Player Matchup

Cthulhu
Cthulhu
MADJAX1998
Cthulhu
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 13L
1,245 Elo+
Party 1
Ishtar
Ishtar
MamaPogeon7
Ishtar
Level 68
God Stats
4W - 2L
1,571 SR
Queue Stats
6W - 11L
1,349 Elo+
Party 1
Izanami
Izanami
Tacticalottr
Izanami
Level 26
God Stats
2W - 3L
1,526 SR
Queue Stats
5W - 11L
1,195 Elo+
Party 1
Team Averages
Level 71
1,532 SR
1,263 Elo+

VS

Team Averages
Level 76
1,495 SR
1,503 Elo+
Ymir
Ymir
TakeoutKnight76
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
cesarlex11
Cernunnos
Level 138
God Stats
20W - 17L
1,468 SR
Queue Stats
152W - 104L
1,495 Elo+
Solo
Odin
Odin
waterlogger
Odin
Level 87
God Stats
33W - 29L
1,517 SR
Queue Stats
87W - 101L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MADJAX1998
Cthulhu
13
6 / 1 / 7
8,626
784
10,251
9,892
9,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
14
4 / 0 / 5
8,816
801
10,258
6,239
2,802
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Tacticalottr
Izanami
14
3 / 0 / 9
8,672
788
14,594
6,758
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,341
576
2,351
11,455
11,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
cesarlex11
Cernunnos
12
0 / 2 / 0
7,582
689
7,913
15,726
7,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 6 / 0
6,863
624
5,380
12,490
13,052
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
MADJAX1998
Cthulhu
6
1
7
9.5
W
Ishtar
4
0
5
6.5
W
Izanami
Tacticalottr
Izanami
3
0
9
7.5
L
0
5
1
0.1
L
Cernunnos
cesarlex11
Cernunnos
0
2
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,103
Damage
15,644
22,889
Taken
39,671
15,382
Mitigated
31,373
6,139
Healing
876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
MADJAX1998
Cthulhu
10,251
1,396
277
2,657
9,892
9,428
0
1,603
8,289
24,346
1,063
W
Ishtar
10,258
6,291
0
1,697
6,239
2,802
961
836
5,403
0
29,664
W
Izanami
Tacticalottr
Izanami
14,594
8,945
0
1,508
6,758
3,152
433
826
5,932
0
41,702
L
2,351
642
0
0
11,455
11,001
0
2,916
8,141
6,175
0
L
Cernunnos
cesarlex11
Cernunnos
7,913
3,667
0
876
15,726
7,320
0
3,205
12,055
0
40,882
L
5,380
438
0
0
12,490
13,052
0
2,911
9,299
2,830
18,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,114
Gold Earned
20,786
143
Minions Killed
105
0
Camps Cleared
0
590,490
Distance Traveled
540,101
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,626
784
30
3
0
207,453
1
W
Ishtar
8,816
801
51
5
0
189,868
0
W
Izanami
8,672
788
62
6
0
193,169
0
L
Ymir
6,341
576
5
0
0
178,947
0
L
Cernunnos
7,582
689
66
6
0
192,510
0
L
Odin
6,863
624
34
3
0
168,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role