Player Matchup

Chaac
Chaac
Behold3rKid
Chaac
Level 60
God Stats
1W - 1L
1,652 SR
Queue Stats
219W - 214L
1,471 Elo+
Solo
Olorun
Olorun
Bekfast44
Olorun
Level 20
God Stats
0W - 2L
1,709 SR
Queue Stats
58W - 85L
1,368 Elo+
Party 1
Nu Wa
Nu Wa
Deadly killer6
Nu Wa
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 35L
1,252 Elo+
Party 1
Cthulhu
Cthulhu
PurpFluke
Cthulhu
Level 62
God Stats
6W - 5L
1,734 SR
Queue Stats
173W - 216L
1,404 Elo+
Party 1
Arachne
Arachne
Rusty2032
Arachne
Level 71
God Stats
3W - 1L
1,621 SR
Queue Stats
227W - 301L
1,373 Elo+
Party 1
Team Averages
Level 44
1,643 SR
1,374 Elo+

VS

Team Averages
Level 122
1,501 SR
1,517 Elo+
Awilix
Awilix
Cardboardspark7
Awilix
Level 123
God Stats
1W - 0L
1,280 SR
Queue Stats
44W - 34L
1,551 Elo+
Party 2
Medusa
Medusa
Dr-Danga9
Medusa
Level 156
God Stats
284W - 252L
1,587 SR
Queue Stats
385W - 353L
1,538 Elo+
Solo
Agni
Agni
SnugChicken3312
Agni
Level 121
God Stats
4W - 1L
1,655 SR
Queue Stats
39W - 40L
1,517 Elo+
Party 2
Bacchus
Bacchus
l87 SAVAGE
Bacchus
Level 88
God Stats
1W - 0L
1,454 SR
Queue Stats
70W - 77L
1,483 Elo+
Party 2
Charybdis
Charybdis
xMrsSmith04x
Charybdis
Level 121
God Stats
9W - 11L
1,526 SR
Queue Stats
139W - 115L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,546
468
3,616
13,295
12,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Bekfast44
Olorun
12
2 / 2 / 1
7,042
503
5,737
9,724
3,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 6 / 0
6,380
456
4,701
9,813
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
PurpFluke
Cthulhu
11
2 / 2 / 2
6,503
465
9,682
12,555
5,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Rusty2032
Arachne
13
1 / 1 / 0
6,799
486
2,222
11,737
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 5
8,138
581
6,866
8,333
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
Dr-Danga9
Medusa
13
2 / 2 / 0
8,276
591
7,336
10,143
3,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 0 / 2
8,713
622
7,660
6,340
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
l87 SAVAGE
Bacchus
13
4 / 1 / 2
8,216
587
6,161
10,287
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
xMrsSmith04x
Charybdis
13
1 / 2 / 3
7,665
548
9,349
9,917
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
14
14
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Olorun
Bekfast44
Olorun
2
2
1
1.25
W
2
0
5
4.5
L
0
6
0
0
W
Medusa
Dr-Danga9
Medusa
2
2
0
1
L
Cthulhu
PurpFluke
Cthulhu
2
2
2
1.5
L
Arachne
Rusty2032
Arachne
1
1
0
1
W
5
0
2
6
W
Bacchus
l87 SAVAGE
Bacchus
4
1
2
5
W
Charybdis
xMrsSmith04x
Charybdis
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,958
Damage
37,372
57,124
Taken
45,020
30,544
Mitigated
23,383
12,864
Healing
16,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,616
728
0
4,478
13,295
12,621
0
746
12,549
0
31,839
L
Olorun
Bekfast44
Olorun
5,737
3,133
384
2,503
9,724
3,829
544
1,887
7,837
42,384
3,945
W
6,866
2,594
0
2,892
8,333
3,748
0
1,330
6,861
0
72,148
L
4,701
2,755
0
0
9,813
3,633
796
5,633
4,180
41,386
693
W
Medusa
Dr-Danga9
Medusa
7,336
2,804
112
3,437
10,143
3,936
2,066
2,349
7,283
0
67,027
L
Cthulhu
PurpFluke
Cthulhu
9,682
776
0
516
12,555
5,844
70
2,817
9,738
30,418
886
L
Arachne
Rusty2032
Arachne
2,222
1,921
0
4,983
11,737
4,617
0
2,639
9,098
0
60,053
W
7,660
531
0
2,716
6,340
2,062
165
3,237
3,103
76,391
0
W
Bacchus
l87 SAVAGE
Bacchus
6,161
741
0
2,922
10,287
9,703
208
5,657
3,993
26,178
1,919
W
Charybdis
xMrsSmith04x
Charybdis
9,349
4,599
0
4,219
9,917
3,934
702
6,308
3,030
0
75,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,270
Gold Earned
41,008
338
Minions Killed
517
0
Camps Cleared
0
1,399,237
Distance Traveled
1,463,358
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,546
468
57
4
0
270,365
0
L
Olorun
7,042
503
77
6
0
258,844
0
W
Awilix
8,138
581
113
8
0
331,378
0
L
Nu Wa
6,380
456
59
4
0
226,150
0
W
Medusa
8,276
591
105
8
0
274,184
2
L
Cthulhu
6,503
465
49
4
0
315,244
0
L
Arachne
6,799
486
96
7
0
328,634
0
W
Agni
8,713
622
148
11
0
286,156
0
W
Bacchus
8,216
587
34
2
0
311,645
0
W
Charybdis
7,665
548
117
8
0
259,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role