Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
BreakDream
Achilles
Silver I
Level 149
God Stats
3W - 5L
1,473 SR
Queue Stats
74W - 74L
1,362 MMR
Solo
Ra
Ra
Silver I
Camercito
Ra
Silver I
Level 121
God Stats
3W - 1L
1,866 SR
Queue Stats
137W - 157L
1,185 MMR
Party 1
Anhur
Anhur
Silver I
FanPs5
Anhur
Silver I
Level 62
God Stats
5W - 5L
1,477 SR
Queue Stats
17W - 19L
1,467 MMR
Party 1
Atlas
Atlas
Silver II
iiRuby
Atlas
Silver II
Level 156
God Stats
2W - 5L
1,279 SR
Queue Stats
57W - 66L
1,079 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,519 SR
1,319 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,556 SR
1,383 MMR
Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver I
Miler6
Nike
Silver I
Level 129
God Stats
20W - 9L
1,722 SR
Queue Stats
148W - 166L
1,178 MMR
Solo
Izanami
Izanami
Silver I
juanotalokaa
Izanami
Silver I
Level 155
God Stats
7W - 9L
1,556 SR
Queue Stats
171W - 189L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 3
5,295
588
4,498
9,846
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
BreakDream
Achilles
9
1 / 3 / 1
5,556
617
4,984
10,621
5,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 0
5,975
664
413
3,096
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
FanPs5
Anhur
12
2 / 0 / 0
6,527
725
4,032
5,026
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
iiRuby
Atlas
1
0 / 0 / 0
3,416
380
0
240
88
Bans
AthenaAgniThanatosLancelot

VS

Bans
ThothSun WukongMulanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
1 / 0 / 4
5,633
626
1,691
3,036
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
9
3 / 1 / 1
5,510
612
1,597
3,461
2,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
 
Nu Wa
10
0 / 1 / 2
5,287
587
2,118
2,276
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Miler6
Nike
10
4 / 2 / 1
6,031
670
8,877
9,495
3,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
juanotalokaa
Izanami
10
0 / 2 / 0
5,203
578
2,197
6,159
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
8
8
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
3
0.63
W
Ravana
 
Ravana
1
0
4
3
W
Bacchus
 
Bacchus
3
1
1
3.5
W
Nu Wa
 
Nu Wa
0
1
2
1
L
Achilles
BreakDream
Achilles
1
3
1
0.5
L
2
1
0
2
L
Anhur
FanPs5
Anhur
2
0
0
2
W
Nike
Miler6
Nike
4
2
1
2.25
L
Atlas
iiRuby
Atlas
0
0
0
0
W
Izanami
juanotalokaa
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,927
Damage
16,480
28,829
Taken
24,427
11,882
Mitigated
10,346
10,070
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,498
2,063
0
3,576
9,846
3,513
0
1,719
8,127
0
28,468
W
Ravana
 
Ravana
1,691
698
0
292
3,036
1,462
0
39
2,962
0
50,472
W
Bacchus
 
Bacchus
1,597
308
0
1,393
3,461
2,471
0
50
3,411
9,660
0
W
Nu Wa
 
Nu Wa
2,118
649
0
240
2,276
815
0
324
1,952
38,075
1,948
L
Achilles
BreakDream
Achilles
4,984
1,825
0
2,509
10,621
5,406
0
233
10,388
0
30,932
L
413
65
0
1,222
3,096
1,041
0
1,126
1,970
40,971
0
L
Anhur
FanPs5
Anhur
4,032
2,140
0
2,763
5,026
1,834
882
367
4,659
0
47,637
W
Nike
Miler6
Nike
8,877
2,157
0
2,170
9,495
3,910
0
0
8,887
0
43,571
L
Atlas
iiRuby
Atlas
0
0
0
0
240
88
0
240
0
0
0
W
Izanami
juanotalokaa
Izanami
2,197
1,137
0
1,291
6,159
1,688
0
0
6,159
0
45,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,769
Gold Earned
27,664
260
Minions Killed
305
0
Camps Cleared
0
736,521
Distance Traveled
992,381
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,295
588
40
4
0
186,262
0
W
Ravana
5,633
626
83
9
0
236,693
2
W
Bacchus
5,510
612
10
1
0
206,467
2
W
Nu Wa
5,287
587
65
7
0
181,080
3
L
Achilles
5,556
617
54
6
0
202,437
1
L
Ra
5,975
664
90
10
0
183,636
2
L
Anhur
6,527
725
76
8
0
164,186
1
W
Nike
6,031
670
66
7
0
200,839
2
L
Atlas
3,416
380
0
0
0
0
0
W
Izanami
5,203
578
81
9
0
167,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role