhynow
Jormungandr
3,430
272
0
275
5,399
4,803
0
1,499
3,900
9,850
954
L
Ne Zha
990
266
0
604
2,352
1,068
0
243
2,109
0
6,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,529
Gold Earned
31,847
126
Minions Killed
152
0
Camps Cleared
0
507,989
Distance Traveled
660,719
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,676
946
13
2
0
89,500
0
W
Atlas
5,729
955
5
1
0
77,023
0
W
Eset
6,956
1,159
73
12
0
125,178
0
W
Horus
6,173
1,029
8
1
0
174,993
0
L
Merlin
5,981
997
40
7
0
113,470
0
W
Hou Yi
6,368
1,061
42
7
0
138,156
1
L
Nut
6,246
1,041
47
8
0
130,921
0
W
Thor
6,621
1,104
24
4
0
145,369
0
L
Jormungandr
6,135
1,023
13
2
0
103,999
0
L
Ne Zha
5,491
915
13
2
0
70,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role