Player Matchup

Baron Samedi
Baron Samedi
DN Phantom1551
Baron Samedi
Level 101
God Stats
5W - 5L
1,290 SR
Queue Stats
129W - 120L
1,495 Elo+
Party 2
Medusa
Medusa
Miguel15832
Medusa
Level 69
God Stats
36W - 26L
1,504 SR
Queue Stats
172W - 165L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
Missed Young
Kuzenbo
Level 69
God Stats
4W - 1L
1,287 SR
Queue Stats
66W - 52L
1,192 Elo+
Party 2
Jormungandr
Jormungandr
NTG George
Jormungandr
Level 126
God Stats
3W - 1L
1,267 SR
Queue Stats
55W - 48L
1,441 Elo+
Party 2
Awilix
Awilix
wrath6996
Awilix
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 22L
1,540 Elo+
Solo
Team Averages
Level 91
1,369 SR
1,417 Elo+

VS

Team Averages
Level 120
1,540 SR
1,563 Elo+
Cthulhu
Cthulhu
BrokenConsole3
Cthulhu
Level 149
God Stats
3W - 3L
1,462 SR
Queue Stats
246W - 236L
1,512 Elo+
Solo
Bellona
Bellona
RodOfJa
Bellona
Level 99
God Stats
8W - 6L
1,581 SR
Queue Stats
11W - 6L
1,613 Elo+
Party 1
Hera
Hera
SaintSnyder
Hera
Level 130
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 42L
1,436 Elo+
Solo
Susano
Susano
TheBrodatious
Susano
Level 107
God Stats
3W - 2L
1,657 SR
Queue Stats
4W - 2L
1,631 Elo+
Party 1
Sol
Sol
eFalc
Sol
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DN Phantom1551
Baron Samedi
15
2 / 0 / 3
8,277
552
4,723
9,565
5,001
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
6 / 2 / 2
8,082
539
11,169
13,373
5,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Missed Young
Kuzenbo
11
0 / 2 / 7
7,140
476
6,894
13,773
14,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
NTG George
Jormungandr
16
1 / 0 / 2
9,395
626
11,512
9,601
8,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
wrath6996
Awilix
14
6 / 1 / 1
8,105
540
7,687
13,549
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,720
448
12,437
14,804
10,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
RodOfJa
Bellona
12
0 / 2 / 0
7,231
482
4,439
15,958
15,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 3 / 1
7,932
529
6,433
8,009
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 3 / 1
7,007
467
5,225
13,476
5,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
eFalc
Sol
12
1 / 4 / 1
6,879
459
6,221
10,343
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
15
Kills
4
5
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Baron Samedi
DN Phantom1551
Baron Samedi
2
0
3
3.5
W
Medusa
6
2
2
3.5
W
Kuzenbo
Missed Young
Kuzenbo
0
2
7
1.75
W
Jormungandr
NTG George
Jormungandr
1
0
2
2
L
Bellona
RodOfJa
Bellona
0
2
0
0
L
0
3
1
0.17
L
2
3
1
0.83
L
Sol
eFalc
Sol
1
4
1
0.38
W
Awilix
wrath6996
Awilix
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,985
Damage
34,755
59,861
Taken
62,590
38,781
Mitigated
38,817
23,509
Healing
15,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,437
705
60
3,365
14,804
10,751
0
3,853
10,951
37,257
1,238
W
Baron Samedi
DN Phantom1551
Baron Samedi
4,723
418
316
5,930
9,565
5,001
204
4,576
4,989
58,765
1,349
W
Medusa
11,169
4,887
0
3,098
13,373
5,627
0
8,030
4,267
0
68,080
W
Kuzenbo
Missed Young
Kuzenbo
6,894
3,206
0
2,931
13,773
14,324
0
7,376
5,594
20,845
115
W
Jormungandr
NTG George
Jormungandr
11,512
3,446
0
4,204
9,601
8,576
195
0
9,601
75,790
4,734
L
Bellona
RodOfJa
Bellona
4,439
1,100
0
3,409
15,958
15,722
0
10,237
5,721
0
48,867
L
6,433
2,157
0
656
8,009
2,979
0
2,142
5,867
62,417
2,030
L
5,225
1,123
0
5,014
13,476
5,657
0
4,175
9,301
0
54,721
L
Sol
eFalc
Sol
6,221
2,192
0
3,298
10,343
3,708
0
1,731
8,612
46,898
6,510
W
Awilix
wrath6996
Awilix
7,687
3,031
0
7,030
13,549
5,253
130
2,584
10,919
0
66,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,999
Gold Earned
35,769
443
Minions Killed
430
0
Camps Cleared
0
1,569,232
Distance Traveled
1,537,517
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,720
448
59
4
0
307,168
0
W
Baron Samedi
8,277
552
101
7
0
315,009
0
W
Medusa
8,082
539
90
6
0
302,107
1
W
Kuzenbo
7,140
476
27
2
0
311,819
6
W
Jormungandr
9,395
626
132
9
0
298,414
1
L
Bellona
7,231
482
86
6
0
326,228
8
L
Hera
7,932
529
109
7
0
261,367
8
L
Susano
7,007
467
91
6
0
360,843
0
L
Sol
6,879
459
85
6
0
281,911
6
W
Awilix
8,105
540
93
6
0
341,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role