Player Matchup

Surtr
Surtr
Automata20O
Surtr
Level 47
God Stats
10W - 9L
1,500 SR
Queue Stats
307W - 304L
1,474 Elo+
Party 1
Mercury
Mercury
Dying-Young-
Mercury
Level 97
God Stats
1W - 5L
1,300 SR
Queue Stats
113W - 128L
1,364 Elo+
Solo
Thoth
Thoth
Teppo-dama515
Thoth
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
492W - 495L
1,511 Elo+
Party 1
Chiron
Chiron
mugiwarachonch
Chiron
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 153L
1,449 Elo+
Solo
Eset
Eset
yuriling
Eset
Level 86
God Stats
73W - 76L
1,354 SR
Queue Stats
345W - 348L
1,402 Elo+
Solo
Team Averages
Level 67
1,431 SR
1,440 Elo+

VS

Team Averages
Level 73
1,397 SR
1,403 Elo+
Sun Wukong
Sun Wukong
CDXXwolfDCXX
Sun Wukong
Level 61
God Stats
13W - 15L
1,512 SR
Queue Stats
178W - 173L
1,432 Elo+
Party 2
Sol
Sol
Galaxy_Tears1
Sol
Level 86
God Stats
98W - 77L
1,524 SR
Queue Stats
173W - 171L
1,432 Elo+
Party 2
Thanatos
Thanatos
Mayopocalypse
Thanatos
Level 127
God Stats
16W - 8L
1,399 SR
Queue Stats
66W - 75L
1,408 Elo+
Solo
Bacchus
Bacchus
Tertacless
Bacchus
Level 47
God Stats
14W - 16L
1,404 SR
Queue Stats
110W - 122L
1,392 Elo+
Party 3
Izanami
Izanami
TheWhiteWolfie
Izanami
Level 46
God Stats
2W - 9L
1,144 SR
Queue Stats
80W - 96L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,300
573
6,043
13,883
7,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Dying-Young-
Mercury
8
1 / 4 / 0
4,999
454
3,279
8,901
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 0
5,483
498
1,148
6,008
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
5,178
471
6,782
10,100
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Eset
7
0 / 2 / 0
5,106
464
1,809
7,519
4,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CDXXwolfDCXX
Sun Wukong
11
0 / 2 / 1
6,042
549
7,366
10,701
11,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 2
6,423
584
5,367
6,488
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Mayopocalypse
Thanatos
11
7 / 0 / 0
6,645
604
7,681
7,560
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Tertacless
Bacchus
9
2 / 1 / 3
6,260
569
5,174
6,145
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 5
5,778
525
3,398
6,931
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
4
Kills
11
13
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Sun Wukong
CDXXwolfDCXX
Sun Wukong
0
2
1
0.25
L
Mercury
Dying-Young-
Mercury
1
4
0
0.25
W
2
0
2
3
W
Thanatos
Mayopocalypse
Thanatos
7
0
0
7
L
0
3
0
0
W
Bacchus
Tertacless
Bacchus
2
1
3
3.5
W
0
1
5
2.5
L
1
3
1
0.5
L
Eset
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,061
Damage
28,986
46,411
Taken
37,825
19,461
Mitigated
25,223
13,299
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,043
3,455
0
7,058
13,883
7,067
0
1,370
11,771
837
42,994
W
Sun Wukong
CDXXwolfDCXX
Sun Wukong
7,366
1,960
0
1,718
10,701
11,951
0
234
10,467
0
42,842
L
Mercury
Dying-Young-
Mercury
3,279
2,154
0
1,169
8,901
2,799
0
1,334
7,523
0
21,247
W
5,367
1,344
0
3,169
6,488
1,869
955
1,207
5,281
41,185
1,221
W
Thanatos
Mayopocalypse
Thanatos
7,681
2,482
0
5,048
7,560
3,220
443
513
7,047
0
36,538
L
1,148
119
0
500
6,008
2,093
0
2,986
3,022
34,025
0
W
Bacchus
Tertacless
Bacchus
5,174
521
0
2,328
6,145
5,908
267
840
5,305
17,093
0
W
3,398
2,640
0
2,831
6,931
2,275
268
511
6,420
0
34,818
L
6,782
1,585
177
2,213
10,100
3,434
0
2,559
7,540
0
34,159
L
Eset
1,809
379
45
2,137
7,519
4,068
0
1,958
5,561
17,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
31,148
254
Minions Killed
264
0
Camps Cleared
0
984,531
Distance Traveled
1,051,060
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,300
573
71
6
0
179,795
0
W
Sun Wukong
6,042
549
75
7
0
209,697
0
L
Mercury
4,999
454
35
3
0
236,058
2
W
Sol
6,423
584
56
5
0
192,744
4
W
Thanatos
6,645
604
55
5
0
247,414
0
L
Thoth
5,483
498
64
6
0
188,710
3
W
Bacchus
6,260
569
15
1
0
204,250
0
W
Izanami
5,778
525
63
6
0
196,955
0
L
Chiron
5,178
471
56
5
0
188,340
4
L
Eset
5,106
464
28
3
0
191,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role