Player Matchup

King Arthur
King Arthur
Aye-Luca-Brasi
King Arthur
Level 34
God Stats
3W - 3L
1,258 SR
Queue Stats
29W - 45L
1,170 Elo+
Solo
Arachne
Arachne
Maanas123
Arachne
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 16L
1,264 Elo+
Solo
Medusa
Medusa
TrippyXOdin
Medusa
Level 24
God Stats
4W - 4L
1,362 SR
Queue Stats
17W - 30L
1,359 Elo+
Party 2
Bacchus
Bacchus
XISlumpedIX
Bacchus
Level 38
God Stats
23W - 16L
1,489 SR
Queue Stats
73W - 79L
1,344 Elo+
Party 2
Agni
Agni
cypress_415
Agni
Level 47
God Stats
1W - 3L
1,294 SR
Queue Stats
95W - 106L
1,388 Elo+
Solo
Team Averages
Level 36
1,381 SR
1,305 Elo+

VS

Team Averages
Level 62
1,404 SR
1,336 Elo+
Nu Wa
Nu Wa
DirtyNES
Nu Wa
Level 69
God Stats
16W - 17L
1,549 SR
Queue Stats
124W - 163L
1,386 Elo+
Party 3
Izanami
Izanami
Mahdi733
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 44L
1,216 Elo+
Party 1
Cthulhu
Cthulhu
SHiNiKi9585
Cthulhu
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 53L
1,187 Elo+
Party 1
Ravana
Ravana
TheKennyizDaddy
Ravana
Level 129
God Stats
3W - 8L
1,334 SR
Queue Stats
261W - 348L
1,441 Elo+
Party 3
Achilles
Achilles
laceyys
Achilles
Level 47
God Stats
1W - 2L
1,137 SR
Queue Stats
237W - 227L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aye-Luca-Brasi
King Arthur
1
0 / 0 / 0
3,485
349
0
452
118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Maanas123
Arachne
9
2 / 3 / 0
5,179
518
3,719
10,764
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
9
1 / 0 / 1
4,941
494
4,105
6,267
2,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
XISlumpedIX
Bacchus
9
2 / 3 / 0
5,494
549
4,176
10,875
7,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 0
5,798
580
2,686
4,814
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DirtyNES
Nu Wa
10
0 / 0 / 0
5,788
579
3,064
4,196
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Mahdi733
Izanami
9
0 / 2 / 0
4,865
487
3,685
5,359
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
SHiNiKi9585
Cthulhu
9
0 / 1 / 2
5,018
502
5,207
6,781
4,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 1 / 0
7,414
741
6,381
4,942
2,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
laceyys
Achilles
11
3 / 1 / 1
5,856
586
4,189
7,606
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
5
Kills
6
6
Deaths
5
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aye-Luca-Brasi
King Arthur
0
0
0
0
W
Nu Wa
DirtyNES
Nu Wa
0
0
0
0
L
Arachne
Maanas123
Arachne
2
3
0
0.67
W
Izanami
Mahdi733
Izanami
0
2
0
0
W
Cthulhu
SHiNiKi9585
Cthulhu
0
1
2
1
W
3
1
0
3
L
Medusa
1
0
1
1.5
L
Bacchus
XISlumpedIX
Bacchus
2
3
0
0.67
L
0
0
0
0
W
Achilles
laceyys
Achilles
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,686
Damage
22,526
33,172
Taken
28,884
15,613
Mitigated
13,948
8,377
Healing
8,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aye-Luca-Brasi
King Arthur
0
0
0
0
452
118
0
350
0
0
0
W
Nu Wa
DirtyNES
Nu Wa
3,064
311
0
494
4,196
1,126
240
1,592
2,382
31,517
1,336
L
Arachne
Maanas123
Arachne
3,719
2,656
0
3,238
10,764
3,765
0
240
9,921
0
24,854
W
Izanami
Mahdi733
Izanami
3,685
2,496
0
175
5,359
1,878
590
1,790
3,569
0
28,237
W
Cthulhu
SHiNiKi9585
Cthulhu
5,207
276
51
2,320
6,781
4,952
0
872
5,909
25,163
0
W
6,381
2,213
0
2,219
4,942
2,926
0
0
4,942
0
52,634
L
Medusa
4,105
1,649
0
1,005
6,267
2,217
0
2,847
3,318
0
36,289
L
Bacchus
XISlumpedIX
Bacchus
4,176
704
0
2,972
10,875
7,929
0
2,881
7,918
15,363
2,101
L
2,686
80
0
1,162
4,814
1,584
0
1,286
3,203
41,683
0
W
Achilles
laceyys
Achilles
4,189
1,272
0
3,725
7,606
3,066
0
1,624
5,848
0
37,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,897
Gold Earned
28,941
204
Minions Killed
311
0
Camps Cleared
0
805,409
Distance Traveled
986,867
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,485
349
0
0
0
16,130
0
W
Nu Wa
5,788
579
65
7
0
174,493
0
L
Arachne
5,179
518
44
4
0
187,711
0
W
Izanami
4,865
487
40
4
0
182,068
0
W
Cthulhu
5,018
502
37
4
0
220,348
0
W
Ravana
7,414
741
108
11
0
177,285
0
L
Medusa
4,941
494
48
5
0
207,077
0
L
Bacchus
5,494
549
36
4
0
196,154
4
L
Agni
5,798
580
76
8
0
198,337
0
W
Achilles
5,856
586
61
6
0
232,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role