Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DancingOutlaw1
Fenrir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 149L
1,444 Elo+
Party 1
Poseidon
Poseidon
DrZummey
Poseidon
Level 124
God Stats
5W - 5L
1,743 SR
Queue Stats
422W - 403L
1,433 Elo+
Party 1
Lancelot
Lancelot
McFrazlin
Lancelot
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 360L
1,453 Elo+
Party 1
Da Ji
Da Ji
MereDesignation
Da Ji
Level 114
God Stats
1W - 1L
1,752 SR
Queue Stats
162W - 144L
1,521 Elo+
Party 1
Team Averages
Level 107
1,599 SR
1,470 Elo+

VS

Team Averages
Level 106
1,558 SR
1,493 Elo+
Thor
Thor
Critt27
Thor
Level 149
God Stats
2W - 7L
1,213 SR
Queue Stats
265W - 288L
1,510 Elo+
Party 2
Terra
Terra
DaMurda_8
Terra
Level 61
God Stats
4W - 2L
1,522 SR
Queue Stats
419W - 417L
1,528 Elo+
Solo
Nike
Nike
bamabudd88
Nike
Level 67
God Stats
2W - 0L
1,749 SR
Queue Stats
44W - 46L
1,494 Elo+
Party 2
Da Ji
Da Ji
xDrewski
Da Ji
Level 127
God Stats
4W - 0L
1,807 SR
Queue Stats
159W - 154L
1,458 Elo+
Solo
Nu Wa
Nu Wa
zl3royj3nkinsz
Nu Wa
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 115L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 2 / 3
8,494
708
12,531
8,998
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
3 / 3 / 4
8,891
741
4,416
12,905
12,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
DrZummey
Poseidon
12
0 / 6 / 2
7,253
604
7,635
8,590
3,960
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
McFrazlin
Lancelot
14
1 / 5 / 3
7,687
641
4,918
14,650
14,691
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 6 / 3
7,763
647
6,064
10,816
6,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Critt27
Thor
15
0 / 1 / 15
8,605
717
10,334
10,409
4,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
DaMurda_8
Terra
14
0 / 2 / 18
9,328
777
5,776
13,920
9,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
8 / 3 / 11
9,493
791
9,384
14,561
14,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
xDrewski
Da Ji
18
12 / 1 / 6
11,199
933
10,500
10,218
7,010
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 17
9,172
764
15,385
7,461
3,311
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
89
8
Kills
22
22
Deaths
8
15
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
2
3
1.75
W
Thor
Critt27
Thor
0
1
15
7.5
W
Terra
DaMurda_8
Terra
0
2
18
4.5
L
3
3
4
1.67
L
Poseidon
DrZummey
Poseidon
0
6
2
0.17
L
Lancelot
McFrazlin
Lancelot
1
5
3
0.5
L
2
6
3
0.58
W
8
3
11
4.5
W
Da Ji
xDrewski
Da Ji
12
1
6
15
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,564
Damage
51,379
55,959
Taken
56,569
41,788
Mitigated
39,132
13,532
Healing
25,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
12,531
2,157
2,909
3,244
8,998
4,111
0
4,377
4,621
43,107
0
W
Thor
Critt27
Thor
10,334
838
0
540
10,409
4,888
1,484
4,174
6,235
0
22,430
W
Terra
DaMurda_8
Terra
5,776
1,054
12,109
6,121
13,920
9,655
74
4,309
9,611
7,203
1,300
L
4,416
695
1,073
3,296
12,905
12,836
0
4,897
8,008
0
8,699
L
Poseidon
DrZummey
Poseidon
7,635
295
219
727
8,590
3,960
0
2,439
6,151
23,439
637
L
Lancelot
McFrazlin
Lancelot
4,918
682
359
729
14,650
14,691
0
5,488
9,162
0
9,118
L
6,064
446
467
509
10,816
6,190
0
3,359
7,457
0
10,503
W
9,384
364
2,101
1,021
14,561
14,268
31
4,421
10,140
0
21,305
W
Da Ji
xDrewski
Da Ji
10,500
1,767
568
1,750
10,218
7,010
54
2,792
7,426
0
24,287
W
15,385
3,149
974
323
7,461
3,311
99
4,232
3,229
33,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,088
Gold Earned
47,797
116
Minions Killed
119
0
Camps Cleared
0
1,000,039
Distance Traveled
1,154,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,494
708
49
4
0
166,928
0
W
Thor
8,605
717
24
2
0
219,731
0
W
Terra
9,328
777
12
1
0
236,548
0
L
Fenrir
8,891
741
16
1
0
251,867
0
L
Poseidon
7,253
604
23
2
0
156,835
0
L
Lancelot
7,687
641
13
1
0
230,072
0
L
Da Ji
7,763
647
15
1
0
194,337
0
W
Nike
9,493
791
21
2
0
223,090
0
W
Da Ji
11,199
933
42
4
0
254,595
0
W
Nu Wa
9,172
764
20
2
0
220,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role