Player Matchup

Hun Batz
Hun Batz
Arsonisthero
Hun Batz
Level 72
God Stats
2W - 7L
1,090 SR
Queue Stats
80W - 71L
1,505 Elo+
Solo
Danzaburou
Danzaburou
FantheProYTR
Danzaburou
Level 129
God Stats
5W - 8L
1,480 SR
Queue Stats
284W - 327L
1,450 Elo+
Party 2
Bacchus
Bacchus
MilleniumHawk
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 68L
1,424 Elo+
Solo
Eset
Eset
Smuggyy
Eset
Level 103
God Stats
1W - 3L
1,209 SR
Queue Stats
75W - 82L
1,417 Elo+
Party 2
Hercules
Hercules
skater18650
Hercules
Level 149
God Stats
17W - 14L
1,607 SR
Queue Stats
453W - 447L
1,491 Elo+
Party 2
Team Averages
Level 108
1,377 SR
1,457 Elo+

VS

Team Averages
Level 121
1,607 SR
1,466 Elo+
Izanami
Izanami
AQUILES-VA_ESA1
Izanami
Level 157
God Stats
8W - 11L
1,544 SR
Queue Stats
171W - 174L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
AdinaBeast222
Nu Wa
Level 88
God Stats
24W - 10L
1,766 SR
Queue Stats
700W - 679L
1,452 Elo+
Solo
Fafnir
Fafnir
BoperScred
Fafnir
Level 149
God Stats
38W - 26L
1,561 SR
Queue Stats
161W - 159L
1,399 Elo+
Party 1
Ratatoskr
Ratatoskr
Firefox37773
Ratatoskr
Level 87
God Stats
5W - 5L
1,597 SR
Queue Stats
308W - 267L
1,458 Elo+
Solo
Mercury
Mercury
snipetwinegetvag
Mercury
Level 124
God Stats
10W - 10L
1,564 SR
Queue Stats
591W - 560L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arsonisthero
Hun Batz
15
1 / 1 / 2
7,804
520
2,577
11,133
5,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
FantheProYTR
Danzaburou
13
4 / 2 / 5
7,277
485
8,416
12,409
4,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
10
0 / 0 / 6
6,805
454
5,707
10,850
10,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
Smuggyy
Eset
13
4 / 4 / 0
8,353
557
7,160
8,005
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
skater18650
Hercules
13
8 / 0 / 3
8,448
563
13,504
12,388
10,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
6,561
437
9,355
13,985
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 0
7,680
512
7,528
8,355
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
BoperScred
Fafnir
11
0 / 1 / 2
7,006
467
6,261
14,197
15,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
Firefox37773
Ratatoskr
3
0 / 3 / 0
4,642
309
1,237
3,175
760
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

14
2 / 3 / 3
8,056
537
6,673
13,558
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
7
7
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
3
4
0
0.75
W
Hun Batz
Arsonisthero
Hun Batz
1
1
2
2
L
Fafnir
BoperScred
Fafnir
0
1
2
1
W
Danzaburou
FantheProYTR
Danzaburou
4
2
5
3.25
L
Ratatoskr
Firefox37773
Ratatoskr
0
3
0
0
W
Bacchus
0
0
6
3
W
Eset
Smuggyy
Eset
4
4
0
1
W
Hercules
skater18650
Hercules
8
0
3
9.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,364
Damage
31,054
54,785
Taken
53,270
34,246
Mitigated
30,958
12,852
Healing
11,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,355
6,694
0
3,161
13,985
5,600
608
2,210
11,683
0
65,426
L
7,528
928
0
1,080
8,355
2,987
0
3,407
4,610
51,550
645
W
Hun Batz
Arsonisthero
Hun Batz
2,577
650
0
1,042
11,133
5,521
0
1,227
9,794
0
90,349
L
Fafnir
BoperScred
Fafnir
6,261
2,193
0
5,583
14,197
15,407
21
3,408
10,749
16,400
0
W
Danzaburou
FantheProYTR
Danzaburou
8,416
2,928
0
2,471
12,409
4,802
0
3,101
9,199
0
52,711
L
Ratatoskr
Firefox37773
Ratatoskr
1,237
443
0
732
3,175
760
0
0
3,175
0
7,076
W
Bacchus
5,707
1,116
0
3,697
10,850
10,560
192
2,440
8,236
18,105
0
W
Eset
Smuggyy
Eset
7,160
778
0
698
8,005
3,315
312
3,378
4,161
57,167
2,044
W
Hercules
skater18650
Hercules
13,504
4,951
0
4,944
12,388
10,048
0
2,447
9,775
0
51,670
L
6,673
3,449
0
875
13,558
6,204
507
2,941
10,413
0
67,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,687
Gold Earned
33,945
416
Minions Killed
355
0
Camps Cleared
0
1,426,730
Distance Traveled
1,226,456
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,561
437
121
8
0
253,130
0
L
Nu Wa
7,680
512
104
7
0
277,923
0
W
Hun Batz
7,804
520
135
9
0
335,169
0
L
Fafnir
7,006
467
22
1
0
293,681
6
W
Danzaburou
7,277
485
72
5
0
275,174
0
L
Ratatoskr
4,642
309
10
1
0
62,463
0
W
Bacchus
6,805
454
27
2
0
295,329
8
W
Eset
8,353
557
104
7
0
251,825
0
W
Hercules
8,448
563
78
5
0
269,233
0
L
Mercury
8,056
537
98
7
0
339,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role