Player Matchup

Hachiman
Hachiman
HaHa09
Hachiman
Level 22
God Stats
16W - 8L
1,691 SR
Queue Stats
40W - 21L
1,649 Elo+
Party 1
Pele
Pele
HahaWar2020
Pele
Level 105
God Stats
5W - 4L
1,124 SR
Queue Stats
56W - 37L
1,575 Elo+
Party 1
Janus
Janus
QuietManZ
Janus
Level 145
God Stats
7W - 4L
1,277 SR
Queue Stats
61W - 44L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
Xetradia
Sylvanus
Level 125
God Stats
5W - 3L
1,711 SR
Queue Stats
58W - 43L
1,560 Elo+
Party 1
Surtr
Surtr
vRevxnge
Surtr
Level 50
God Stats
3W - 0L
1,737 SR
Queue Stats
62W - 43L
1,571 Elo+
Party 1
Team Averages
Level 89
1,508 SR
1,583 Elo+

VS

Team Averages
Level 63
1,491 SR
1,418 Elo+
Heimdallr
Heimdallr
KingKoltan
Heimdallr
Level 38
God Stats
11W - 20L
1,224 SR
Queue Stats
94W - 149L
1,470 Elo+
Party 2
Bacchus
Bacchus
ProtoHiraeth
Bacchus
Level 34
God Stats
4W - 6L
1,444 SR
Queue Stats
107W - 180L
1,358 Elo+
Party 2
Thanatos
Thanatos
Sendio
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,345 Elo+
Party 2
Anubis
Anubis
StuffToDaMax55
Anubis
Level 148
God Stats
5W - 6L
1,386 SR
Queue Stats
120W - 218L
1,485 Elo+
Party 2
Terra
Terra
Yoshi3456
Terra
Level 66
God Stats
2W - 2L
1,902 SR
Queue Stats
142W - 213L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HaHa09
Hachiman
12
4 / 0 / 2
6,672
607
5,752
5,492
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 0 / 5
6,149
559
4,202
9,681
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
QuietManZ
Janus
13
4 / 0 / 2
7,482
680
3,417
2,721
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Xetradia
Sylvanus
11
1 / 1 / 5
6,537
594
7,143
10,882
8,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
vRevxnge
Surtr
13
5 / 0 / 1
7,873
716
8,944
9,180
5,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KingKoltan
Heimdallr
8
0 / 2 / 0
4,743
431
5,481
8,261
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ProtoHiraeth
Bacchus
8
0 / 2 / 1
4,951
450
3,939
8,577
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Sendio
Thanatos
9
1 / 5 / 0
5,219
474
3,054
9,717
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 0
5,448
495
4,726
8,053
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Terra
Yoshi3456
Terra
9
0 / 3 / 0
4,845
440
4,152
10,450
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
1
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
HaHa09
Hachiman
4
0
2
5
W
1
0
5
3.5
L
Heimdallr
KingKoltan
Heimdallr
0
2
0
0
L
Bacchus
ProtoHiraeth
Bacchus
0
2
1
0.25
W
Janus
QuietManZ
Janus
4
0
2
5
L
Thanatos
Sendio
Thanatos
1
5
0
0.2
L
0
3
0
0
W
Sylvanus
Xetradia
Sylvanus
1
1
5
3.5
L
Terra
Yoshi3456
Terra
0
3
0
0
W
Surtr
vRevxnge
Surtr
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,458
Damage
21,352
37,956
Taken
45,058
20,587
Mitigated
22,408
12,754
Healing
14,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
HaHa09
Hachiman
5,752
3,671
0
977
5,492
2,429
135
2,618
2,874
0
48,119
W
4,202
1,790
0
1,444
9,681
3,331
0
2,671
7,010
0
51,544
L
Heimdallr
KingKoltan
Heimdallr
5,481
3,190
0
2,106
8,261
2,924
0
3,949
4,264
0
36,691
L
Bacchus
ProtoHiraeth
Bacchus
3,939
414
0
3,000
8,577
6,088
0
2,414
6,163
18,234
0
W
Janus
QuietManZ
Janus
3,417
397
0
485
2,721
936
0
525
2,196
52,760
2,731
L
Thanatos
Sendio
Thanatos
3,054
1,027
0
3,408
9,717
3,614
0
1,141
8,436
0
33,363
L
4,726
265
0
1,832
8,053
3,681
0
2,640
5,149
43,300
0
W
Sylvanus
Xetradia
Sylvanus
7,143
3,298
1,797
3,939
10,882
8,237
232
2,535
8,303
27,051
4,535
L
Terra
Yoshi3456
Terra
4,152
279
0
4,312
10,450
6,101
0
618
9,123
29,697
0
W
Surtr
vRevxnge
Surtr
8,944
3,681
0
4,112
9,180
5,654
182
3,777
4,756
2,219
59,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,713
Gold Earned
25,206
409
Minions Killed
275
0
Camps Cleared
0
1,143,464
Distance Traveled
1,070,106
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,672
607
102
9
0
222,827
1
W
Pele
6,149
559
76
7
0
279,133
0
L
Heimdallr
4,743
431
52
5
0
207,293
0
L
Bacchus
4,951
450
27
2
0
219,975
4
W
Janus
7,482
680
113
10
0
237,677
3
L
Thanatos
5,219
474
59
5
0
220,791
0
L
Anubis
5,448
495
86
8
0
198,232
0
W
Sylvanus
6,537
594
27
2
0
213,136
4
L
Terra
4,845
440
51
5
0
223,815
0
W
Surtr
7,873
716
91
8
0
190,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role