Player Matchup

Cerberus
Cerberus
B33LZ3BUG
Cerberus
Level 47
God Stats
9W - 12L
1,447 SR
Queue Stats
388W - 425L
1,441 Elo+
Party 2
Hun Batz
Hun Batz
DontSmileJ
Hun Batz
Level 128
God Stats
3W - 1L
1,802 SR
Queue Stats
305W - 359L
1,465 Elo+
Party 2
Chaac
Chaac
FakeBmiles
Chaac
Level 107
God Stats
3W - 0L
1,636 SR
Queue Stats
71W - 71L
1,454 Elo+
Party 2
Neith
Neith
St0pRep0rtin
Neith
Level 27
God Stats
2W - 2L
1,740 SR
Queue Stats
62W - 49L
1,516 Elo+
Party 2
Chang'e
Chang'e
voiwi
Chang'e
Level 147
God Stats
13W - 5L
1,657 SR
Queue Stats
115W - 115L
1,440 Elo+
Solo
Team Averages
Level 91
1,656 SR
1,463 Elo+

VS

Team Averages
Level 82
1,530 SR
1,509 Elo+
Fenrir
Fenrir
Haku-maruwu
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 188L
1,496 Elo+
Solo
Arachne
Arachne
ImGoaty
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
PrinceWadda
Sun Wukong
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
highaz
Apollo
Level 157
God Stats
2W - 1L
1,650 SR
Queue Stats
137W - 120L
1,550 Elo+
Solo
Agni
Agni
oh_dominant
Agni
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
B33LZ3BUG
Cerberus
10
1 / 1 / 3
6,047
605
2,777
7,136
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
DontSmileJ
Hun Batz
12
2 / 0 / 1
6,081
608
1,648
7,400
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Chaac
11
2 / 2 / 1
6,449
645
4,166
7,514
7,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 2 / 0
6,082
608
5,056
5,987
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
voiwi
Chang'e
11
1 / 0 / 0
6,315
632
4,164
5,166
1,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 0 / 2
5,628
563
2,853
9,438
4,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
ImGoaty
Arachne
7
0 / 5 / 0
4,645
465
1,372
8,106
3,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sun Wukong
PrinceWadda
Sun Wukong
8
0 / 3 / 0
4,544
454
2,301
5,810
3,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
highaz
Apollo
10
1 / 0 / 1
5,569
557
3,685
4,657
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 2 / 0
5,493
549
5,152
5,820
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
10
Kills
4
5
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
B33LZ3BUG
Cerberus
1
1
3
2.5
W
Hun Batz
DontSmileJ
Hun Batz
2
0
1
2.5
W
Chaac
2
2
1
1.25
L
Fenrir
1
0
2
2
L
Arachne
ImGoaty
Arachne
0
5
0
0
L
Sun Wukong
PrinceWadda
Sun Wukong
0
3
0
0
W
4
2
0
2
L
Apollo
highaz
Apollo
1
0
1
1.5
L
2
2
0
1
W
Chang'e
voiwi
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,811
Damage
15,363
33,203
Taken
33,831
17,596
Mitigated
14,424
13,540
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
B33LZ3BUG
Cerberus
2,777
129
0
2,418
7,136
3,615
0
976
5,878
24,431
606
W
Hun Batz
DontSmileJ
Hun Batz
1,648
681
0
2,595
7,400
3,183
0
554
6,836
0
53,566
W
Chaac
4,166
41
0
3,796
7,514
7,088
493
0
7,135
0
42,669
L
Fenrir
2,853
648
0
3,742
9,438
4,356
0
944
8,375
0
45,005
L
Arachne
ImGoaty
Arachne
1,372
832
0
873
8,106
3,179
0
2,092
6,014
0
5,312
L
Sun Wukong
PrinceWadda
Sun Wukong
2,301
522
0
534
5,810
3,453
0
378
4,950
0
17,957
W
5,056
892
0
1,983
5,987
2,150
0
883
5,004
0
40,598
L
Apollo
highaz
Apollo
3,685
2,751
0
2,643
4,657
1,594
0
590
4,067
0
46,762
L
5,152
311
0
1,516
5,820
1,842
0
2,639
3,181
30,722
0
W
Chang'e
voiwi
Chang'e
4,164
123
400
2,348
5,166
1,560
825
2,301
2,491
42,814
1,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
25,879
364
Minions Killed
248
0
Camps Cleared
0
1,034,876
Distance Traveled
976,163
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,047
605
61
6
0
217,523
1
W
Hun Batz
6,081
608
86
9
0
249,381
0
W
Chaac
6,449
645
67
7
0
171,680
2
L
Fenrir
5,628
563
77
8
0
224,166
1
L
Arachne
4,645
465
5
1
0
193,736
1
L
Sun Wukong
4,544
454
30
3
0
189,377
0
W
Neith
6,082
608
80
8
0
187,657
4
L
Apollo
5,569
557
72
7
0
177,629
0
L
Agni
5,493
549
64
6
0
191,255
3
W
Chang'e
6,315
632
70
7
0
208,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role