Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Eliheser_Agustin
Terra
Level 126
God Stats
6W - 11L
1,511 SR
Queue Stats
381W - 413L
1,369 Elo+
Solo
Izanami
Izanami
Mythile
Izanami
Level 123
God Stats
3W - 1L
1,631 SR
Queue Stats
193W - 70L
1,726 Elo+
Solo
Charon
Charon
UnusualComa3
Charon
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,375 Elo+
Solo
Team Averages
Level 107
1,528 SR
1,494 Elo+

VS

Team Averages
Level 88
1,608 SR
1,452 Elo+
Hades
Hades
BWeaKFaST2169
Hades
Level 61
God Stats
13W - 5L
1,792 SR
Queue Stats
222W - 199L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
Calliou0619
Sun Wukong
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 65L
1,533 Elo+
Party 1
Rama
Rama
CarlosCrz15
Rama
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 172L
1,458 Elo+
Party 1
Janus
Janus
Papi_Nick69
Janus
Level 91
God Stats
4W - 2L
1,932 SR
Queue Stats
282W - 284L
1,424 Elo+
Solo
Guan Yu
Guan Yu
axikshaman
Guan Yu
Level 158
God Stats
0W - 2L
1,315 SR
Queue Stats
56W - 70L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 1 / 5
6,982
1,164
6,479
4,116
1,728
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
 
Bellona
10
1 / 3 / 5
6,610
1,102
2,191
7,679
5,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 8
6,086
1,014
2,070
7,648
5,098
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Mythile
Izanami
13
5 / 1 / 5
7,432
1,239
8,748
5,812
2,616
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
11
2 / 3 / 5
6,614
1,102
4,960
6,112
3,011
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 3
6,500
1,083
4,951
7,401
3,619
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Calliou0619
Sun Wukong
12
3 / 1 / 5
6,413
1,069
8,601
9,123
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 3 / 2
5,810
968
3,186
5,790
2,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 4
5,584
931
6,772
5,498
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Guan Yu
axikshaman
Guan Yu
5
0 / 0 / 0
4,676
779
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
11
Kills
9
9
Deaths
11
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
5
5.5
W
Bellona
 
Bellona
1
3
5
1.17
L
5
3
3
2.17
L
Sun Wukong
Calliou0619
Sun Wukong
3
1
5
5.5
L
1
3
2
0.67
W
0
1
8
4
W
Izanami
Mythile
Izanami
5
1
5
7.5
L
0
4
4
0.5
W
Charon
2
3
5
1.5
L
Guan Yu
axikshaman
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,448
Damage
23,510
31,367
Taken
27,812
18,280
Mitigated
17,386
11,572
Healing
6,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,479
1,960
0
1,020
4,116
1,728
187
2,032
1,912
0
11,367
W
Bellona
 
Bellona
2,191
514
447
978
7,679
5,827
162
2,111
5,488
0
5,845
L
4,951
550
1,256
1,764
7,401
3,619
0
1,801
5,600
9,351
0
L
Sun Wukong
Calliou0619
Sun Wukong
8,601
1,896
364
1,254
9,123
9,004
0
3,045
6,078
0
11,440
L
3,186
2,471
773
859
5,790
2,602
0
951
4,839
0
10,575
W
2,070
765
3,638
3,181
7,648
5,098
96
2,012
5,478
4,760
204
W
Izanami
Mythile
Izanami
8,748
5,133
174
1,865
5,812
2,616
782
1,860
3,840
0
24,108
L
6,772
589
333
122
5,498
2,161
0
1,029
4,469
13,811
0
W
Charon
4,960
630
44
225
6,112
3,011
0
2,970
2,926
9,393
0
L
Guan Yu
axikshaman
Guan Yu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,724
Gold Earned
28,983
69
Minions Killed
46
0
Camps Cleared
0
553,948
Distance Traveled
426,666
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,982
1,164
16
3
0
97,577
0
W
Bellona
6,610
1,102
4
1
0
139,378
0
L
Hades
6,500
1,083
8
1
0
112,139
0
L
Sun Wukong
6,413
1,069
7
1
0
130,849
0
L
Rama
5,810
968
24
4
0
77,915
0
W
Terra
6,086
1,014
6
1
0
114,160
1
W
Izanami
7,432
1,239
42
7
0
100,524
0
L
Janus
5,584
931
7
1
0
104,496
0
W
Charon
6,614
1,102
1
0
0
102,309
0
L
Guan Yu
4,676
779
0
0
0
1,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role