Player Matchup

Set
Set
 
Set
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
CoolBoyGkno
Morgan Le Fay
Level 56
God Stats
12W - 8L
1,575 SR
Queue Stats
173W - 199L
1,497 Elo+
Solo
Medusa
Medusa
MajorGabster
Medusa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 92L
1,542 Elo+
Party 3
Chaac
Chaac
One800DeadBoy
Chaac
Level 122
God Stats
2W - 2L
1,658 SR
Queue Stats
157W - 154L
1,493 Elo+
Party 3
Izanami
Izanami
youzakilla
Izanami
Level 144
God Stats
15W - 16L
1,500 SR
Queue Stats
189W - 182L
1,500 Elo+
Solo
Team Averages
Level 117
1,547 SR
1,506 Elo+

VS

Team Averages
Level 85
1,447 SR
1,481 Elo+
Neith
Neith
FunctionalWilly
Neith
Level 67
God Stats
8W - 5L
1,606 SR
Queue Stats
70W - 67L
1,462 Elo+
Party 2
Fenrir
Fenrir
JONBONILLA
Fenrir
Level 45
God Stats
4W - 6L
1,348 SR
Queue Stats
89W - 85L
1,438 Elo+
Party 1
Ares
Ares
ekodjo_88_
Ares
Level 147
God Stats
5W - 6L
1,424 SR
Queue Stats
142W - 135L
1,525 Elo+
Party 1
Zhong Kui
Zhong Kui
llxOvOxll
Zhong Kui
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 85L
1,493 Elo+
Party 1
Nemesis
Nemesis
rGundeadsmurf
Nemesis
Level 21
God Stats
4W - 4L
1,359 SR
Queue Stats
33W - 28L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 2 / 0
5,062
506
2,548
7,490
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
CoolBoyGkno
Morgan Le Fay
10
0 / 3 / 0
5,458
546
5,184
6,930
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
1
0 / 0 / 0
3,481
348
0
0
0
11
2 / 2 / 0
6,345
635
5,414
12,986
10,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
youzakilla
Izanami
11
0 / 0 / 0
5,909
591
3,415
5,381
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,830
483
1,424
3,100
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
JONBONILLA
Fenrir
11
2 / 2 / 2
6,262
626
5,294
8,458
7,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
5,633
563
2,648
8,103
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
llxOvOxll
Zhong Kui
12
4 / 0 / 1
6,860
686
5,062
5,295
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
12
1 / 0 / 5
6,242
624
3,527
9,734
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
7
7
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
2
0
0
L
Morgan Le Fay
CoolBoyGkno
Morgan Le Fay
0
3
0
0
W
0
0
0
0
W
Fenrir
JONBONILLA
Fenrir
2
2
2
1.5
L
Medusa
0
0
0
0
L
2
2
0
1
W
0
0
0
0
W
Zhong Kui
llxOvOxll
Zhong Kui
4
0
1
4.5
W
Nemesis
1
0
5
3.5
L
Izanami
youzakilla
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,561
Damage
17,955
32,787
Taken
34,690
18,978
Mitigated
21,056
6,824
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,548
1,031
0
1,612
7,490
3,807
0
942
6,440
0
31,253
L
Morgan Le Fay
CoolBoyGkno
Morgan Le Fay
5,184
638
0
508
6,930
2,637
0
2,935
3,603
39,785
69
W
1,424
539
0
1,844
3,100
1,017
473
0
3,100
0
29,645
W
Fenrir
JONBONILLA
Fenrir
5,294
1,053
0
1,417
8,458
7,158
0
654
7,750
260
36,162
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
5,414
1,137
0
4,449
12,986
10,253
0
1,530
11,402
0
38,611
W
2,648
208
0
2,775
8,103
5,314
334
0
8,103
24,824
2,349
W
Zhong Kui
llxOvOxll
Zhong Kui
5,062
195
0
3,687
5,295
3,663
670
1,341
3,600
39,581
1,536
W
Nemesis
3,527
1,286
0
1,478
9,734
3,904
0
2,481
6,993
0
50,683
L
Izanami
youzakilla
Izanami
3,415
2,043
0
255
5,381
2,281
0
1,774
3,607
0
45,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,255
Gold Earned
29,827
285
Minions Killed
298
0
Camps Cleared
0
834,636
Distance Traveled
966,885
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,062
506
57
6
0
235,799
0
L
Morgan Le Fay
5,458
546
78
8
0
223,003
0
W
Neith
4,830
483
50
5
0
107,061
0
W
Fenrir
6,262
626
51
5
0
194,901
3
L
Medusa
3,481
348
0
0
0
1,014
0
L
Chaac
6,345
635
62
6
0
190,653
2
W
Ares
5,633
563
31
3
0
229,650
2
W
Zhong Kui
6,860
686
85
9
0
211,348
3
W
Nemesis
6,242
624
81
8
0
223,925
0
L
Izanami
5,909
591
88
9
0
184,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role