Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold IV
MisTickR
Raijin
Gold IV
Level 171
God Stats
1W - 1L
1,795 SR
Queue Stats
83W - 85L
1,447 MMR
Party 1
Vulcan
Vulcan
Gold III
SAMMOOO
Vulcan
Gold III
Level 123
God Stats
0W - 3L
1,280 SR
Queue Stats
51W - 55L
1,399 MMR
Solo
Apollo
Apollo
Gold II
kcolgem
Apollo
Gold II
Level 107
God Stats
2W - 3L
1,532 SR
Queue Stats
119W - 119L
1,542 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,521 SR
1,478 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,582 SR
1,463 MMR
Kukulkan
Kukulkan
Platinum IV
Bushwackah
Kukulkan
Platinum IV
Level 175
God Stats
14W - 13L
1,372 SR
Queue Stats
206W - 195L
1,651 MMR
Solo
Pele
Pele
Bronze III
ElMikol
Pele
Bronze III
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 45L
1,418 MMR
Solo
Skadi
Skadi
Gold V
LIFExYAHOO
Skadi
Gold V
Level 102
God Stats
4W - 2L
1,646 SR
Queue Stats
44W - 41L
1,451 MMR
Solo
Chaac
Chaac
Silver III
oTwinkleToes
Chaac
Silver III
Level 115
God Stats
1W - 0L
1,786 SR
Queue Stats
2W - 5L
1,409 MMR
Solo
Ne Zha
Ne Zha
Gold IV
sLogos
Ne Zha
Gold IV
Level 159
God Stats
133W - 118L
1,607 SR
Queue Stats
247W - 253L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 1 / 4
7,843
523
7,327
12,122
5,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
 
Bacchus
9
0 / 3 / 4
6,316
421
4,425
14,939
14,933
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
MisTickR
Raijin
15
6 / 3 / 4
8,405
560
8,361
10,256
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
SAMMOOO
Vulcan
11
0 / 4 / 2
6,750
450
9,796
10,222
4,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
kcolgem
Apollo
12
0 / 4 / 4
6,955
464
5,477
11,888
4,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ArachneAgniOdin

VS

Bans
BellonaThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bushwackah
Kukulkan
14
3 / 1 / 4
8,923
595
9,399
4,863
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
ElMikol
Pele
13
1 / 4 / 4
7,313
488
4,444
12,555
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Skadi
15
7 / 1 / 3
9,030
602
9,694
8,337
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 1
9,306
620
10,977
13,896
8,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ne Zha
sLogos
Ne Zha
11
0 / 3 / 8
6,732
449
9,642
14,191
9,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
10
Kills
15
15
Deaths
10
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
1
4
6
L
Bacchus
 
Bacchus
0
3
4
0.67
W
Kukulkan
Bushwackah
Kukulkan
3
1
4
5
W
Pele
ElMikol
Pele
1
4
4
0.75
W
Skadi
7
1
3
8.5
L
Raijin
MisTickR
Raijin
6
3
4
2.67
L
Vulcan
SAMMOOO
Vulcan
0
4
2
0.25
L
Apollo
kcolgem
Apollo
0
4
4
0.5
W
4
1
1
4.5
W
Ne Zha
sLogos
Ne Zha
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,386
Damage
44,156
59,427
Taken
53,842
33,478
Mitigated
29,136
8,930
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,327
1,987
0
1,343
12,122
5,726
0
2,503
9,587
0
44,195
L
Bacchus
 
Bacchus
4,425
952
0
2,271
14,939
14,933
0
3,897
10,902
25,739
0
W
Kukulkan
Bushwackah
Kukulkan
9,399
755
0
500
4,863
2,177
0
2,445
2,392
73,511
490
W
Pele
ElMikol
Pele
4,444
972
0
2,326
12,555
5,575
0
3,456
9,059
0
60,907
W
Skadi
9,694
2,917
0
1,566
8,337
3,460
561
1,399
6,938
0
71,507
L
Raijin
MisTickR
Raijin
8,361
1,230
0
1,000
10,256
4,140
0
2,356
7,860
67,914
0
L
Vulcan
SAMMOOO
Vulcan
9,796
627
0
1,955
10,222
4,114
0
25
10,197
45,065
0
L
Apollo
kcolgem
Apollo
5,477
3,549
0
2,361
11,888
4,565
0
449
11,439
0
48,815
W
10,977
974
0
5,369
13,896
8,196
332
7,971
5,233
43
80,209
W
Ne Zha
sLogos
Ne Zha
9,642
1,200
0
1,557
14,191
9,728
0
6,476
7,638
0
35,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,269
Gold Earned
41,304
384
Minions Killed
487
0
Camps Cleared
0
1,517,731
Distance Traveled
1,584,591
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,843
523
74
5
0
339,464
1
L
Bacchus
6,316
421
35
2
0
308,906
8
W
Kukulkan
8,923
595
141
9
0
311,268
3
W
Pele
7,313
488
80
5
0
333,244
0
W
Skadi
9,030
602
106
7
0
292,894
2
L
Raijin
8,405
560
110
7
0
283,540
4
L
Vulcan
6,750
450
83
6
0
292,833
4
L
Apollo
6,955
464
82
5
0
292,988
0
W
Chaac
9,306
620
120
8
0
328,695
4
W
Ne Zha
6,732
449
40
3
0
318,490
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role