Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Explotacito
Bastet
Level 68
God Stats
26W - 11L
1,619 SR
Queue Stats
343W - 319L
1,538 Elo+
Party 1
Baron Samedi
Baron Samedi
SA Slow Lime
Baron Samedi
Level 128
God Stats
2W - 2L
1,293 SR
Queue Stats
18W - 22L
1,394 Elo+
Party 3
Chaac
Chaac
Tinolon02pp
Chaac
Level 62
God Stats
35W - 18L
1,640 SR
Queue Stats
257W - 253L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
xLEVITICUSz
Danzaburou
Level 108
God Stats
1W - 1L
1,291 SR
Queue Stats
22W - 23L
1,407 Elo+
Party 3
Team Averages
Level 87
1,469 SR
1,472 Elo+

VS

Team Averages
Level 100
1,399 SR
1,467 Elo+
Gilgamesh
Gilgamesh
ANBU_Queen
Gilgamesh
Level 149
God Stats
0W - 1L
1,428 SR
Queue Stats
82W - 88L
1,466 Elo+
Solo
Nu Wa
Nu Wa
DoubleAg3nt
Nu Wa
Level 77
God Stats
58W - 55L
1,518 SR
Queue Stats
282W - 279L
1,450 Elo+
Party 2
Lancelot
Lancelot
GELO408
Lancelot
Level 106
God Stats
0W - 5L
1,255 SR
Queue Stats
514W - 512L
1,498 Elo+
Party 2
Janus
Janus
clendl
Janus
Level 65
God Stats
2W - 6L
1,214 SR
Queue Stats
281W - 292L
1,474 Elo+
Solo
Arachne
Arachne
matvarney
Arachne
Level 105
God Stats
35W - 21L
1,580 SR
Queue Stats
158W - 142L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 0 / 5
7,842
654
3,850
4,326
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
14
7 / 1 / 1
7,644
637
7,007
10,856
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SA Slow Lime
Baron Samedi
11
3 / 1 / 2
6,342
529
3,007
9,983
5,206
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 0
7,364
614
4,020
7,948
6,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
xLEVITICUSz
Danzaburou
11
1 / 1 / 4
6,191
516
6,348
7,177
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ANBU_Queen
Gilgamesh
13
0 / 0 / 0
7,104
592
3,736
7,687
6,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 2
5,743
479
7,373
6,897
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
GELO408
Lancelot
9
0 / 4 / 0
5,299
442
4,833
10,566
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
clendl
Janus
12
0 / 4 / 1
6,347
529
1,205
6,478
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
matvarney
Arachne
12
2 / 2 / 1
6,167
514
5,244
11,670
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
2
3
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
5
3.5
L
Gilgamesh
ANBU_Queen
Gilgamesh
0
0
0
0
L
0
2
2
0.5
W
Bastet
7
1
1
7.5
L
Lancelot
GELO408
Lancelot
0
4
0
0
W
Baron Samedi
SA Slow Lime
Baron Samedi
3
1
2
4
W
0
0
0
0
L
Janus
clendl
Janus
0
4
1
0.13
L
Arachne
matvarney
Arachne
2
2
1
1.25
W
Danzaburou
xLEVITICUSz
Danzaburou
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,232
Damage
22,391
40,290
Taken
43,298
19,877
Mitigated
20,943
20,210
Healing
12,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,850
2,588
0
1,049
4,326
1,423
812
914
3,358
0
58,829
L
Gilgamesh
ANBU_Queen
Gilgamesh
3,736
722
0
885
7,687
6,926
0
0
7,687
140
58,430
L
7,373
2,624
212
2,461
6,897
2,235
0
1,050
5,847
32,386
1,451
W
Bastet
7,007
1,449
0
6,349
10,856
4,339
0
875
9,937
0
62,101
L
Lancelot
GELO408
Lancelot
4,833
1,025
0
1,679
10,566
5,418
0
1,798
8,768
0
32,376
W
Baron Samedi
SA Slow Lime
Baron Samedi
3,007
316
574
5,294
9,983
5,206
0
4,145
5,626
24,502
448
W
4,020
738
0
2,851
7,948
6,032
0
450
7,498
0
64,722
L
Janus
clendl
Janus
1,205
235
0
465
6,478
1,998
0
0
6,478
46,452
0
L
Arachne
matvarney
Arachne
5,244
3,148
0
6,653
11,670
4,366
0
159
11,511
0
47,707
W
Danzaburou
xLEVITICUSz
Danzaburou
6,348
2,978
0
4,093
7,177
2,877
0
2,261
4,652
0
41,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,383
Gold Earned
30,660
446
Minions Killed
370
0
Camps Cleared
0
1,215,984
Distance Traveled
1,209,507
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,842
654
119
10
0
230,653
0
L
Gilgamesh
7,104
592
111
9
0
232,300
3
L
Nu Wa
5,743
479
49
4
0
203,071
0
W
Bastet
7,644
637
105
9
0
288,496
0
L
Lancelot
5,299
442
46
4
0
262,442
0
W
Baron Samedi
6,342
529
38
3
0
198,999
3
W
Chaac
7,364
614
115
10
0
288,503
1
L
Janus
6,347
529
90
8
0
232,864
0
L
Arachne
6,167
514
74
6
0
278,830
0
W
Danzaburou
6,191
516
69
6
0
209,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role