Player Matchup

Geb
Geb
Silver II
AnastasiaWyd
Geb
Silver II
Level 66
God Stats
29W - 28L
1,527 SR
Queue Stats
123W - 131L
1,128 MMR
Party 3
Sol
Sol
Gold IV
Antwon Craig
Sol
Gold IV
Level 146
God Stats
2W - 1L
1,756 SR
Queue Stats
198W - 209L
1,399 MMR
Party 1
Chronos
Chronos
Gold IV
Find The Turkey
Chronos
Gold IV
Level 152
God Stats
19W - 8L
1,776 SR
Queue Stats
172W - 172L
1,399 MMR
Party 1
Charybdis
Charybdis
Silver I
WhosDisDuck
Charybdis
Silver I
Level 147
God Stats
21W - 16L
1,499 SR
Queue Stats
192W - 202L
1,252 MMR
Solo
Surtr
Surtr
Gold III
taym757
Surtr
Gold III
Level 145
God Stats
15W - 10L
1,602 SR
Queue Stats
85W - 80L
1,581 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,632 SR
1,352 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,386 SR
1,358 MMR
Anhur
Anhur
Silver IV
GraceAnn1611
Anhur
Silver IV
Level 41
God Stats
0W - 2L
1,323 SR
Queue Stats
15W - 24L
1,206 MMR
Solo
Merlin
Merlin
Gold V
ImRawDawg-
Merlin
Gold V
Level 159
God Stats
0W - 2L
1,321 SR
Queue Stats
157W - 172L
1,411 MMR
Party 2
Awilix
Awilix
Gold II
Issafluke
Awilix
Gold II
Level 148
God Stats
9W - 8L
1,472 SR
Queue Stats
196W - 210L
1,337 MMR
Solo
Khepri
Khepri
Gold IV
KillerOrca16
Khepri
Gold IV
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 285L
1,319 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
NvrHadItNvrWill
Zhong Kui
Gold III
Level 159
God Stats
17W - 15L
1,314 SR
Queue Stats
326W - 340L
1,516 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,136
627
542
3,851
1,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 1
3,723
745
782
1,110
300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
1 / 0 / 0
3,571
714
1,238
3,095
904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
WhosDisDuck
Charybdis
5
0 / 0 / 0
3,019
604
1,446
2,245
614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
taym757
Surtr
7
1 / 0 / 0
4,094
819
1,020
2,622
903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
MauiAresBacchusAthena

VS

Bans
ThothBaba YagaThorMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,528
506
527
976
221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
ImRawDawg-
Merlin
6
0 / 1 / 0
3,186
637
828
2,588
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Issafluke
Awilix
6
0 / 0 / 1
3,118
624
618
3,653
1,046
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Khepri
4
0 / 0 / 1
3,208
642
2,427
2,702
1,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
NvrHadItNvrWill
Zhong Kui
6
1 / 0 / 0
3,477
695
1,760
2,098
1,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
1
1
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
0
0
1
0.5
W
1
0
0
1
L
0
1
0
0
L
Merlin
ImRawDawg-
Merlin
0
1
0
0
L
Awilix
Issafluke
Awilix
0
0
1
0.5
L
Khepri
0
0
1
0.5
L
Zhong Kui
NvrHadItNvrWill
Zhong Kui
1
0
0
1
W
Charybdis
WhosDisDuck
Charybdis
0
0
0
0
W
Surtr
taym757
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,028
Damage
6,160
12,923
Taken
12,017
4,517
Mitigated
4,728
6,503
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
542
313
0
1,598
3,851
1,796
0
1,855
1,996
6,230
0
W
782
412
0
745
1,110
300
0
346
764
16,106
2,063
W
1,238
346
0
1,794
3,095
904
0
608
2,487
19,659
0
L
527
298
0
109
976
221
0
28
948
0
2,712
L
Merlin
ImRawDawg-
Merlin
828
0
0
520
2,588
739
0
1,038
1,550
16,131
0
L
Awilix
Issafluke
Awilix
618
187
0
2,195
3,653
1,046
0
410
3,243
0
13,360
L
Khepri
2,427
571
0
1,301
2,702
1,328
0
1,029
1,673
7,685
1,639
L
Zhong Kui
NvrHadItNvrWill
Zhong Kui
1,760
1,260
0
1,235
2,098
1,394
0
93
2,005
18,274
5,859
W
Charybdis
WhosDisDuck
Charybdis
1,446
635
0
1,904
2,245
614
0
1,036
1,209
0
21,146
W
Surtr
taym757
Surtr
1,020
450
0
462
2,622
903
0
781
1,841
480
20,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,543
Gold Earned
15,517
157
Minions Killed
129
0
Camps Cleared
0
490,879
Distance Traveled
405,147
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,136
627
12
2
0
91,868
4
W
Sol
3,723
745
36
7
0
98,387
0
W
Chronos
3,571
714
39
8
0
111,906
0
L
Anhur
2,528
506
7
1
0
21,461
0
L
Merlin
3,186
637
38
8
0
100,437
0
L
Awilix
3,118
624
31
6
0
115,716
0
L
Khepri
3,208
642
10
2
0
88,051
0
L
Zhong Kui
3,477
695
43
9
0
79,482
0
W
Charybdis
3,019
604
27
5
0
87,317
0
W
Surtr
4,094
819
43
9
0
101,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role