Player Matchup

Xing Tian
Xing Tian
Platinum II
ASDR7
Xing Tian
Platinum II
Level 105
God Stats
75W - 59L
1,603 SR
Queue Stats
712W - 775L
1,619 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
Fernkelz_
Zhong Kui
Gold IV
Level 138
God Stats
13W - 15L
1,560 SR
Queue Stats
314W - 312L
1,399 MMR
Solo
Hachiman
Hachiman
Gold III
Hadeezy
Hachiman
Gold III
Level 158
God Stats
3W - 1L
1,816 SR
Queue Stats
22W - 20L
1,588 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,660 SR
1,535 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,626 SR
1,456 MMR
Nike
Nike
Gold I
HairyxNalgas
Nike
Gold I
Level 159
God Stats
10W - 5L
1,790 SR
Queue Stats
433W - 419L
1,507 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
IBREEEZY
Cthulhu
Platinum IV
Level 149
God Stats
106W - 114L
1,587 SR
Queue Stats
1,381W - 1,391L
1,788 MMR
Party 2
Xbalanque
Xbalanque
Silver II
SFN_Kennel
Xbalanque
Silver II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 245L
1,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ASDR7
Xing Tian
14
0 / 1 / 3
8,896
635
7,606
20,357
15,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Fernkelz_
Zhong Kui
16
1 / 2 / 2
9,590
685
11,364
10,319
8,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
Hadeezy
Hachiman
16
2 / 3 / 1
10,307
736
10,450
10,620
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ne ZhaAchillesPersephoneThoth

VS

Bans
AwilixKuzenboAgniVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,101
650
9,965
16,400
13,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
IBREEEZY
Cthulhu
16
4 / 0 / 2
10,056
718
14,699
14,333
16,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
SFN_Kennel
Xbalanque
13
1 / 0 / 2
8,667
619
6,205
4,907
2,320
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
3
Kills
6
6
Deaths
3
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ASDR7
Xing Tian
0
1
3
1.5
W
Zhong Kui
Fernkelz_
Zhong Kui
1
2
2
1
W
Hachiman
Hadeezy
Hachiman
2
3
1
0.83
L
1
3
3
0.83
L
Cthulhu
IBREEEZY
Cthulhu
4
0
2
5
L
Xbalanque
SFN_Kennel
Xbalanque
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,420
Damage
30,869
41,296
Taken
35,640
27,277
Mitigated
32,752
13,845
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ASDR7
Xing Tian
7,606
470
0
6,025
20,357
15,069
117
5,846
13,460
27,381
2,261
W
Zhong Kui
Fernkelz_
Zhong Kui
11,364
1,109
0
4,567
10,319
8,357
426
4,246
5,428
38,295
2,892
W
Hachiman
Hadeezy
Hachiman
10,450
7,659
0
3,253
10,620
3,851
579
2,635
7,466
0
56,630
L
9,965
286
0
3,752
16,400
13,806
377
8,017
8,281
0
35,841
L
Cthulhu
IBREEEZY
Cthulhu
14,699
460
323
1,689
14,333
16,626
150
6,773
7,461
37,968
1,250
L
Xbalanque
SFN_Kennel
Xbalanque
6,205
2,597
0
1,185
4,907
2,320
792
2,409
2,455
0
22,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,793
Gold Earned
27,824
202
Minions Killed
153
0
Camps Cleared
0
780,014
Distance Traveled
724,663
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,896
635
36
3
0
270,429
2
W
Zhong Kui
9,590
685
77
6
0
256,099
3
W
Hachiman
10,307
736
89
6
0
253,486
0
L
Nike
9,101
650
63
5
0
271,653
1
L
Cthulhu
10,056
718
56
4
0
282,982
0
L
Xbalanque
8,667
619
34
2
0
170,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role