Player Matchup

Nemesis
Nemesis
Call Me Joel648
Nemesis
Level 101
God Stats
2W - 2L
1,604 SR
Queue Stats
50W - 53L
1,443 Elo+
Party 1
Sobek
Sobek
OSITOGABITOFAN
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,080 Elo+
Party 1
Medusa
Medusa
PaezV21
Medusa
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 54L
1,469 Elo+
Party 1
Ra
Ra
arturento
Ra
Level 29
God Stats
0W - 2L
1,265 SR
Queue Stats
4W - 5L
1,362 Elo+
Party 1
Nu Wa
Nu Wa
xxlettos26xx
Nu Wa
Level 154
God Stats
2W - 2L
1,682 SR
Queue Stats
31W - 38L
1,438 Elo+
Party 1
Team Averages
Level 71
1,510 SR
1,359 Elo+

VS

Team Averages
Level 147
1,374 SR
1,429 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Igloos
Mulan
Level 144
God Stats
49W - 21L
1,736 SR
Queue Stats
95W - 72L
1,597 Elo+
Solo
Mercury
Mercury
RastaRambo
Mercury
Level 114
God Stats
2W - 9L
1,059 SR
Queue Stats
41W - 37L
1,333 Elo+
Solo
Hades
Hades
TooCold2Touch
Hades
Level 273
God Stats
4W - 5L
1,117 SR
Queue Stats
334W - 346L
1,402 Elo+
Solo
Ymir
Ymir
Zangetsu2004
Ymir
Level 55
God Stats
3W - 1L
1,458 SR
Queue Stats
127W - 139L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
5,402
540
3,421
7,249
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 2 / 2
3,868
387
896
6,383
2,837
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
PaezV21
Medusa
9
1 / 1 / 3
4,794
479
4,092
4,273
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 3 / 0
5,329
533
3,189
6,517
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

7
1 / 5 / 0
4,663
466
3,738
6,349
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 2
5,932
593
5,984
4,831
1,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
Igloos
Mulan
13
5 / 1 / 1
7,390
739
6,246
8,189
4,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
RastaRambo
Mercury
10
2 / 1 / 1
5,818
582
2,387
8,214
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 1 / 4
6,187
619
4,775
6,183
2,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 2 / 4
5,546
555
2,175
8,325
6,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
13
13
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
2
4
L
2
2
2
1.5
W
Mulan
Igloos
Mulan
5
1
1
5.5
L
0
2
2
0.5
L
Medusa
PaezV21
Medusa
1
1
3
2.5
W
Mercury
RastaRambo
Mercury
2
1
1
2.5
W
3
1
4
5
W
0
2
4
1
L
2
3
0
0.67
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,336
Damage
21,567
30,771
Taken
35,742
11,224
Mitigated
18,615
3,926
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,984
2,817
0
2,808
4,831
1,472
2,913
680
4,101
40,648
10,932
L
3,421
1,170
0
726
7,249
2,843
0
1,958
5,209
0
33,950
W
Mulan
Igloos
Mulan
6,246
1,509
0
4,238
8,189
4,659
0
1,973
5,848
0
56,162
L
896
0
0
492
6,383
2,837
0
4,023
2,360
4,604
0
L
Medusa
PaezV21
Medusa
4,092
1,349
0
856
4,273
1,394
0
2,665
1,608
0
25,663
W
Mercury
RastaRambo
Mercury
2,387
1,598
0
740
8,214
3,554
0
1,324
6,768
0
46,120
W
4,775
395
547
3,616
6,183
2,890
280
1,261
4,848
33,858
2,938
W
2,175
459
0
1,609
8,325
6,040
138
1,778
6,396
13,447
0
L
3,189
490
16
1,336
6,517
2,543
0
3,427
3,090
32,031
0
L
3,738
1,051
0
500
6,349
1,607
0
0
5,957
20,195
832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,056
Gold Earned
30,873
199
Minions Killed
322
0
Camps Cleared
0
914,518
Distance Traveled
945,587
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,932
593
78
8
0
172,275
0
L
Nemesis
5,402
540
54
5
0
220,824
2
W
Mulan
7,390
739
97
10
0
195,187
0
L
Sobek
3,868
387
11
1
0
154,529
0
L
Medusa
4,794
479
32
3
0
182,062
0
W
Mercury
5,818
582
73
7
0
232,559
0
W
Hades
6,187
619
58
6
0
159,521
0
W
Ymir
5,546
555
16
2
0
186,045
0
L
Ra
5,329
533
62
6
0
184,572
0
L
Nu Wa
4,663
466
40
4
0
172,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role