Player Matchup

Set
Set
 
Set
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
AnActualToaster
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 5L
1,742 Elo+
Party 3
Kuzenbo
Kuzenbo
GrumpyBIumpy
Kuzenbo
Level 149
God Stats
2W - 0L
1,727 SR
Queue Stats
118W - 128L
1,430 Elo+
Party 2
Ra
Ra
GrumpyBoba
Ra
Level 121
God Stats
2W - 0L
1,675 SR
Queue Stats
70W - 63L
1,472 Elo+
Party 2
Fafnir
Fafnir
Serzik
Fafnir
Level 149
God Stats
2W - 0L
1,953 SR
Queue Stats
28W - 7L
1,719 Elo+
Party 3
Team Averages
Level 129
1,671 SR
1,573 Elo+

VS

Team Averages
Level 132
1,516 SR
1,511 Elo+
Ratatoskr
Ratatoskr
EV1LBLACKGUY
Ratatoskr
Level 117
God Stats
1W - 1L
1,509 SR
Queue Stats
79W - 71L
1,562 Elo+
Party 1
Janus
Janus
Elisarew
Janus
Level 145
God Stats
5W - 4L
1,574 SR
Queue Stats
272W - 269L
1,486 Elo+
Solo
Tiamat
Tiamat
Painwagon
Tiamat
Level 69
God Stats
0W - 2L
1,285 SR
Queue Stats
82W - 80L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
St0len profile
Sun Wukong
Level 169
God Stats
2W - 1L
1,818 SR
Queue Stats
217W - 215L
1,442 Elo+
Party 1
Guan Yu
Guan Yu
WyaTTburp xc
Guan Yu
Level 158
God Stats
1W - 1L
1,395 SR
Queue Stats
42W - 34L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
8 / 2 / 11
11,390
814
13,838
14,512
10,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 1 / 14
10,862
776
8,873
10,422
4,551
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
GrumpyBIumpy
Kuzenbo
15
1 / 5 / 17
11,081
792
9,623
31,617
38,329
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
2 / 3 / 14
11,380
813
13,747
14,762
6,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Serzik
Fafnir
18
9 / 4 / 11
12,411
887
16,562
22,600
31,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
EV1LBLACKGUY
Ratatoskr
16
1 / 5 / 9
9,124
652
5,558
12,641
5,913
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Elisarew
Janus
17
2 / 8 / 4
10,122
723
18,242
14,118
6,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Painwagon
Tiamat
17
4 / 3 / 7
10,110
722
16,490
11,651
7,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
St0len profile
Sun Wukong
19
4 / 2 / 6
10,693
764
16,659
16,749
24,133
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
WyaTTburp xc
Guan Yu
12
3 / 4 / 5
9,220
659
7,879
12,698
9,043
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
45
22
Kills
14
15
Deaths
22
67
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
8
2
11
6.75
W
2
1
14
9
L
Ratatoskr
EV1LBLACKGUY
Ratatoskr
1
5
9
1.1
L
Janus
Elisarew
Janus
2
8
4
0.5
W
Kuzenbo
GrumpyBIumpy
Kuzenbo
1
5
17
1.9
W
2
3
14
3
L
Tiamat
Painwagon
Tiamat
4
3
7
2.5
W
Fafnir
Serzik
Fafnir
9
4
11
3.63
L
Sun Wukong
St0len profile
Sun Wukong
4
2
6
3.5
L
Guan Yu
WyaTTburp xc
Guan Yu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,643
Damage
64,828
93,913
Taken
67,857
91,180
Mitigated
53,151
40,844
Healing
23,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
13,838
3,967
1,310
2,913
14,512
10,075
488
5,209
9,141
0
19,180
W
8,873
5,640
1,730
793
10,422
4,551
4,615
3,972
6,282
0
31,071
L
Ratatoskr
EV1LBLACKGUY
Ratatoskr
5,558
743
2,368
1,514
12,641
5,913
0
7,254
5,044
0
12,582
L
Janus
Elisarew
Janus
18,242
529
537
449
14,118
6,431
0
8,124
5,549
36,609
0
W
Kuzenbo
GrumpyBIumpy
Kuzenbo
9,623
2,803
3,426
9,246
31,617
38,329
623
8,248
23,068
18,981
431
W
13,747
928
10,903
5,999
14,762
6,935
1,326
7,048
7,424
45,221
0
L
Tiamat
Painwagon
Tiamat
16,490
980
537
2,687
11,651
7,631
0
6,994
4,319
32,883
1,026
W
Fafnir
Serzik
Fafnir
16,562
3,371
437
4,087
22,600
31,290
1,384
8,401
13,885
26,578
4,520
L
Sun Wukong
St0len profile
Sun Wukong
16,659
1,741
1,325
6,420
16,749
24,133
0
7,084
9,296
0
37,203
L
Guan Yu
WyaTTburp xc
Guan Yu
7,879
305
4,147
3,398
12,698
9,043
0
6,416
5,878
0
10,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,124
Gold Earned
49,269
182
Minions Killed
147
0
Camps Cleared
0
1,360,958
Distance Traveled
1,149,603
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,390
814
18
1
0
306,131
0
W
Izanami
10,862
776
63
5
0
260,081
0
L
Ratatoskr
9,124
652
15
1
0
270,511
0
L
Janus
10,122
723
57
4
0
212,526
0
W
Kuzenbo
11,081
792
23
2
0
245,270
0
W
Ra
11,380
813
43
3
0
307,924
0
L
Tiamat
10,110
722
34
2
0
243,884
0
W
Fafnir
12,411
887
35
3
0
241,552
7
L
Sun Wukong
10,693
764
37
3
0
272,261
0
L
Guan Yu
9,220
659
4
0
0
150,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role