Player Matchup

Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ace_Wolff
Izanami
Level 143
God Stats
9W - 9L
1,454 SR
Queue Stats
348W - 338L
1,531 Elo+
Party 1
Da Ji
Da Ji
DarthRambone
Da Ji
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
406W - 375L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
Ethereal--Winter
Nu Wa
Level 159
God Stats
12W - 9L
1,469 SR
Queue Stats
207W - 189L
1,552 Elo+
Party 1
Artio
Artio
ShadeofGrim
Artio
Level 146
God Stats
5W - 6L
1,428 SR
Queue Stats
108W - 104L
1,481 Elo+
Solo
Team Averages
Level 141
1,470 SR
1,514 Elo+

VS

Team Averages
Level 132
1,626 SR
1,477 Elo+
Fenrir
Fenrir
JohnKnight9
Fenrir
Level 125
God Stats
2W - 2L
1,556 SR
Queue Stats
84W - 91L
1,469 Elo+
Party 2
King Arthur
King Arthur
Korbuth
King Arthur
Level 126
God Stats
8W - 4L
1,847 SR
Queue Stats
370W - 321L
1,513 Elo+
Solo
Horus
Horus
STRIKER_0047
Horus
Level 140
God Stats
3W - 3L
1,766 SR
Queue Stats
181W - 195L
1,434 Elo+
Party 2
Persephone
Persephone
lXScarletRoseXl
Persephone
Level 123
God Stats
5W - 8L
1,460 SR
Queue Stats
91W - 107L
1,433 Elo+
Party 2
Neith
Neith
quickceb29
Neith
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
1 / 2 / 0
4,664
583
3,009
5,867
2,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Ace_Wolff
Izanami
10
0 / 0 / 1
5,585
698
2,702
4,109
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 1 / 0
5,293
662
2,625
8,884
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 2 / 2
5,136
642
6,015
5,572
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 2
4,911
614
1,805
4,339
2,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 1 / 2
4,967
621
3,585
6,896
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Korbuth
King Arthur
10
2 / 1 / 1
5,447
681
3,338
6,274
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 1 / 2
4,411
551
2,920
8,958
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Persephone
lXScarletRoseXl
Persephone
8
1 / 2 / 1
4,785
598
3,236
4,988
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
9
0 / 0 / 1
4,717
590
2,732
4,382
1,352
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
5
5
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
0
0.5
L
Izanami
Ace_Wolff
Izanami
0
0
1
0.5
L
3
1
0
3
L
1
2
2
1
W
Fenrir
2
1
2
3
W
King Arthur
Korbuth
King Arthur
2
1
1
2.5
W
0
1
2
1
L
0
0
2
1
W
Persephone
lXScarletRoseXl
Persephone
1
2
1
0.75
W
Neith
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,156
Damage
15,811
28,771
Taken
31,498
11,656
Mitigated
11,879
11,810
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
3,009
768
0
1,089
5,867
2,399
0
0
5,867
0
22,570
L
Izanami
Ace_Wolff
Izanami
2,702
2,086
0
2,228
4,109
1,250
0
0
4,109
0
55,090
L
2,625
556
0
4,068
8,884
3,367
0
785
8,099
0
32,528
L
6,015
843
0
1,346
5,572
1,788
0
2,079
3,493
31,408
376
W
Fenrir
3,585
877
0
3,557
6,896
2,400
0
1,371
5,425
0
29,884
W
King Arthur
Korbuth
King Arthur
3,338
450
0
750
6,274
2,494
0
355
5,879
0
31,261
W
2,920
1,709
235
2,533
8,958
4,321
0
3,074
5,673
0
14,556
L
1,805
55
453
2,626
4,339
2,852
0
372
3,967
9,169
0
W
Persephone
lXScarletRoseXl
Persephone
3,236
227
0
1,497
4,988
1,312
0
1,784
2,850
25,623
0
W
Neith
2,732
807
0
2,543
4,382
1,352
0
384
3,962
0
36,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,589
Gold Earned
24,327
280
Minions Killed
254
0
Camps Cleared
0
834,958
Distance Traveled
909,818
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,664
583
43
5
0
127,016
0
L
Izanami
5,585
698
104
13
0
148,936
1
L
Da Ji
5,293
662
61
8
0
199,191
1
L
Nu Wa
5,136
642
55
7
0
164,556
1
W
Fenrir
4,967
621
57
7
0
216,686
0
W
King Arthur
5,447
681
63
8
0
179,946
0
W
Horus
4,411
551
25
3
0
187,709
0
L
Artio
4,911
614
17
2
0
195,259
4
W
Persephone
4,785
598
43
5
0
172,210
0
W
Neith
4,717
590
66
8
0
153,267
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role