Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
AzOuLs
Lancelot
Level 65
God Stats
53W - 35L
1,580 SR
Queue Stats
171W - 181L
1,468 Elo+
Solo
Bacchus
Bacchus
TÍbcsi
Bacchus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 52L
1,446 Elo+
Solo
Hun Batz
Hun Batz
White_Fireball
Hun Batz
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
224W - 236L
1,519 Elo+
Solo
Team Averages
Level 121
1,516 SR
1,487 Elo+

VS

Team Averages
Level 105
1,364 SR
1,497 Elo+
Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
GaryTheGlue
Sylvanus
Level 87
God Stats
4W - 2L
1,263 SR
Queue Stats
88W - 84L
1,550 Elo+
Solo
Cliodhna
Cliodhna
L0ca
Cliodhna
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
ii BaiLeY 999
Sun Wukong
Level 88
God Stats
8W - 12L
1,410 SR
Queue Stats
11W - 15L
1,390 Elo+
Party 1
Sol
Sol
ktystal
Sol
Level 122
God Stats
0W - 4L
1,150 SR
Queue Stats
462W - 439L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
3 / 0 / 0
4,774
796
3,285
2,758
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
 
Skadi
8
0 / 0 / 1
4,140
690
1,972
2,050
610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lancelot
AzOuLs
Lancelot
8
2 / 0 / 0
4,282
714
3,805
3,244
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
TÍbcsi
Bacchus
7
1 / 1 / 2
4,092
682
3,111
4,325
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
8
0 / 0 / 3
4,040
673
1,094
3,431
1,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 1 / 0
3,419
570
453
3,124
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
GaryTheGlue
Sylvanus
6
1 / 1 / 0
4,029
672
2,014
5,879
2,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
L0ca
Cliodhna
6
0 / 1 / 0
3,338
556
898
4,539
1,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
ii BaiLeY 999
Sun Wukong
6
0 / 2 / 0
3,695
616
942
4,907
3,936
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
8
0 / 2 / 1
4,133
689
2,280
4,376
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
0
3
W
Skadi
 
Skadi
0
0
1
0.5
L
Izanami
 
Izanami
0
1
0
0
W
Lancelot
AzOuLs
Lancelot
2
0
0
2
L
Sylvanus
GaryTheGlue
Sylvanus
1
1
0
1
L
Cliodhna
L0ca
Cliodhna
0
1
0
0
W
Bacchus
TÍbcsi
Bacchus
1
1
2
2
W
Hun Batz
0
0
3
1.5
L
Sun Wukong
ii BaiLeY 999
Sun Wukong
0
2
0
0
L
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,267
Damage
6,587
15,808
Taken
22,825
7,687
Mitigated
10,222
3,938
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,285
368
0
630
2,758
980
0
1,653
1,105
27,821
1,418
W
Skadi
 
Skadi
1,972
723
0
167
2,050
610
0
31
2,019
0
35,965
L
Izanami
 
Izanami
453
453
0
852
3,124
891
0
897
2,227
0
16,753
W
Lancelot
AzOuLs
Lancelot
3,805
1,354
0
354
3,244
1,940
0
0
3,244
0
20,638
L
Sylvanus
GaryTheGlue
Sylvanus
2,014
634
1,317
2,487
5,879
2,662
0
2,276
3,509
9,859
936
L
Cliodhna
L0ca
Cliodhna
898
304
0
1,538
4,539
1,297
0
334
4,141
0
16,001
W
Bacchus
TÍbcsi
Bacchus
3,111
573
0
1,258
4,325
3,091
0
2,422
1,903
10,309
0
W
Hun Batz
1,094
485
0
1,529
3,431
1,066
0
131
3,300
0
24,317
L
Sun Wukong
ii BaiLeY 999
Sun Wukong
942
162
0
910
4,907
3,936
0
43
4,864
0
17,291
L
Sol
2,280
1,175
0
1,715
4,376
1,436
0
2,383
1,849
22,079
2,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,328
Gold Earned
18,614
221
Minions Killed
159
0
Camps Cleared
0
678,397
Distance Traveled
538,302
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,774
796
68
11
0
134,467
0
W
Skadi
4,140
690
50
8
0
117,028
2
L
Izanami
3,419
570
37
6
0
83,979
0
W
Lancelot
4,282
714
40
7
0
137,869
0
L
Sylvanus
4,029
672
16
3
0
107,732
1
L
Cliodhna
3,338
556
33
6
0
115,727
0
W
Bacchus
4,092
682
21
4
0
148,390
2
W
Hun Batz
4,040
673
42
7
0
140,643
0
L
Sun Wukong
3,695
616
20
3
0
113,828
0
L
Sol
4,133
689
53
9
0
117,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role