Player Matchup

Fenrir
Fenrir
AkaruiAozora
Fenrir
Level 148
God Stats
2W - 0L
1,334 SR
Queue Stats
155W - 126L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
Hendrrixxx
Baron Samedi
Level 109
God Stats
2W - 1L
1,510 SR
Queue Stats
118W - 118L
1,493 Elo+
Solo
Chaac
Chaac
OwlBearTurtle
Chaac
Level 124
God Stats
1W - 1L
1,729 SR
Queue Stats
111W - 125L
1,500 Elo+
Solo
Ullr
Ullr
PreachaManTesse
Ullr
Level 40
God Stats
1W - 2L
1,297 SR
Queue Stats
81W - 95L
1,444 Elo+
Party 1
Ah Puch
Ah Puch
RIED3MIPT1ION
Ah Puch
Level 154
God Stats
4W - 1L
1,739 SR
Queue Stats
111W - 99L
1,481 Elo+
Party 1
Team Averages
Level 115
1,522 SR
1,499 Elo+

VS

Team Averages
Level 77
1,367 SR
1,371 Elo+
Danzaburou
Danzaburou
DaGuyWithTheTie
Danzaburou
Level 102
God Stats
1W - 4L
1,305 SR
Queue Stats
231W - 246L
1,442 Elo+
Party 2
Thanatos
Thanatos
JurokuDaisa
Thanatos
Level 123
God Stats
2W - 5L
1,734 SR
Queue Stats
111W - 109L
1,467 Elo+
Party 2
Kuzenbo
Kuzenbo
KingMashu
Kuzenbo
Level 107
God Stats
0W - 2L
1,313 SR
Queue Stats
166W - 181L
1,428 Elo+
Party 2
Thor
Thor
Lil-Melo09
Thor
Level 5
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 4L
1,145 Elo+
Party 2
Vulcan
Vulcan
TTV_Flux170
Vulcan
Level 47
God Stats
6W - 8L
1,199 SR
Queue Stats
106W - 129L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 0 / 5
9,497
559
11,033
15,984
8,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Hendrrixxx
Baron Samedi
13
5 / 1 / 3
8,056
474
7,688
9,485
6,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 2
10,073
593
8,558
10,298
10,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 3 / 3
7,087
417
3,368
10,494
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
15
1 / 1 / 5
9,555
562
7,215
5,734
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaGuyWithTheTie
Danzaburou
13
2 / 0 / 1
8,396
494
5,295
6,318
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
JurokuDaisa
Thanatos
15
2 / 5 / 1
8,016
472
4,314
16,481
7,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
KingMashu
Kuzenbo
11
1 / 5 / 2
7,650
450
7,634
16,787
17,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
5,822
342
2,097
8,804
4,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
12
0 / 3 / 1
7,521
442
4,980
8,074
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
5
6
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
5
8.5
L
Danzaburou
DaGuyWithTheTie
Danzaburou
2
0
1
2.5
W
Baron Samedi
Hendrrixxx
Baron Samedi
5
1
3
6.5
L
Thanatos
JurokuDaisa
Thanatos
2
5
1
0.5
L
Kuzenbo
KingMashu
Kuzenbo
1
5
2
0.4
L
0
4
0
0
W
5
1
2
6
W
0
3
3
0.5
W
Ah Puch
1
1
5
3.5
L
Vulcan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,862
Damage
24,320
51,995
Taken
56,464
31,685
Mitigated
34,227
12,602
Healing
20,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,033
2,614
0
4,750
15,984
8,948
0
2,372
13,531
0
88,353
L
Danzaburou
DaGuyWithTheTie
Danzaburou
5,295
2,937
0
2,440
6,318
2,495
265
1,865
4,453
0
62,649
W
Baron Samedi
Hendrrixxx
Baron Samedi
7,688
999
445
2,948
9,485
6,379
38
3,065
6,337
40,796
0
L
Thanatos
JurokuDaisa
Thanatos
4,314
2,001
0
14,519
16,481
7,071
0
699
15,782
0
71,466
L
Kuzenbo
KingMashu
Kuzenbo
7,634
3,012
0
2,097
16,787
17,627
0
7,716
9,071
29,543
920
L
2,097
801
0
577
8,804
4,049
0
0
8,804
0
13,804
W
8,558
1,768
0
1,724
10,298
10,613
120
1,151
8,724
0
67,027
W
3,368
1,744
0
811
10,494
3,401
480
2,548
7,906
0
31,837
W
Ah Puch
7,215
82
0
1,924
5,734
2,344
665
3,592
1,962
76,444
3,305
L
Vulcan
4,980
100
0
730
8,074
2,985
0
4,591
3,483
47,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,268
Gold Earned
37,405
460
Minions Killed
399
0
Camps Cleared
0
1,663,867
Distance Traveled
1,552,818
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,497
559
113
7
0
391,310
0
L
Danzaburou
8,396
494
120
7
0
321,271
0
W
Baron Samedi
8,056
474
47
3
0
341,072
6
L
Thanatos
8,016
472
120
7
0
377,330
1
L
Kuzenbo
7,650
450
29
2
0
346,424
9
L
Thor
5,822
342
22
1
0
204,073
0
W
Chaac
10,073
593
116
7
0
299,562
0
W
Ullr
7,087
417
49
3
0
316,253
4
W
Ah Puch
9,555
562
135
8
0
315,670
2
L
Vulcan
7,521
442
108
6
0
303,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role