Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Silver II
DefBolo
Cthulhu
Silver II
Level 143
God Stats
1W - 1L
1,266 SR
Queue Stats
59W - 50L
1,485 MMR
Solo
Mercury
Mercury
Silver III
E3TREmi
Mercury
Silver III
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 68L
1,474 MMR
Solo
Chernobog
Chernobog
Bronze III
Fir3B1ade
Chernobog
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
RealEsc0bar
Gilgamesh
Gold II
Level 157
God Stats
4W - 5L
1,720 SR
Queue Stats
433W - 467L
1,695 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,497 SR
1,531 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,542 SR
1,491 MMR
Mulan
Mulan
Silver I
Amtro
Mulan
Silver I
Level 120
God Stats
16W - 14L
1,612 SR
Queue Stats
55W - 54L
1,548 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold V
FTS_DK
Morgan Le Fay
Gold V
Level 173
God Stats
4W - 8L
1,567 SR
Queue Stats
29W - 33L
1,383 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
chaoticmaterial7
Tsukuyomi
Gold I
Level 147
God Stats
4W - 2L
1,615 SR
Queue Stats
46W - 43L
1,560 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
iWiffKrakens
Kumbhakarna
Gold III
Level 216
God Stats
37W - 51L
1,416 SR
Queue Stats
471W - 459L
1,466 MMR
Solo
Rama
Rama
Silver II
oddgeorge11
Rama
Silver II
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 54L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 0
6,842
456
4,510
13,239
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
DefBolo
Cthulhu
12
2 / 3 / 1
6,840
456
10,847
11,312
8,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
E3TREmi
Mercury
13
3 / 4 / 1
7,743
516
6,698
14,357
5,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
Fir3B1ade
Chernobog
13
0 / 5 / 1
7,537
502
4,437
11,419
3,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
RealEsc0bar
Gilgamesh
13
0 / 3 / 1
7,774
518
6,167
18,777
14,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SurtrJanusBellona

VS

Bans
ThorArachneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Amtro
Mulan
15
3 / 1 / 0
9,233
616
12,967
12,302
8,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
FTS_DK
Morgan Le Fay
14
3 / 1 / 3
8,511
567
12,702
8,715
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
15
5 / 1 / 2
8,294
553
8,869
8,375
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
iWiffKrakens
Kumbhakarna
13
1 / 0 / 7
7,620
508
3,394
12,066
10,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
6 / 2 / 1
8,714
581
11,363
11,505
4,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
18
18
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Mulan
Amtro
Mulan
3
1
0
3
L
Cthulhu
DefBolo
Cthulhu
2
3
1
0.83
L
Mercury
E3TREmi
Mercury
3
4
1
0.88
W
Morgan Le Fay
FTS_DK
Morgan Le Fay
3
1
3
4.5
L
Chernobog
Fir3B1ade
Chernobog
0
5
1
0.1
L
Gilgamesh
RealEsc0bar
Gilgamesh
0
3
1
0.17
W
Tsukuyomi
5
1
2
6
W
Kumbhakarna
iWiffKrakens
Kumbhakarna
1
0
7
4.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,659
Damage
49,295
69,104
Taken
52,963
36,290
Mitigated
31,864
16,104
Healing
19,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,510
1,476
0
5,291
13,239
3,553
0
7,660
5,579
53,063
1,383
W
Mulan
Amtro
Mulan
12,967
2,889
0
5,817
12,302
8,630
57
0
12,302
0
73,185
L
Cthulhu
DefBolo
Cthulhu
10,847
1,181
89
1,787
11,312
8,792
0
3,841
7,471
31,138
363
L
Mercury
E3TREmi
Mercury
6,698
3,857
0
1,357
14,357
5,417
0
2,894
11,463
0
49,812
W
Morgan Le Fay
FTS_DK
Morgan Le Fay
12,702
925
0
2,764
8,715
4,418
232
4,683
3,726
68,294
2,590
L
Chernobog
Fir3B1ade
Chernobog
4,437
2,649
0
3,199
11,419
3,902
534
1,452
9,967
0
62,003
L
Gilgamesh
RealEsc0bar
Gilgamesh
6,167
2,318
0
4,381
18,777
14,626
0
101
18,676
0
56,383
W
Tsukuyomi
8,869
2,056
0
4,508
8,375
3,310
0
2,113
6,010
0
79,535
W
Kumbhakarna
iWiffKrakens
Kumbhakarna
3,394
698
0
2,441
12,066
10,525
0
3,867
7,826
13,432
330
W
11,363
9,422
0
3,470
11,505
4,981
1,316
2,847
8,405
0
74,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,736
Gold Earned
42,372
429
Minions Killed
486
0
Camps Cleared
0
1,412,157
Distance Traveled
1,513,946
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,842
456
96
6
0
258,665
4
W
Mulan
9,233
616
125
8
0
269,755
4
L
Cthulhu
6,840
456
40
3
0
310,083
2
L
Mercury
7,743
516
75
5
0
311,070
0
W
Morgan Le Fay
8,511
567
118
8
0
280,321
0
L
Chernobog
7,537
502
116
8
0
267,196
2
L
Gilgamesh
7,774
518
102
7
0
265,143
8
W
Tsukuyomi
8,294
553
112
7
0
361,346
2
W
Kumbhakarna
7,620
508
11
1
0
332,799
4
W
Rama
8,714
581
120
8
0
269,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role