Player Matchup

Osiris
Osiris
Silver V
 
Osiris
Silver V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze I
Daddydanger9
Yemoja
Bronze I
Level 140
God Stats
5W - 6L
1,463 SR
Queue Stats
69W - 106L
474 MMR
Solo
Medusa
Medusa
Bronze I
Pjtheshocker
Medusa
Bronze I
Level 63
God Stats
9W - 15L
1,282 SR
Queue Stats
275W - 301L
403 MMR
Solo
Athena
Athena
Silver III
RileyNoReid
Athena
Silver III
Level 127
God Stats
24W - 14L
1,683 SR
Queue Stats
276W - 303L
872 MMR
Solo
Nox
Nox
Silver V
rosfer
Nox
Silver V
Level 158
God Stats
15W - 12L
1,639 SR
Queue Stats
145W - 176L
666 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,513 SR
783 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,491 SR
598 MMR
Charybdis
Charybdis
Bronze I
FreePoombot
Charybdis
Bronze I
Level 108
God Stats
5W - 6L
1,478 SR
Queue Stats
304W - 333L
614 MMR
Solo
Nemesis
Nemesis
Silver III
HareSage ROG
Nemesis
Silver III
Level 151
God Stats
57W - 62L
1,407 SR
Queue Stats
387W - 419L
997 MMR
Party 1
Guan Yu
Guan Yu
Silver III
JimAdlerr
Guan Yu
Silver III
Level 55
God Stats
6W - 3L
1,702 SR
Queue Stats
53W - 70L
964 MMR
Solo
Anubis
Anubis
Silver V
MBL BigRob88
Anubis
Silver V
Level 147
God Stats
3W - 6L
1,474 SR
Queue Stats
159W - 172L
647 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
RaginInferno134
Aphrodite
Bronze III
Level 128
God Stats
3W - 9L
1,397 SR
Queue Stats
146W - 234L
-234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 0 / 1
9,489
633
10,915
14,974
11,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
0 / 1 / 5
7,621
508
2,180
9,725
5,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
14
3 / 3 / 2
7,897
526
8,686
10,472
3,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
14
3 / 1 / 7
8,124
542
7,410
12,404
7,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
rosfer
Nox
15
4 / 1 / 0
8,817
588
2,916
8,546
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangGaneshaAgni

VS

Bans
RavanaAnhurAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FreePoombot
Charybdis
11
1 / 3 / 0
6,714
448
5,683
12,623
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis
HareSage ROG
Nemesis
12
2 / 1 / 1
7,065
471
4,575
9,418
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
JimAdlerr
Guan Yu
13
0 / 4 / 0
7,065
471
6,841
16,290
11,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
3 / 4 / 1
8,212
547
9,851
8,594
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Aphrodite
RaginInferno134
Aphrodite
9
0 / 1 / 0
5,874
392
1,129
11,563
3,622
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
6
6
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
1
3.5
W
Yemoja
0
1
5
2.5
L
Charybdis
FreePoombot
Charybdis
1
3
0
0.33
L
Nemesis
HareSage ROG
Nemesis
2
1
1
2.5
L
Guan Yu
JimAdlerr
Guan Yu
0
4
0
0
L
Anubis
3
4
1
0.88
W
Medusa
3
3
2
1.33
L
Aphrodite
RaginInferno134
Aphrodite
0
1
0
0
W
Athena
3
1
7
6.5
W
Nox
rosfer
Nox
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,107
Damage
28,079
56,121
Taken
58,488
31,357
Mitigated
26,816
22,625
Healing
18,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,915
4,781
0
9,379
14,974
11,271
231
306
14,668
111
84,074
W
Yemoja
2,180
734
2,938
2,700
9,725
5,903
27
2,953
6,772
26,510
0
L
Charybdis
FreePoombot
Charybdis
5,683
2,926
0
3,773
12,623
4,165
388
3,670
8,953
0
45,322
L
Nemesis
HareSage ROG
Nemesis
4,575
1,084
0
2,996
9,418
3,254
476
1,902
7,516
0
58,611
L
Guan Yu
JimAdlerr
Guan Yu
6,841
1,447
0
3,649
16,290
11,011
0
925
15,365
0
51,969
L
Anubis
9,851
340
110
2,490
8,594
4,764
322
5,055
3,539
68,097
450
W
Medusa
8,686
3,468
0
2,348
10,472
3,683
674
1,075
9,397
0
58,773
L
Aphrodite
RaginInferno134
Aphrodite
1,129
243
407
5,206
11,563
3,622
0
984
10,579
35,611
1,683
W
Athena
7,410
2,137
0
4,016
12,404
7,553
28
2,014
10,390
45,305
0
W
Nox
rosfer
Nox
2,916
595
0
1,244
8,546
2,947
0
4,807
3,739
70,127
947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,948
Gold Earned
34,930
425
Minions Killed
408
0
Camps Cleared
0
1,538,559
Distance Traveled
1,352,414
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,489
633
121
8
0
285,196
4
W
Yemoja
7,621
508
26
2
0
287,675
4
L
Charybdis
6,714
448
68
5
0
248,233
0
L
Nemesis
7,065
471
97
6
0
308,854
4
L
Guan Yu
7,065
471
73
5
0
284,293
0
L
Anubis
8,212
547
120
8
0
267,114
3
W
Medusa
7,897
526
83
6
0
309,237
0
L
Aphrodite
5,874
392
50
3
0
243,920
0
W
Athena
8,124
542
65
4
0
359,603
0
W
Nox
8,817
588
130
9
0
296,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role